# main project file. use it from a build sub-folder, see COMPILE for details ## some generic CMake magic cmake_minimum_required(VERSION 3.6 FATAL_ERROR) cmake_policy(SET CMP0048 NEW) project(dfhack) if("${CMAKE_GENERATOR}" STREQUAL Ninja) if("${CMAKE_VERSION}" VERSION_LESS 3.9) message(WARNING "You are using an old version of CMake (${CMAKE_VERSION}) with Ninja. This may result in ninja errors - see docs/Compile.rst for more details. Upgrading your CMake version is recommended.") endif() endif() if(NOT("${CMAKE_VERSION}" VERSION_LESS 3.12)) # make ZLIB_ROOT work in CMake >= 3.12 # https://cmake.org/cmake/help/git-stage/policy/CMP0074.html cmake_policy(SET CMP0074 NEW) endif() # Set up build types if(CMAKE_CONFIGURATION_TYPES) set(CMAKE_CONFIGURATION_TYPES "Release;RelWithDebInfo" CACHE STRING "List of supported configuration types" FORCE) else(CMAKE_CONFIGURATION_TYPES) set(DFHACK_TYPE_HELP "Choose the type of build, options are: Release and RelWithDebInfo") # Prevent cmake C module attempts to overwrite our help string if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "${DFHACK_TYPE_HELP}") else(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "${DFHACK_TYPE_HELP}") endif(NOT CMAKE_BUILD_TYPE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Release;RelWithDebInfo") endif(CMAKE_CONFIGURATION_TYPES) option(BUILD_DOCS "Choose whether to build the documentation (requires python and Sphinx)." OFF) option(REMOVE_SYMBOLS_FROM_DF_STUBS "Remove debug symbols from DF stubs. (Reduces libdfhack size to about half but removes a few useful symbols)" ON) macro(CHECK_GCC compiler_path) execute_process(COMMAND ${compiler_path} -dumpversion OUTPUT_VARIABLE GCC_VERSION_OUT) string(STRIP "${GCC_VERSION_OUT}" GCC_VERSION_OUT) if(${GCC_VERSION_OUT} VERSION_LESS "4.8") message(SEND_ERROR "${compiler_path} version ${GCC_VERSION_OUT} cannot be used - use GCC 4.8 or later") elseif(${GCC_VERSION_OUT} VERSION_GREATER "4.9.9") # GCC 5 changes ABI name mangling to enable C++11 changes. # This must be disabled to enable linking against DF. # http://developerblog.redhat.com/2015/02/05/gcc5-and-the-c11-abi/ add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0) endif() endmacro() if(UNIX) if(CMAKE_COMPILER_IS_GNUCC) check_gcc(${CMAKE_C_COMPILER}) else() message(SEND_ERROR "C compiler is not GCC") endif() if(CMAKE_COMPILER_IS_GNUCXX) check_gcc(${CMAKE_CXX_COMPILER}) else() message(SEND_ERROR "C++ compiler is not GCC") endif() endif() if(WIN32) if(NOT MSVC) message(SEND_ERROR "No MSVC found! MSVC 2022 version 1930 to 1935 is required.") elseif((MSVC_VERSION LESS 1930) OR (MSVC_VERSION GREATER 1935)) message(SEND_ERROR "MSVC 2022 version 1930 to 1935 is required, Version Found: ${MSVC_VERSION}") endif() endif() # Ask for C++11 standard from compilers set(CMAKE_CXX_STANDARD 11) # Require the standard support from compilers. set(CMAKE_CXX_STANDARD_REQUIRED ON) # Use only standard c++ to keep code portable set(CMAKE_CXX_EXTENSIONS OFF) if(MSVC) # increase warning level and treat warnings as errors add_compile_options("/WX") add_compile_options("/W3") # disable C4819 code-page