#include "Core.h" #include "Export.h" #include "PluginManager.h" #include "MemAccess.h" #include "MiscUtils.h" #include #include #include "luamain.h" #include "lua_Process.h" #include "lua_Hexsearch.h" #include "lua_Misc.h" #include "DataDefs.h" #include "LuaTools.h" using std::vector; using std::string; using namespace DFHack; DFHACK_PLUGIN("dfusion") static int loadObjectFile(lua_State* L) { std::string path; path=luaL_checkstring(L,1); OutFile::File f(path); lua_newtable(L); int table_pos=lua_gettop(L); size_t size=f.GetTextSize(); Lua::Push(L,size); lua_setfield(L,table_pos,"data_size"); char* buf=new char[size]; f.GetText(buf); //Lua::PushDFObject(L,DFHack::,buf); //Lua::Push(L,buf); lua_pushlightuserdata(L,buf); lua_setfield(L,table_pos,"data"); OutFile::vSymbol& symbols=f.GetSymbols(); lua_newtable(L); for(size_t i=0;i &commands) { return CR_OK; }