// #include #include #include #include #include #include using std::vector; using std::string; using std::endl; using std::set; #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Vegetation.h" #include "modules/Maps.h" #include "modules/Gui.h" #include "TileTypes.h" #include "modules/MapCache.h" using namespace MapExtras; using namespace DFHack; //zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build. //Original code is commented out. void tolower(std::string &str) { //The C++ way... //std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower ), std::locale(""))); //The C way... for(char *c=(char *)str.c_str(); *c; ++c) { *c = tolower(*c); } } void toupper(std::string &str) { //std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper), std::locale(""))); for(char *c=(char *)str.c_str(); *c; ++c) { *c = toupper(*c); } } int toint(const std::string &str, int failValue = 0) { std::istringstream ss(str); int valInt; ss >> valInt; if (ss.fail()) { return failValue; } return valInt; } struct TileType { DFHack::TileShape shape; DFHack::TileMaterial material; DFHack::TileSpecial special; DFHack::TileVariant variant; int dig; int hidden; int light; int subterranean; int skyview; TileType() { shape = DFHack::tileshape_invalid; material = DFHack::tilematerial_invalid; special = DFHack::tilespecial_invalid; variant = DFHack::tilevariant_invalid; dig = -1; hidden = -1; light = -1; subterranean = -1; skyview = -1; } bool empty() { return shape == -1 && material == -1 && special == -1 && variant == -1 && hidden == -1 && light == -1 && subterranean == -1 && skyview == -1 && dig == -1; } }; std::ostream &operator<<(std::ostream &stream, const TileType &paint) { bool used = false; bool needSpace = false; if (paint.special >= 0) { stream << DFHack::TileSpecialString[paint.special]; used = true; needSpace = true; } if (paint.material >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << DFHack::TileMaterialString[paint.material]; used = true; needSpace = true; } if (paint.shape >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << DFHack::TileShapeString[paint.shape]; used = true; needSpace = true; } if (paint.variant >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << "VAR_" << (paint.variant + 1); used = true; needSpace = true; } if (paint.dig >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.dig ? "DESIGNATED" : "UNDESIGATNED"); used = true; needSpace = true; } if (paint.hidden >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.hidden ? "HIDDEN" : "VISIBLE"); used = true; needSpace = true; } if (paint.light >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.light ? "LIGHT" : "DARK"); used = true; needSpace = true; } if (paint.subterranean >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.subterranean ? "SUBTERRANEAN" : "ABOVE GROUND"); used = true; needSpace = true; } if (paint.skyview >= 0) { if (needSpace) { stream << " "; needSpace = false; } stream << (paint.skyview ? "OUTSIDE" : "INSIDE"); used = true; needSpace = true; } if (!used) { stream << "any"; } return stream; } bool processTileType(TileType &paint, const std::string &option, const std::string &value) { std::string val = value; toupper(val); int valInt; if (val == "ANY") { valInt = -1; } else { valInt = toint(value, -2); } bool found = false; if (option == "shape" || option == "sh" || option == "s") { if (valInt >= -1 && valInt < DFHack::tileshape_count) { paint.shape = (DFHack::TileShape) valInt; found = true; } else { for (int i = 0; i < DFHack::tileshape_count; i++) { if (val == DFHack::TileShapeString[i]) { paint.shape = (DFHack::TileShape) i; found = true; break; } } if (!found) { std::cout << "Unknown tile shape: " << value << std::endl; } } } else if (option == "material" || option == "mat" || option == "m") { if (valInt >= -1 && valInt < DFHack::tilematerial_count) { paint.material = (DFHack::TileMaterial) valInt; found = true; } else { for (int i = 0; i < DFHack::tilematerial_count; i++) { if (val == DFHack::TileMaterialString[i]) { paint.material = (DFHack::TileMaterial) i; found = true; break; } } if (!found) { std::cout << "Unknown tile material: " << value << std::endl; } } } else if (option == "special" || option == "sp") { if (valInt >= -1 && valInt < DFHack::tilespecial_count) { paint.special = (DFHack::TileSpecial) valInt; found = true; } else { for (int i = 0; i < DFHack::tilespecial_count; i++) { if (val == DFHack::TileSpecialString[i]) { paint.special = (DFHack::TileSpecial) i; found = true; break; } } if (!found) { std::cout << "Unknown tile special: " << value << std::endl; } } } else if (option == "variant" || option == "var" || option == "v") { if (valInt >= -1 && valInt <= DFHack::VAR_4) { paint.variant = (DFHack::TileVariant) valInt; found = true; } else { std::cout << "Unknown tile variant: " << value << std::endl; } } else if (option == "designated" || option == "d") { if (valInt >= -1 && valInt < 2) { paint.dig = valInt; found = true; } else { std::cout << "Unknown designation flag: " << value << std::endl; } } else if (option == "hidden" || option == "h") { if (valInt >= -1 && valInt < 2) { paint.hidden = valInt; found = true; } else { std::cout << "Unknown hidden flag: " << value << std::endl; } } else if (option == "light" || option == "l") { if (valInt >= -1 && valInt < 2) { paint.light = valInt; found = true; } else { std::cout << "Unknown light flag: " << value << std::endl; } } else if (option == "subterranean" || option == "st") { if (valInt >= -1 && valInt < 2) { paint.subterranean = valInt; found = true; } else { std::cout << "Unknown subterranean flag: " << value << std::endl; } } else if (option == "skyview" || option == "sv") { if (valInt >= -1 && valInt < 2) { paint.skyview = valInt; found = true; } else { std::cout << "Unknown skyview flag: " << value << std::endl; } } else { std::cout << "Unknown option: '" << option << "'" << std::endl; } return found; } void help( std::ostream & out, const std::string &option) { if (option.empty()) { out << "Commands:" << std::endl << " quit / q : quit" << std::endl << " filter / f [options] : change filter options" << std::endl << " paint / p [options] : change paint options" << std::endl << " point / p : set point brush" << std::endl << " range / r : set range brush" << std::endl << " block : set block brush" << std::endl << " column : set column brush" << std::endl << std::endl << "Filter/paint options:" << std::endl << " Shape / sh / s: set tile shape information" << std::endl << " Material / mat / m: set tile material information" << std::endl << " Special / sp: set special tile information" << std::endl << " Variant / var / v: set variant tile information" << std::endl << " Designated / d: set designated flag" << std::endl << " Hidden / h: set hidden flag" << std::endl << " Light / l: set light flag" << std::endl << " Subterranean / st: set subterranean flag" << std::endl << " Skyview / sv: set skyview flag" << std::endl << "See help [option] for more information" << std::endl; } else if (option == "shape" || option == "s" ||option == "sh") { out << "Available shapes:" << std::endl << " ANY" << std::endl; for (int i = 0; i < DFHack::tileshape_count; i++) { out << " " << DFHack::TileShapeString[i] << std::endl; } } else if (option == "material"|| option == "mat" ||option == "m") { out << "Available materials:" << std::endl << " ANY" << std::endl; for (int i = 0; i < DFHack::tilematerial_count; i++) { out << " " << DFHack::TileMaterialString[i] << std::endl; } } else if (option == "special" || option == "sp") { out << "Available specials:" << std::endl << " ANY" << std::endl; for (int i = 0; i < DFHack::tilespecial_count; i++) { out << " " << DFHack::TileSpecialString[i] << std::endl; } } else if (option == "variant" || option == "var" || option == "v") { out << "Available variants:" << std::endl << " ANY, 0 - " << DFHack::VAR_4 << std::endl; } else if (option == "designated" || option == "d") { out << "Available designated flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "hidden" || option == "h") { out << "Available hidden flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "light" || option == "l") { out << "Available light flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "subterranean" || option == "st") { out << "Available subterranean flags:" << std::endl << " ANY, 0, 1" << std::endl; } else if (option == "skyview" || option == "sv") { out << "Available skyview flags:" << std::endl << " ANY, 0, 1" << std::endl; } } typedef std::vector