warning add_compile_options("/wd4819") # disable use of POSIX name warnings add_definitions("/D_CRT_NONSTDC_NO_WARNINGS /D_CRT_SECURE_NO_WARNINGS") # supress C4503 - VC++ dislikes if a name is too long. If you get # weird and mysterious linking errors, you can disable this, but you'll have to # deal with a LOT of compiler noise over it # see https://msdn.microsoft.com/en-us/library/074af4b6.aspx add_compile_options("/wd4503") # suppress C4267 - VC++ complains whenever we implicitly convert an integer to # a smaller type, and most of the time this is just conversion from 64 to 32 bits # for things like vector sizes, which are never that big anyway. add_compile_options("/wd4267") # MSVC panics if an object file contains more than 65,279 sections. this # happens quite frequently with code that uses templates, such as vectors. add_compile_options("/bigobj") endif() # Automatically detect architecture based on Visual Studio generator if(MSVC AND NOT DEFINED DFHACK_BUILD_ARCH) if ((${CMAKE_GENERATOR} MATCHES "Win32") OR (${CMAKE_GENERATOR} MATCHES "x86")) set(DFHACK_BUILD_ARCH "32") else() set(DFHACK_BUILD_ARCH "64") endif() else() set(DFHACK_BUILD_ARCH "64" CACHE STRING "Architecture to build ('32' or '64')") endif() if("${DFHACK_BUILD_ARCH}" STREQUAL "32") set(DFHACK_BUILD_32 1) set(DFHACK_BUILD_64 0) set(DFHACK_SETARCH "i386") elseif("${DFHACK_BUILD_ARCH}" STREQUAL "64") set(DFHACK_BUILD_32 0) set(DFHACK_BUILD_64 1) set(DFHACK_SETARCH "x86_64") add_definitions(-DDFHACK64) else() message(SEND_ERROR "Invalid build architecture (should be 32/64): ${DFHACK_BUILD_ARCH}") endif() if(CMAKE_CROSSCOMPILING) set(DFHACK_NATIVE_BUILD_DIR "DFHACK_NATIVE_BUILD_DIR-NOTFOUND" CACHE FILEPATH "Path to a native build directory") include("${DFHACK_NATIVE_BUILD_DIR}/ImportExecutables.cmake") endif() find_package(Perl REQUIRED) # set up folder structures for IDE solutions # checking for msvc express is meaningless now, all available editions of msvc support folder groupings option(CMAKE_USE_FOLDERS "Enable folder grouping of projects in IDEs." ON) if(CMAKE_USE_FOLDERS) set_property(GLOBAL PROPERTY USE_FOLDERS ON) else() set_property(GLOBAL PROPERTY USE_FOLDERS OFF) endif() # macro for setting up IDE folders without nasty if()s everywhere macro(IDE_FOLDER target folder) if(CMAKE_USE_FOLDERS) set_property(TARGET ${target} PROPERTY FOLDER ${folder}) endif() endmacro() set(CMAKE_MODULE_PATH ${dfhack_SOURCE_DIR}/CMake/Modules ${CMAKE_MODULE_PATH} ) # generates compile_commands.json, used for autocompletion by some editors set(CMAKE_EXPORT_COMPILE_COMMANDS ON) include(CheckCXXSourceCompiles) check_cxx_source_compiles(" #include #include int main(void) { char32_t in = 0; char out[MB_CUR_MAX]; std::mbstate_t state{}; std::c32rtomb(out, in, &state); return 0; }" HAVE_CUCHAR2) if(HAVE_CUCHAR2) add_definitions("-DHAVE_CUCHAR") endif() # mixing the build system with the source code is ugly and stupid. enforce the opposite :) if("${dfhack_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}") message(FATAL_ERROR "In-source builds are not allowed.") endif() # make sure all the necessary submodules have been set up if(NOT EXISTS ${dfhack_SOURCE_DIR}/library/xml/codegen.pl OR NOT EXISTS ${dfhack_SOURCE_DIR}/scripts/CMakeLists.txt OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/clsocket/CMakeLists.txt OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/libexpat/expat/CMakeLists.txt OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/libzip/CMakeLists.txt OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/xlsxio/CMakeLists.txt OR NOT EXISTS ${dfhack_SOURCE_DIR}/depends/luacov/src ) message(SEND_ERROR "One or more required submodules could not be found! Run 'git submodule update --init' from the root DFHack directory. (See the section 'Getting the Code' in docs/Compile.rst)") endif() # set up versioning. set(DF_VERSION "50.07") set(DFHACK_RELEASE "r2rc1") set(DFHACK_PRERELEASE TRUE) set(DFHACK_VERSION "${DF_VERSION}-${DFHACK_RELEASE}") set(DFHACK_ABI_VERSION 1) set(DFHACK_BUILD_ID "" CACHE STRING "Build ID (should be specified on command line)") ## where to install things (after the build is done, classic 'make install' or package structure) # the dfhack libraries will be installed here: if(UNIX) # put the lib into DF/hack set(DFHACK_LIBRARY_DESTINATION hack) else() # windows is crap, therefore we can't do nice things with it. leave the libs on a nasty pile... set(DFHACK_LIBRARY_DESTINATION .) endif() # external tools will be installed here: set(DFHACK_BINARY_DESTINATION .) # dfhack data goes here: set(DFHACK_DATA_DESTINATION hack) # plugin libs go here: set(DFHACK_PLUGIN_DESTINATION hack/plugins) # dfhack header files go here: set(DFHACK_INCLUDES_DESTINATION hack/include) # dfhack lua files go here: set(DFHACK_LUA_DESTINATION hack/lua) # the windows .lib file goes here: set(DFHACK_DEVLIB_DESTINATION hack) # user documentation goes here: set(DFHACK_USERDOC_DESTINATION hack) # developer documentation goes here: set(DFHACK_DEVDOC_DESTINATION hack) # some options for the user/developer to play with option(BUILD_LIBRARY "Build the library that goes into DF." ON) option(BUILD_PLUGINS "Build the plugins." ON) set(CMAKE_POSITION_INDEPENDENT_CODE TRUE) if(UNIX) ## flags for GCC # default to hidden symbols # build 32bit # ensure compatibility with older CPUs # enable C++11 features add_definitions(-DLINUX_BUILD) add_definitions(-D_GLIBCXX_USE_C99) set(GCC_COMMON_FLAGS "-fvisibility=hidden -mtune=generic -Wall -Werror") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -g") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COMMON_FLAGS}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${GCC_COMMON_FLAGS}") if(DFHACK_BUILD_64) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -mno-avx") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64 -mno-avx") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -march=i686") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -march=i686") endif() string(REPLACE "-DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") set(CMAKE_INSTALL_RPATH "hack") elseif(MSVC) # for msvc, tell it to always use 8-byte pointers to member functions to avoid confusion set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /vmg /vmm /MP") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od") string(REPLACE "/O2" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") endif() # use shared libraries for protobuf add_definitions(-DPROTOBUF_USE_DLLS) add_definitions(-DLUA_BUILD_AS_DLL) if(APPLE) add_definitions(-D_DARWIN) set(CMAKE_MACOSX_RPATH 1) elseif(UNIX) add_definitions(-D_LINUX) elseif(WIN32) add_definitions(-DWIN32) endif() #### download depends #### include(CMake/DownloadFile.cmake) if(WIN32) # Download zlib on Windows set(ZLIB_DOWNLOAD_DIR ${dfhack_SOURCE_DIR}/depends/zlib/lib/win${DFHACK_BUILD_ARCH}) if(${DFHACK_BUILD_ARCH} STREQUAL "64") download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-zlib.lib" ${ZLIB_DOWNLOAD_DIR}/zlib.lib "a3b2fc6b68efafa89b0882e354fc8418") else() download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win32-zlib.lib" ${ZLIB_DOWNLOAD_DIR}/zlib.lib "f4ebaa21d9de28566e88b1edfcdff901") endif() # Move zlib to the build folder so possible 32 and 64-bit builds # in the same source tree don't conflict file(COPY ${dfhack_SOURCE_DIR}/depends/zlib DESTINATION ${CMAKE_BINARY_DIR}/depends/) file(COPY ${ZLIB_DOWNLOAD_DIR}/zlib.lib DESTINATION ${CMAKE_BINARY_DIR}/depends/zlib/lib/) # Do the same for SDLreal.dll # (DFHack doesn't require this at build time, so no need to move it to the build folder) set(SDLREAL_DOWNLOAD_DIR ${dfhack_SOURCE_DIR}/package/windows/win${DFHACK_BUILD_ARCH}) if(${DFHACK_BUILD_ARCH} STREQUAL "64") download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win64-SDL.dll" ${SDLREAL_DOWNLOAD_DIR}/SDLreal.dll "1ae242c4b94cb03756a1288122a66faf") else() download_file("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/win32-SDL.dll" ${SDLREAL_DOWNLOAD_DIR}/SDLreal.dll "5a09604daca6b2b5ce049d79af935d6a") endif() # download Steam SDK set (STEAMAPI_DIR ${dfhack_SOURCE_DIR}/depends/steam) file(DOWNLOAD "https://partner.steamgames.com/downloads/steamworks_sdk_156.zip" ${STEAMAPI_DIR}/steamworks_sdk_156.zip EXPECTED_HASH MD5=af5a579990dbe5ae4c1b0689260d001b) file(ARCHIVE_EXTRACT INPUT ${STEAMAPI_DIR}/steamworks_sdk_156.zip DESTINATION ${STEAMAPI_DIR}) set(STEAMAPI_LIBRARY "${STEAMAPI_DIR}/sdk/redistributable_bin/win64/steam_api64.lib") set(STEAMAPI_SOURCE_DIR "${STEAMAPI_DIR}/sdk/public/steam") set(STEAMAPI_SHARED_LIBRARY "${STEAMAPI_DIR}/sdk/redistributable_bin/win64/steam_api64.dll") endif() if(APPLE) # libstdc++ (GCC 4.8.5 for OS X 10.6) # fixes crash-on-unwind bug in DF's libstdc++ set(LIBSTDCXX_DOWNLOAD_DIR ${dfhack_SOURCE_DIR}/package/darwin/osx${DFHACK_BUILD_ARCH}) if(${GCC_VERSION_OUT} VERSION_LESS "4.9") set(LIBSTDCXX_GCC_VER "48") else() set(LIBSTDCXX_GCC_VER "7") set(LIBSTDCXX_DOWNLOAD_DIR "${LIBSTDCXX_DOWNLOAD_DIR}-gcc7") endif() if(${DFHACK_BUILD_ARCH} STREQUAL "64") if(${LIBSTDCXX_GCC_VER} STREQUAL "48") download_file_unzip("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/osx64-gcc48-libstdcxx.6.dylib.gz" "gz" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib.gz "cf26ed588be8e83c8e3a49919793b416" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib "16dc6dbd4ecde7f9b95bb6dc91f07404") else() # GCC 7 download_file_unzip("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/osx64-gcc7-libstdcxx.6.dylib.gz" "gz" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib.gz "81314b7846f9e8806409bef2160c76e6" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib "93b6cf4b01e9a9084a508fd6a4a88992") endif() else() # 32-bit if(${LIBSTDCXX_GCC_VER} STREQUAL "48") download_file_unzip("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/osx32-gcc48-libstdcxx.6.dylib.gz" "gz" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib.gz "40f3d83871b114f0279240626311621b" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib "c3f5678b8204917e03870834902c3e8b") else() # GCC 7 download_file_unzip("https://github.com/DFHack/dfhack-bin/releases/download/0.44.09/osx32-gcc7-libstdcxx.6.dylib.gz" "gz" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib.gz "dbd213171f66edb90d204d525f10c969" ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib "b14c857e7e485a097c70a9ccd3132da7") endif() endif() if(NOT EXTERNAL_LIBSTDCXX) install(PROGRAMS ${LIBSTDCXX_DOWNLOAD_DIR}/libstdc++.6.dylib DESTINATION ./hack/) endif() endif() #### expose depends #### if(UNIX) # Rescan for pthread and zlib if the build arch changed if(NOT "${DFHACK_BUILD_ARCH}" STREQUAL "${DFHACK_BUILD_ARCH_PREV}") unset(ZLIB_LIBRARY CACHE) unset(CMAKE_HAVE_PTHREAD_H CACHE) endif() endif() # find and make available libz if(NOT UNIX) # Windows # zlib is in here so 32-bit and 64-bit builds in the same source tree are possible set(ZLIB_ROOT ${CMAKE_BINARY_DIR}/depends/zlib/) else() if(NOT APPLE AND DFHACK_BUILD_32) # 32-bit Linux set(ZLIB_ROOT /usr/lib/i386-linux-gnu) endif() endif() find_package(ZLIB REQUIRED) include_directories(depends/protobuf) include_directories(depends/lua/include) include_directories(depends/md5) # Support linking against external tinyxml # If we find an external tinyxml, set the DFHACK_TINYXML variable to "tinyxml" # Otherwise, set it to "dfhack-tinyxml" option(EXTERNAL_TINYXML "Choose to link against external TinyXML" OFF) if(EXTERNAL_TINYXML) find_package(TinyXML REQUIRED) if(NOT TinyXML_FOUND) message(SEND_ERROR "Could not find an external TinyXML, consider setting EXTERNAL_TINYXML to OFF.") endif() set(DFHACK_TINYXML "tinyxml") else() include_directories(depends/tinyxml) set(DFHACK_TINYXML "dfhack-tinyxml") endif() include_directories(depends/lodepng) include_directories(depends/tthread) include_directories(${ZLIB_INCLUDE_DIRS}) include_directories(depends/clsocket/src) include_directories(depends/xlsxio/include) add_subdirectory(depends) # Testing with CTest macro(dfhack_test name files) if(UNIX AND NOT APPLE) # remove this once our MSVC build env has been updated add_executable(${name} ${files}) target_include_directories(${name} PUBLIC depends/googletest/googletest/include) target_link_libraries(${name} dfhack gtest SDL) add_test(NAME ${name} COMMAND ${name}) endif() endmacro() include(CTest) find_package(Git REQUIRED) if(NOT GIT_FOUND) message(SEND_ERROR "could not find git") endif() # build the lib itself if(BUILD_LIBRARY) add_subdirectory(library) install(FILES