vector vector
List of offsets in the VTable : (in the vtable)
.,:rsr, :2;,;r2A@@5 @2::s5A#@@@ @r. . sd;:riXA#@@ :@@@Gir;;AS9 Bs::sS3A#@2 @@#AhXirsS#; iHrLr5d#@@@ .@#95sr;;rie i*' `*@3 @@A2sr;:;r#5 :..:rll: @@A5sr::r3@ @Hr;iZ#@@@@ `:rr;;;;: S@r.;i2#@@@ @s. .. @2::ri2A@@# B@G2ir:...5i :@r,r3X##@@ @G5sr:..,:A .@Ar;;rSB@@# H#2sr;,..,is .' `* ,@ASs;:..,:B ;rr;:,..,:. `''' W I N D O W S and W I N E
vector vector
the skill that will be increased at the end of the mood (or not) seems to be indexes in the list of possible colors defined in the raws for each group Incrementaly assigned seems to be just like the old occupations like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... subsubtype ? subtype ? index of material (for example, 2 is for silver) set only for shell / bone mood requirements ?
WORLD: 0x0165c1d0 ?
Was 0x17f5ab8
List of offsets in the VTable : (in the vtable)
BOGUS!
MAYBE
vector vector YES
NO! YES YES YES YES YES MAYBE YES YES YES this is crap it seems
is it a vector?
Second possible: 0x0169fb7C
Second possible: 0x016a0b88
0x16445F0 + 0x5DC0C see code at 0x9CFB01
AS BOGUS AS IT GETS
MAYBE
0x016a12c0 vector
MAYBE... THE DETAILS WILL BE DIFFERENT
WTF IS THIS, I DON'T EVEN...
List of offsets in the VTable : (in the vtable)
TODO: it's signed!
LOOKS FINE?
VERIFIED VERIFIED VERIFIED
One of those really. Which one is the right one? 0x16dad78 0x16dad88
Let's assume those didn't change...
.-"""-. ' \ |,. ,-. | _________________________ |()L( ()| | \ \ |,' `".| | /_ Argh !!! \ |.___.',| ` \________________________\ .j `--"' ` `. / ' ' \ / / ` `. / / ` . / / l | . , L I N U X | | ,"`. .| | _.' ``. | `..-'l | `.`, | `. | `. __.j ) |__ |--""___| ,-' `"--...,+"""" `._,.-'
vector vector
CHMOD VERIFY! chmod
VERIFY
VERIFIED Creatures ========= WORLD + 0x139E0 0x92d79d4 0x92d79e0 = real one? seems like it 0x92d7a10 VERIFY CHMOD
VERIFIED
VERIFIED
VERIFIED
VERIFIED
0x933c0fc
Alt:0x92febe8
------------------- !!LANGUAGE TABLES!! ------------------- translation vector: 0x943a21c lang vector: 0x943a204 word table offset: 0x1c ------------- !!MATERIALS!! ------------- inorganics: 0x9439fc0 organics: 0x9439fd8 organics 31.19: trees: 0x9439ffc plants: 0x9439fe4 color descriptors: 0x943e368 Amber color:0xa380190 all descriptors: 0x943e380 toad-first creature types: 0x943a074 all creature types: 0x943a068 0x943a074 Toad: 0xa441f10 Toad: rawname = 0x0 Toad: character (not reliable) = 0x20 Toad: caste vector = 0x60 Toad: extract? vector = 0x1f74 Toad: colors = 0x38