coord_vec; class Brush { public: virtual ~Brush() {}; virtual coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) = 0; }; /** * generic 3D rectangle brush. you can specify the dimensions of * the rectangle and optionally which tile is its 'center' */ class RectangleBrush : public Brush { int x_, y_, z_; int cx_, cy_, cz_; public: RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1) { if (centerx == -1) { cx_ = x/2; } else { cx_ = centerx; } if (centery == -1) { cy_ = y/2; } else { cy_ = centery; } if (centerz == -1) { cz_ = z/2; } else { cz_ = centerz; } x_ = x; y_ = y; z_ = z; }; coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) { coord_vec v; DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_); DFHack::DFCoord iter = iterstart; for (int xi = 0; xi < x_; xi++) { for (int yi = 0; yi < y_; yi++) { for (int zi = 0; zi < z_; zi++) { if(mc.testCoord(iter)) v.push_back(iter); iter.z++; } iter.z = iterstart.z; iter.y++; } iter.y = iterstart.y; iter.x ++; } return v; }; ~RectangleBrush(){}; }; /** * stupid block brush, legacy. use when you want to apply something to a whole DF map block. */ class BlockBrush : public Brush { public: BlockBrush() {}; ~BlockBrush() {}; coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) { coord_vec v; DFHack::DFCoord blockc = start % 16; DFHack::DFCoord iterc = blockc * 16; if (!mc.testCoord(start)) return v; for (int xi = 0; xi < 16; xi++) { for (int yi = 0; yi < 16; yi++) { v.push_back(iterc); iterc.y++; } iterc.x++; } return v; }; }; /** * Column from a position through open space tiles * example: create a column of magma */ class ColumnBrush : public Brush { public: ColumnBrush(){}; ~ColumnBrush(){}; coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) { coord_vec v; bool juststarted = true; while (mc.testCoord(start)) { uint16_t tt = mc.tiletypeAt(start); if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt)) { v.push_back(start); juststarted = false; start.z++; } else break; } return v; }; }; CommandHistory tiletypes_hist; DFhackCExport command_result df_tiletypes (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "tiletypes"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { tiletypes_hist.load("tiletypes.history"); commands.clear(); commands.push_back(PluginCommand("tiletypes", "Paint map tiles freely, similar to liquids.", df_tiletypes, true)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { tiletypes_hist.save("tiletypes.history"); return CR_OK; } DFhackCExport command_result df_tiletypes (Core * c, vector & parameters) { uint32_t x_max = 0, y_max = 0, z_max = 0; int32_t x = 0, y = 0, z = 0; DFHack::Maps *maps; DFHack::Gui *gui; for(int i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { c->con.print("This tool allows painting tiles types with a brush, using an optional filter.\n" "The tool is interactive, similarly to the liquids tool.\n" "Further help is available inside.\n" ); return CR_OK; } } TileType filter, paint; Brush *brush = new RectangleBrush(1,1); bool end = false; std::string brushname = "point"; int width = 1, height = 1, z_levels = 1; c->con << "Welcome to the tiletype tool.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl; c->con.printerr("THIS TOOL CAN BE DANGEROUS. YOU'VE BEEN WARNED.\n"); while (!end) { c->con << "Filter: " << filter << std::endl << "Paint: " << paint << std::endl << "Brush: " << brushname << std::endl; std::string input = ""; std::string command = ""; std::string option = ""; std::string value = ""; c->con.lineedit("tiletypes> ",input,tiletypes_hist); tiletypes_hist.add(input); std::istringstream ss(input); ss >> command >> option >> value; tolower(command); tolower(option); if (command == "help" || command == "?") { help(c->con,option); } else if (command == "quit" || command == "q") { end = true; } else if (command == "filter" || command == "f") { processTileType(filter, option, value); } else if (command == "paint" || (command == "p" && !option.empty())) { processTileType(paint, option, value); } else if (command == "point" || command == "p") { delete brush; brushname = "point"; brush = new RectangleBrush(1,1); } else if (command == "range" || command == "r") { std::stringstream ss; CommandHistory hist; ss << "Set range width <" << width << "> "; c->con.lineedit(ss.str(),command,hist); width = command == "" ? width : toint(command); if (width < 1) width = 1; ss.str(""); ss << "Set range height <" << height << "> "; c->con.lineedit(ss.str(),command,hist); height = command == "" ? height : toint(command); if (height < 1) height = 1; ss.str(""); ss << "Set range z-levels <" << z_levels << "> "; c->con.lineedit(ss.str(),command,hist); z_levels = command == "" ? z_levels : toint(command); if (z_levels < 1) z_levels = 1; delete brush; if (width == 1 && height == 1 && z_levels == 1) { brushname = "point"; } else { brushname = "range"; } brush = new RectangleBrush(width, height, z_levels, 0, 0, 0); } else if (command == "block") { delete brush; brushname = "block"; brush = new BlockBrush(); } else if (command == "column") { delete brush; brushname = "column"; brush = new ColumnBrush(); } else if (command.empty()) { if (paint.empty()) { c->con.printerr("Set the paint first.\n"); continue; } c->Suspend(); maps = c->getMaps(); gui = c->getGui(); if (!maps->Start()) { c->con.printerr("Cannot get map info!\n"); c->Resume(); return CR_FAILURE; } maps->getSize(x_max, y_max, z_max); if (!(gui->Start() && gui->getCursorCoords(x,y,z))) { c->con.printerr("Can't get cursor coords! Make sure you have a cursor active in DF.\n"); c->Resume(); return CR_FAILURE; } c->con.print("Cursor coords: (%d, %d, %d)\n",x,y,z); DFHack::DFCoord cursor(x,y,z); MapExtras::MapCache map(maps); coord_vec all_tiles = brush->points(map, cursor); c->con.print("working...\n"); for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter) { const DFHack::TileRow *source = DFHack::getTileRow(map.tiletypeAt(*iter)); DFHack::t_designation des = map.designationAt(*iter); if ((filter.shape > -1 && filter.shape != source->shape) || (filter.material > -1 && filter.material != source->material) || (filter.special > -1 && filter.special != source->special) || (filter.variant > -1 && filter.variant != source->variant) || (filter.dig > -1 && (filter.dig != 0) != (des.bits.dig != DFHack::designation_no)) ) { continue; } DFHack::TileShape shape = paint.shape; if (shape < 0) { shape = source->shape; } DFHack::TileMaterial material = paint.material; if (material < 0) { material = source->material; } DFHack::TileSpecial special = paint.special; if (special < 0) { special = source->special; } DFHack::TileVariant variant = paint.variant; /* * FIXME: variant should be: * 1. If user variant: * 2. If user variant \belongs target variants * 3. use user variant * 4. Else * 5. use variant 0 * 6. If the source variant \belongs target variants * 7 use source variant * 8 ElseIf num target shape/material variants > 1 * 9. pick one randomly * 10.Else * 11. use variant 0 * * The following variant check has been disabled because it's severely limiting * the usefullness of the tool. */ /* if (variant < 0) { variant = source->variant; } */ // Remove direction from directionless tiles DFHack::TileDirection direction = source->direction; if (!(shape == DFHack::RIVER_BED || shape == DFHack::BROOK_BED || shape == DFHack::WALL && (material == DFHack::CONSTRUCTED || special == DFHack::TILE_SMOOTH))) { direction.whole = 0; } int32_t type = DFHack::findTileType(shape, material, variant, special, direction); // hack for empty space if (shape == DFHack::EMPTY && material == DFHack::AIR && variant == DFHack::VAR_1 && special == DFHack::TILE_NORMAL && direction.whole == 0) { type = 32; } // make sure it's not invalid if(type != -1) map.setTiletypeAt(*iter, type); if (paint.hidden > -1) { des.bits.hidden = paint.hidden; } if (paint.light > -1) { des.bits.light = paint.light; } if (paint.subterranean > -1) { des.bits.subterranean = paint.subterranean; } if (paint.skyview > -1) { des.bits.skyview = paint.skyview; } // Remove liquid from walls, etc if (type != -1 && !DFHack::FlowPassable(type)) { des.bits.flow_size = 0; //des.bits.liquid_type = DFHack::liquid_water; //des.bits.water_table = 0; des.bits.flow_forbid = 0; //des.bits.liquid_static = 0; //des.bits.water_stagnant = 0; //des.bits.water_salt = 0; } map.setDesignationAt(*iter, des); } if (map.WriteAll()) { c->con.print("OK\n"); } else { c->con.printerr("Something failed horribly! RUN!\n"); } maps->Finish(); c->Resume(); } } return CR_OK; }