LICENSE.rst DESTINATION ${DFHACK_USERDOC_DESTINATION}) install(FILES docs/changelog-placeholder.txt DESTINATION ${DFHACK_USERDOC_DESTINATION} RENAME changelog.txt) endif() file(WRITE "${CMAKE_BINARY_DIR}/dfhack_setarch.txt" ${DFHACK_SETARCH}) install(FILES "${CMAKE_BINARY_DIR}/dfhack_setarch.txt" DESTINATION "${DFHACK_DATA_DESTINATION}") # build the plugins if(BUILD_PLUGINS) add_subdirectory(plugins) endif() add_subdirectory(data) add_subdirectory(scripts) if(BUILD_DOCS) find_package(Python3) find_package(Sphinx) if(NOT SPHINX_FOUND) message(SEND_ERROR "Sphinx not found but BUILD_DOCS enabled") endif() file(GLOB SPHINX_GLOB_DEPS LIST_DIRECTORIES false "${CMAKE_CURRENT_SOURCE_DIR}/docs/images/*.png" "${CMAKE_CURRENT_SOURCE_DIR}/docs/styles/*" "${CMAKE_CURRENT_SOURCE_DIR}/data/init/*init" ) file(GLOB_RECURSE SPHINX_GLOB_RECURSE_DEPS "${CMAKE_CURRENT_SOURCE_DIR}/*.rst" "${CMAKE_CURRENT_SOURCE_DIR}/changelog.txt" "${CMAKE_CURRENT_SOURCE_DIR}/docs/*py" ) list(FILTER SPHINX_GLOB_RECURSE_DEPS EXCLUDE REGEX "docs/changelogs" ) list(FILTER SPHINX_GLOB_RECURSE_DEPS EXCLUDE REGEX "docs/html" ) list(FILTER SPHINX_GLOB_RECURSE_DEPS EXCLUDE REGEX "docs/tags" ) list(FILTER SPHINX_GLOB_RECURSE_DEPS EXCLUDE REGEX "docs/text" ) list(FILTER SPHINX_GLOB_RECURSE_DEPS EXCLUDE REGEX "docs/tools" ) set(SPHINX_DEPS ${SPHINX_GLOB_DEPS} ${SPHINX_GLOB_RECURSE_DEPS} ${SPHINX_SCRIPT_DEPS} "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt" "${CMAKE_CURRENT_SOURCE_DIR}/conf.py" ) set(SPHINX_OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/docs/html/.buildinfo") set_property( DIRECTORY PROPERTY ADDITIONAL_CLEAN_FILES TRUE "${CMAKE_CURRENT_SOURCE_DIR}/docs/changelogs" "${CMAKE_CURRENT_SOURCE_DIR}/docs/html" "${CMAKE_CURRENT_SOURCE_DIR}/docs/pdf" "${CMAKE_CURRENT_SOURCE_DIR}/docs/pseudoxml" "${CMAKE_CURRENT_SOURCE_DIR}/docs/tags" "${CMAKE_CURRENT_SOURCE_DIR}/docs/text" "${CMAKE_CURRENT_SOURCE_DIR}/docs/tools" "${CMAKE_CURRENT_SOURCE_DIR}/docs/xml" "${CMAKE_BINARY_DIR}/docs/html" "${CMAKE_BINARY_DIR}/docs/pdf" "${CMAKE_BINARY_DIR}/docs/pseudoxml" "${CMAKE_BINARY_DIR}/docs/text" "${CMAKE_BINARY_DIR}/docs/xml" ) add_custom_command(OUTPUT ${SPHINX_OUTPUT} COMMAND "${Python3_EXECUTABLE}" "${CMAKE_CURRENT_SOURCE_DIR}/docs/build.py" html text --sphinx="${SPHINX_EXECUTABLE}" -- -q DEPENDS ${SPHINX_DEPS} COMMENT "Building documentation with Sphinx" ) add_custom_target(dfhack_docs ALL DEPENDS ${SPHINX_OUTPUT} ) # Sphinx doesn't touch this file if it didn't make changes, # which makes CMake think it didn't complete add_custom_command(TARGET dfhack_docs POST_BUILD COMMAND ${CMAKE_COMMAND} -E touch ${SPHINX_OUTPUT}) install(DIRECTORY ${dfhack_SOURCE_DIR}/docs/html/ DESTINATION ${DFHACK_USERDOC_DESTINATION}/docs FILES_MATCHING PATTERN "*" PATTERN html/_sources EXCLUDE) install(DIRECTORY ${dfhack_SOURCE_DIR}/docs/text/ DESTINATION ${DFHACK_USERDOC_DESTINATION}/docs) install(FILES docs/changelogs/news.rst docs/changelogs/news-dev.rst DESTINATION ${DFHACK_USERDOC_DESTINATION}) install(FILES "README.html" DESTINATION "${DFHACK_DATA_DESTINATION}") endif() option(BUILD_TESTS "Include tests (currently just installs Lua tests into the scripts folder)" OFF) if(BUILD_TESTS) if(EXISTS "${dfhack_SOURCE_DIR}/test/scripts") message(SEND_ERROR "test/scripts must not exist in the dfhack repo since it would conflict with the tests installed from the scripts repo.") endif() install(DIRECTORY ${dfhack_SOURCE_DIR}/test DESTINATION ${DFHACK_DATA_DESTINATION}/scripts) install(FILES ci/test.lua DESTINATION ${DFHACK_DATA_DESTINATION}/scripts) endif() # Packaging with CPack! set(DFHACK_PACKAGE_SUFFIX "") if(UNIX) execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE GCC_VERSION) string(STRIP ${GCC_VERSION} GCC_VERSION) set(DFHACK_PACKAGE_SUFFIX "-gcc-${GCC_VERSION}") set(CPACK_GENERATOR "TBZ2") elseif(WIN32) set(CPACK_GENERATOR "ZIP") endif() set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) if(APPLE) set(DFHACK_PACKAGE_PLATFORM_NAME OSX) else() set(DFHACK_PACKAGE_PLATFORM_NAME ${CMAKE_SYSTEM_NAME}) endif() # set on command line if(DFHACK_BUILD_ID STREQUAL "") set(DFHACK_BUILD_ID_PACKAGE "") else() set(DFHACK_BUILD_ID_PACKAGE "${DFHACK_BUILD_ID}-") endif() set(CPACK_PACKAGE_FILE_NAME "dfhack-${DFHACK_VERSION}-${DFHACK_BUILD_ID_PACKAGE}${DFHACK_PACKAGE_PLATFORM_NAME}-${DFHACK_BUILD_ARCH}bit${DFHACK_PACKAGE_SUFFIX}") include(CPack) option(DFHACK_INCLUDE_CORE "Download and include Dwarf Fortress core files in DFHack. Useful for local testing, but should not be used in releases." OFF) if(DFHACK_INCLUDE_CORE) string(REPLACE "." "_" DF_CORE_FILENAME "${DF_VERSION}") string(REGEX REPLACE "^0_" "df_" DF_CORE_FILENAME "${DF_CORE_FILENAME}") if(UNIX) if(APPLE) string(APPEND DF_CORE_FILENAME "_osx") else() string(APPEND DF_CORE_FILENAME "_linux") endif() if(DFHACK_BUILD_32) string(APPEND DF_CORE_FILENAME "32") endif() string(APPEND DF_CORE_FILENAME ".tar.bz2") else() string(APPEND DF_CORE_FILENAME "_win") if(DFHACK_BUILD_32) string(APPEND DF_CORE_FILENAME "32") endif() string(APPEND DF_CORE_FILENAME ".zip") endif() set(DF_CORE_URL "http://bay12games.com/dwarves/${DF_CORE_FILENAME}") if(NOT EXISTS "${CMAKE_BINARY_DIR}/${DF_CORE_FILENAME}") file(DOWNLOAD "${DF_CORE_URL}" "${CMAKE_BINARY_DIR}/${DF_CORE_FILENAME}" SHOW_PROGRESS) endif() file(REMOVE_RECURSE "${CMAKE_BINARY_DIR}/df-core") file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/df-core") if(UNIX) execute_process(COMMAND ${CMAKE_COMMAND} -E tar xjf "../${DF_CORE_FILENAME}" --strip-components=1 WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/df-core") else() execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "../${DF_CORE_FILENAME}" --format=zip WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/df-core") file(REMOVE "${CMAKE_BINARY_DIR}/df-core/SDL.dll") endif() install(DIRECTORY "${CMAKE_BINARY_DIR}/df-core/" DESTINATION .) endif() # Store old build arch set(DFHACK_BUILD_ARCH_PREV "${DFHACK_BUILD_ARCH}" CACHE STRING "Previous build architecture" FORCE) option(BUILD_SIZECHECK "Build the sizecheck library, for research" OFF) if(BUILD_SIZECHECK) add_subdirectory(depends/sizecheck) add_dependencies(dfhack sizecheck) endif() add_subdirectory(package/windows)