// Just show some position data #include #include #include #include #include #include #include #include using namespace std; #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace DFHack; /* int __userpurge get_feature_at(__int16 tZ, __int16 tY, int world_base, signed __int16 tX) { int block; // ebp@1 signed __int16 __tX; // di@1 signed int _tY; // esi@1 int designation; // eax@2 int _tX; // ecx@2 signed int v9; // eax@4 int v10; // edx@4 __int64 region_x_local; // qax@4 __int16 v12; // cx@4 __int16 v13; // ax@5 int v14; // esi@5 int result; // eax@7 unsigned int some_stuff; // ebp@10 int v17; // edx@11 int _designation; // [sp+10h] [bp+4h]@2 __tX = tX; LOWORD(_tY) = tY; block = getBlock(world_base, tX, tY, tZ); if ( !block ) goto LABEL_17; _tX = tX; _tY = (signed __int16)_tY; designation = *(_DWORD *)(block + 0x29C + 4 * ((signed __int16)_tY % 16 + 16 * tX % 16)); _designation = designation; if ( designation & 0x10000000 && *(_WORD *)(block + 0x2C) != -1 )// first feature_present bit - adamantine { region_x_local = __tX / 48 + *(_DWORD *)(world_base + 0x525C8);// tile_x / 48 + region_x v12 = ((BYTE4(region_x_local) & 0xF) + (_DWORD)region_x_local) >> 4; WORD2(region_x_local) = (_tY / 48 + *(_DWORD *)(world_base + 0x525CC)) / 16;// tile_y / 48 + region_y v9 = v12; _tX = SWORD2(region_x_local); v10 = *(_DWORD *)(*(_DWORD *)(*(_DWORD *)(world_base + 0x54440) + 4 * (v9 >> 4)) + 16 * (SWORD2(region_x_local) >> 4) + 4); if ( v10 ) { _tX %= 16; v14 = v10 + 24 * ((signed __int16)_tX + 16 * v9 % 16); v13 = *(_WORD *)(block + 0x2C); if ( v13 >= 0 ) { _tX = (*(_DWORD *)(v14 + 16) - *(_DWORD *)(v14 + 12)) >> 2; if ( v13 < (unsigned int)_tX ) return *(_DWORD *)sub_519100(_tX, v10); } } designation = _designation; } if ( designation & 0x20000000 && (some_stuff = *(_DWORD *)(block + 0x30), some_stuff != -1) )// second feature_present bit - slade and hell { v17 = (*(_DWORD *)(world_base + 0x54384) - *(_DWORD *)(world_base + 0x54380)) >> 2; if ( some_stuff >= v17 ) _invalid_parameter_noinfo(_tX, v17); result = *(_DWORD *)(*(_DWORD *)(*(_DWORD *)(world_base + 0x54380) + 4 * some_stuff) + 0x100); } else { LABEL_17: result = 0; } return result; } */ int main (int numargs, const char ** args) { DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Position *Pos = DF->getPosition(); DFHack::memory_info* mem = DF->getMemoryInfo(); DFHack::Maps *Maps = DF->getMaps(); DFHack::Process * p = DF->getProcess(); uint32_t designatus = mem->getOffset("map_data_designation"); uint32_t block_feature1 = mem->getOffset("map_data_feature_local"); uint32_t block_feature2 = mem->getOffset("map_data_feature_global"); uint32_t region_x_offset = mem->getAddress("region_x"); uint32_t region_y_offset = mem->getAddress("region_y"); uint32_t region_z_offset = mem->getAddress("region_z"); uint32_t feature1_start_ptr = mem->getAddress("local_feature_start_ptr"); int32_t regionX, regionY, regionZ; // read position of the region inside DF world p->readDWord (region_x_offset, (uint32_t &)regionX); p->readDWord (region_y_offset, (uint32_t &)regionY); p->readDWord (region_z_offset, (uint32_t &)regionZ); Maps->Start(); int32_t cursorX, cursorY, cursorZ; Pos->getCursorCoords(cursorX,cursorY,cursorZ); if(cursorX != -30000) { uint32_t blockX = cursorX / 16; uint32_t tileX = cursorX % 16; uint32_t blockY = cursorY / 16; uint32_t tileY = cursorY % 16; t_temperatures tmpb1, tmpb2; mapblock40d block; if(Maps->ReadBlock40d(blockX,blockY,cursorZ,&block)) { Maps->ReadTemperatures(blockX,blockY,cursorZ,&tmpb1, &tmpb2); printf("block addr: 0x%x\n", block.origin); int16_t tiletype = block.tiletypes[tileX][tileY]; naked_designation &des = block.designation[tileX][tileY].bits; uint32_t &desw = block.designation[tileX][tileY].whole; print_bits(block.designation[tileX][tileY].whole,cout); cout << endl; print_bits(block.occupancy[tileX][tileY].whole,cout); cout << endl; // tiletype cout <<"tiletype: " << tiletype; if(tileTypeTable[tiletype].name) cout << " = " << tileTypeTable[tiletype].name; cout << endl; cout <<"temperature1: " << tmpb1[tileX][tileY] << " U" << endl; cout <<"temperature2: " << tmpb2[tileX][tileY] << " U" << endl; // biome, geolayer cout << "biome: " << des.biome << endl; cout << "geolayer: " << des.geolayer_index << endl; // liquids if(des.flow_size) { if(des.liquid_type == DFHack::liquid_magma) cout <<"magma: "; else cout <<"water: "; cout << des.flow_size << endl; } if(des.flow_forbid) cout << "flow forbid" << endl; if(des.pile) cout << "stockpile?" << endl; if(des.rained) cout << "rained?" << endl; if(des.smooth) cout << "smooth?" << endl; uint32_t designato = block.origin + designatus + (tileX * 16 + tileY) * sizeof(t_designation); printf("designation offset: 0x%x\n", designato); if(des.light) cout << "L"; else cout << " "; if(des.skyview) cout << "S"; else cout << " "; if(des.subterranean) cout << "U"; else cout << " "; cout << endl; } } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }