inline bool getassignment( DFCoord & xy ) { return getassignment(xy.x,xy.y); } inline bool getassignment( int x, int y ) { return (tile_bitmask[y] & (1 << x)); } inline void setassignment( DFCoord & xy, bool bit ) { return setassignment(xy.x,xy.y, bit); } inline void setassignment( int x, int y, bool bit ) { if(bit) tile_bitmask[y] |= (1 << x); else tile_bitmask[y] &= 0xFFFF ^ (1 << x); }