Introduction

DFHack is a Dwarf Fortress memory access library and a set of basic tools that use it. Tools come in the form of plugins or (not yet) external tools. It is an attempt to unite the various ways tools access DF memory and allow for easier development of new tools.

Getting DFHack

The project is currently hosted on github, for both source and binaries at http://github.com/peterix/dfhack

Releases can be downloaded from here: https://github.com/peterix/dfhack/downloads

All new releases are announced in the bay12 thread: http://tinyurl.com/dfhack-ng

Compatibility

DFHack works on Windows XP, Vista, 7 or any modern Linux distribution. OSX is not supported due to lack of developers with a Mac.

Currently, only the 31.25 version is supported. If you need DFHack for older versions, look for older releases.

On Windows, you have to use the SDL version of DF.

It is possible to use the Windows DFHack under wine/OSX.

Installation/Removal

Installing DFhack involves copying files into your DF folder. Copy the files from a release archive so that:

  • On Windows, SDL.dll is replaced
  • On Linux, the 'dfhack' script is placed in the same folder as the 'df' script

Uninstalling is basically the same, in reverse:

  • On Windows, first delete SDL.dll and rename SDLreal.dll to SDL.dll. Then remove the other DFHack files
  • On Linux, Remove the DFHack files.
The stonesense plugin might require some additional libraries on Linux:
  • libjpeg 8

If it refuses to load, check the stderr.log file created in your DF folder.

Using DFHack

DFHack basically extends what DF can do with something similar to a quake console. On Windows, this is a separate command line window. On linux, the terminal used to launch the dfhack script is taken over (so, make sure you start from a terminal). Basic interaction with dfhack involves entering commands into the console. For some basic instroduction, use the 'help' command. To list all possible commands, use the 'ls' command. Many commands have their own help or detailed description. You can use 'command help' or 'command ?' to show that.

The command line has some nice line editing capabilities, including history that's preserved between different runs of DF (use up/down keys to go through the history).

The second way to interact with DFHack is to bind the available commands to in-game hotkeys. This is done in the hotkey/zoom menu (normally opened with the 'h' key). Binding the commands is done by assigning a command as a hotkey name (with 'n'). Some commands can't be used from hotkeys - this includes interactive commands like 'liquids' and commands that have names longer than 9 characters.

Most of the commands come from plugins. Those reside in 'DF/plugins/'.

Something doesn't work, help!

First, don't panic :) Second, dfhack keeps a few log files in DF's folder - stderr.log and stdout.log. You can look at those and possibly find out what's happening. If you found a bug, you can either report it in the bay12 DFHack thread, the issues tracker on github, contact me (peterix@gmail.com) or visit the #dfhack IRC channel on freenode.

Commands

Almost all the commands have a 'help'/'?' option that will give you further help without having to look at this document.

autodump

Automated item dumping tool. All loose items on the floor marked for dumping are insta-dumped to the position of the in-game cursor.

Cursor must be placed on a floor tile. Instadumped items may not show up in the cursor description list until you save/reload.

Options

destroy:Destroy instead of dumping. Doesn't require a cursor.

clean

Cleans all the splatter that get scattered all over the map, items and creatures. In an old fortress, this can significantly reduce FPS lag. It can also spoil your !!FUN!!, so think before you use it.

Options

map:Clean the map tiles. By default, it leaves mud and snow alone.
units:Clean the creatures. Will also clean hostiles.
items:Clean all the items. Even a poisoned blade.

Extra options for 'map'

mud:Remove mud in addition to the normal stuff.
snow:Also remove snow coverings.

spotclean

Works like 'clean map snow mud', but only for the tile under the cursor. Ideal if you want to keep that bloody entrance 'clean map' would clean up.

cleanowned

Confiscates items owned by dwarfs. By default, owned food on the floor and rotten items are confistacted and dumped.

Options

all:confiscate all owned items
scattered:confiscated and dump all items scattered on the floor
x:confiscate/dump items with wear level 'x' and more
X:confiscate/dump items with wear level 'X' and more
dryrun:a dry run. combine with other options to see what will happen without it actually happening.

colonies

Allows listing all the vermin colonies on the map and optionally turning them into honey bee colonies.

Options

bees:turn colonies into honey bee colonies

deramp (by zilpin)

Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation. It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).

dfusion

This is the DFusion lua plugin system by warmist/darius, running as a DFHack plugin.

See the bay12 thread for details: http://www.bay12forums.com/smf/index.php?topic=69682.15

Confirmed working DFusion plugins:

simple_embark:allows changing the number of dwarves available on embark.

Note

  • Some of the DFusion plugins aren't completely ported yet. This can lead to crashes.
  • This is currently working only on Windows.
  • The game will be suspended while you're using dfusion. Don't panic when it doen't respond.

fastdwarf

Makes your minions move at ludicrous speeds.

  • Activate with 'fastdwarf 1'
  • Deactivate with 'fastdwarf 0'

filltraffic

Set traffic designations using flood-fill starting at the cursor.

Traffic Type Codes:

H:High Traffic
N:Normal Traffic
L:Low Traffic
R:Restricted Traffic

Other Options:

X:Fill accross z-levels.
B:Include buildings and stockpiles.
P:Include empty space.

Example:

'filltraffic H' - When used in a room with doors, it will set traffic to HIGH in just that room.

tiletraffic

Set traffic designations for every single tile of the map (useful for resetting traffic designations).

Traffic Type Codes:

H:High Traffic
N:Normal Traffic
L:Low Traffic
R:Restricted Traffic

Example:

'filltraffic N' - Set traffic to 'normal' for all tiles.

flows

A tool for checking how many tiles contain flowing liquids. If you suspect that your magma sea leaks into HFS, you can use this tool to be sure without revealing the map.

getplants

This tool allows plant gathering and tree cutting by RAW ID. Specify the types of trees to cut down and/or shrubs to gather by their plant names, separated by spaces.

Options

-t:Select trees only (exclude shrubs)
-s:Select shrubs only (exclude trees)
-c:Clear designations instead of setting them
-x:Apply selected action to all plants except those specified (invert selection)

Specifying both -t and -s will have no effect. If no plant IDs are specified, all valid plant IDs will be listed.

grow

Makes all saplings present on the map grow into trees (almost) instantly.

extirpate

A tool for getting rid of trees and shrubs. By default, it only kills a tree/shrub under the cursor. The plants are turned into ashes instantly.

Options

shrubs:affect all shrubs on the map
trees:affect all trees on the map
all:affect every plant!

immolate

Very similar to extirpate, but additionally sets the plants on fire. The fires can and will spread ;)

liquids

Allows adding magma, water and obsidian to the game. It replaces the normal dfhack command line and can't be used from a hotkey. For more information, refer to the command's internal help.

Note

Spawning and deleting liquids can F up pathing data and temperatures (creating heat traps). You've been warned.

mode

This command lets you see and change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results. There are a few good ones though.

Example

You are in fort game mode, managing your fortress and paused. You switch to the arena game mode, assume control of a creature and then switch to adventure game mode(1). You just lost a fortress and gained an adventurer.

I take no responsibility of anything that happens as a result of using this tool :P

forcepause

Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.

die

Instantly kills DF without saving.

probe

Can be used to determine tile properties like temperature.

prospector

Lists all available minerals on the map, how much of them there is and the z-levels where they can be found. By default, only processes the already discovered part of the map.

Options

all:processes all tiles, even hidden ones.

reveal

This reveals the map. By default, HFS will remain hidden so that the demons don't spawn. You can use 'reveal hell' to reveal everything. With hell revealed, you won't be able to unpause until you hide the map again. If you really want to unpause with hell revealed, use 'reveal demons'.

unreveal

Reverts the effects of 'reveal'.

revtoggle

Switches between 'reveal' and 'unreveal'.

revflood

This command will hide the whole map and then reveal all the tiles that have a path to the in-game cursor.

seedwatch

Tool for turning cooking of seeds and plants on/off depending on how much you have of them.

See 'seedwatch help' for detailed description.

ssense / stonesense

An isometric visualizer that runs in a second window. This requires working graphics acceleration and at least a dual core CPU (otherwise it will slow down DF).

Compatible with Windows > XP SP3 and most modern Linux distributions.

All the data resides in the 'stonesense' directory.

Older versions, support and extra graphics can be found in the bay12 forum thread: http://www.bay12forums.com/smf/index.php?topic=43260.0

Some additional resources: http://df.magmawiki.com/index.php/Utility:Stonesense/Content_repository

tubefill

Fills all the adamantine veins again. Veins that were empty will be filled in too, but might still trigger a demon invasion (this is a known bug).

vdig

Designates a whole vein for digging. Requires an active in-game cursor placed over a vein tile. With the 'x' option, it will traverse z-levels (putting stairs between the same-material tiles).

vdigx

A permanent alias for 'vdig x'.

expdig

This command can be used for exploratory mining.

See: http://df.magmawiki.com/index.php/DF2010:Exploratory_mining

There are two variables that can be set: pattern and filter.

Patterns:

diag5:diagonals separated by 5 tiles
ladder:A 'ladder' pattern
clear:Just remove all dig designations
cross:A cross, exactly in the middle of the map.

Filters:

all:designate whole z-level
hidden:designate only hidden tiles of z-level (default)
designated:Take current designation and apply pattern to it.

After you have a pattern set, you can use 'expdig' to apply it again.

Examples:

  • 'expdig diag5 hidden' = designate the diagonal 5 patter over all hidden tiles.
  • 'expdig' = apply last used pattern and filter.
  • 'expdig ladder designated' = Take current designations and replace them with the ladder pattern.

digcircle

A command for easy designation of filled and hollow circles. It has several types of options.

Shape:

hollow:Set the circle to hollow (default)
filled:Set the circle to filled
#:Diameter in tiles (default = 0, does nothing)

Action:

set:Set designation (default)
unset:Unset current designation
invert:Invert designations already present

Designation types:

dig:Normal digging designation (default)
ramp:Ramp digging
ustair:Staircase up
dstair:Staircase down
xstair:Staircase up/down
chan:Dig channel

After you have set the options, the command called with no options repeats with the last selected parameters.

Examples:

  • 'digcircle filled 3' = Dig a filled circle with radius = 3.
  • 'digcircle' = Do it again.

weather

Prints the current weather map by default.

Also lets you change the current weather to 'clear sky', 'rainy' or 'snowing'.

Options:

snow:make it snow everywhere.
rain:make it rain.
clear:clear the sky.