#include "Debug.h" #include "PluginManager.h" #include "TileTypes.h" #include "modules/Gui.h" #include "modules/Maps.h" #include "modules/Screen.h" #include "modules/Textures.h" #include "df/init.h" #include "df/map_block.h" #include "df/tile_designation.h" #include using namespace DFHack; DFHACK_PLUGIN("pathable"); REQUIRE_GLOBAL(init); REQUIRE_GLOBAL(window_x); REQUIRE_GLOBAL(window_y); REQUIRE_GLOBAL(window_z); namespace DFHack { DBG_DECLARE(pathable, log, DebugCategory::LINFO); } static std::vector textures; DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { textures = Textures::loadTileset("hack/data/art/pathable.png", 32, 32); return CR_OK; } DFhackCExport command_result plugin_shutdown(color_ostream &out) { return CR_OK; } static void paintScreenPathable(df::coord target, bool show_hidden = false) { DEBUG(log).print("entering paintScreen\n"); bool use_graphics = Screen::inGraphicsMode(); int selected_tile_texpos = 0; Screen::findGraphicsTile("CURSORS", 4, 3, &selected_tile_texpos); long pathable_tile_texpos = init->load_bar_texpos[1]; long unpathable_tile_texpos = init->load_bar_texpos[4]; long on_off_texpos = Textures::getTexposByHandle(textures[0]); if (on_off_texpos > 0) { pathable_tile_texpos = on_off_texpos; unpathable_tile_texpos = Textures::getTexposByHandle(textures[1]); } auto dims = Gui::getDwarfmodeViewDims().map(); for (int y = dims.first.y; y <= dims.second.y; ++y) { for (int x = dims.first.x; x <= dims.second.x; ++x) { df::coord map_pos(*window_x + x, *window_y + y, *window_z); if (!Maps::isValidTilePos(map_pos)) continue; // don't overwrite the target tile if (!use_graphics && map_pos == target) { TRACE(log).print("skipping target tile\n"); continue; } if (!show_hidden && !Maps::isTileVisible(map_pos)) { TRACE(log).print("skipping hidden tile\n"); continue; } DEBUG(log).print("scanning map tile at offset %d, %d\n", x, y); Screen::Pen cur_tile = Screen::readTile(x, y, true); DEBUG(log).print("tile data: ch=%d, fg=%d, bg=%d, bold=%s\n", cur_tile.ch, cur_tile.fg, cur_tile.bg, cur_tile.bold ? "true" : "false"); DEBUG(log).print("tile data: tile=%d, tile_mode=%d, tile_fg=%d, tile_bg=%d\n", cur_tile.tile, cur_tile.tile_mode, cur_tile.tile_fg, cur_tile.tile_bg); if (!cur_tile.valid()) { DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y); continue; } bool can_walk = Maps::canWalkBetween(target, map_pos); DEBUG(log).print("tile is %swalkable at offset %d, %d\n", can_walk ? "" : "not ", x, y); if (use_graphics) { if (map_pos == target) { cur_tile.tile = selected_tile_texpos; } else{ cur_tile.tile = can_walk ? pathable_tile_texpos : unpathable_tile_texpos; } } else { int color = can_walk ? COLOR_GREEN : COLOR_RED; if (cur_tile.fg && cur_tile.ch != ' ') { cur_tile.fg = color; cur_tile.bg = 0; } else { cur_tile.fg = 0; cur_tile.bg = color; } cur_tile.bold = false; if (cur_tile.tile) cur_tile.tile_mode = Screen::Pen::CharColor; } Screen::paintTile(cur_tile, x, y, true); } } } static bool is_warm(const df::coord &pos) { auto block = Maps::getTileBlock(pos); if (!block) return false; return block->temperature_1[pos.x&15][pos.y&15] >= 10075; } static bool is_rough_wall(int16_t x, int16_t y, int16_t z) { df::tiletype *tt = Maps::getTileType(x, y, z); if (!tt) return false; return tileShape(*tt) == df::tiletype_shape::WALL && tileSpecial(*tt) != df::tiletype_special::SMOOTH; } static bool will_leak(int16_t x, int16_t y, int16_t z) { auto des = Maps::getTileDesignation(x, y, z); if (!des) return false; if (des->bits.liquid_type == df::tile_liquid::Water && des->bits.flow_size >= 1) return true; if (des->bits.water_table && is_rough_wall(x, y, z)) return true; return false; } static bool is_damp(const df::coord &pos) { return will_leak(pos.x-1, pos.y-1, pos.z) || will_leak(pos.x, pos.y-1, pos.z) || will_leak(pos.x+1, pos.y-1, pos.z) || will_leak(pos.x-1, pos.y, pos.z) || will_leak(pos.x+1, pos.y, pos.z) || will_leak(pos.x-1, pos.y+1, pos.z) || will_leak(pos.x, pos.y+1, pos.z) || will_leak(pos.x+1, pos.y+1, pos.z); will_leak(pos.x, pos.y+1, pos.z+1); } static void paintScreenWarmDamp(bool show_hidden = false) { DEBUG(log).print("entering paintScreenDampWarm\n"); if (Screen::inGraphicsMode()) return; auto dims = Gui::getDwarfmodeViewDims().map(); for (int y = dims.first.y; y <= dims.second.y; ++y) { for (int x = dims.first.x; x <= dims.second.x; ++x) { df::coord map_pos(*window_x + x, *window_y + y, *window_z); if (!Maps::isValidTilePos(map_pos)) continue; if (!show_hidden && !Maps::isTileVisible(map_pos)) { TRACE(log).print("skipping hidden tile\n"); continue; } TRACE(log).print("scanning map tile at (%d, %d, %d) screen offset (%d, %d)\n", map_pos.x, map_pos.y, map_pos.z, x, y); Screen::Pen cur_tile = Screen::readTile(x, y, true); if (!cur_tile.valid()) { DEBUG(log).print("cannot read tile at offset %d, %d\n", x, y); continue; } int color = is_warm(map_pos) ? COLOR_RED : is_damp(map_pos) ? COLOR_BLUE : COLOR_BLACK; if (color == COLOR_BLACK) { TRACE(log).print("skipping non-warm, non-damp tile\n"); continue; } // this will also change the color of the cursor or any selection box that overlaps // the tile. this is intentional since it makes the UI more readable if (cur_tile.fg && cur_tile.ch != ' ') { cur_tile.fg = color; cur_tile.bg = 0; } else { cur_tile.fg = 0; cur_tile.bg = color; } cur_tile.bold = false; if (cur_tile.tile) cur_tile.tile_mode = Screen::Pen::CharColor; Screen::paintTile(cur_tile, x, y, true); } } } DFHACK_PLUGIN_LUA_FUNCTIONS { DFHACK_LUA_FUNCTION(paintScreenPathable), DFHACK_LUA_FUNCTION(paintScreenWarmDamp), DFHACK_LUA_END };