#FIXME: inherit all macros and stuff from the dfhack SDK IF(UNIX) add_definitions(-DLINUX_BUILD) SET(CMAKE_CXX_FLAGS_DEBUG "-g -Wall") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -m32") SET(CMAKE_C_FLAGS "-fvisibility=hidden -m32") ENDIF() include_directories("${dfhack_SOURCE_DIR}/library/include") MACRO(CAR var) SET(${var} ${ARGV1}) ENDMACRO(CAR) MACRO(CDR var junk) SET(${var} ${ARGN}) ENDMACRO(CDR) MACRO(LIST_CONTAINS var value) SET(${var}) FOREACH (value2 ${ARGN}) IF (${value} STREQUAL ${value2}) SET(${var} TRUE) ENDIF (${value} STREQUAL ${value2}) ENDFOREACH (value2) ENDMACRO(LIST_CONTAINS) MACRO(PARSE_ARGUMENTS prefix arg_names option_names) SET(DEFAULT_ARGS) FOREACH(arg_name ${arg_names}) SET(${prefix}_${arg_name}) ENDFOREACH(arg_name) FOREACH(option ${option_names}) SET(${prefix}_${option} FALSE) ENDFOREACH(option) SET(current_arg_name DEFAULT_ARGS) SET(current_arg_list) FOREACH(arg ${ARGN}) LIST_CONTAINS(is_arg_name ${arg} ${arg_names}) IF (is_arg_name) SET(${prefix}_${current_arg_name} ${current_arg_list}) SET(current_arg_name ${arg}) SET(current_arg_list) ELSE (is_arg_name) LIST_CONTAINS(is_option ${arg} ${option_names}) IF (is_option) SET(${prefix}_${arg} TRUE) ELSE (is_option) SET(current_arg_list ${current_arg_list} ${arg}) ENDIF (is_option) ENDIF (is_arg_name) ENDFOREACH(arg) SET(${prefix}_${current_arg_name} ${current_arg_list}) ENDMACRO(PARSE_ARGUMENTS) MACRO(DFHACK_PLUGIN) PARSE_ARGUMENTS(PLUGIN "LINK_LIBRARIES;DEPENDS" "SOME_OPT" ${ARGN} ) CAR(PLUGIN_NAME ${PLUGIN_DEFAULT_ARGS}) CDR(PLUGIN_SOURCES ${PLUGIN_DEFAULT_ARGS}) ADD_LIBRARY(${PLUGIN_NAME} MODULE ${PLUGIN_SOURCES}) TARGET_LINK_LIBRARIES(${PLUGIN_NAME} dfhack ${PLUGIN_LINK_LIBRARIES}) IF(UNIX) SET_TARGET_PROPERTIES(${PLUGIN_NAME} PROPERTIES SUFFIX .plug.so PREFIX "") ELSE() SET_TARGET_PROPERTIES(${PLUGIN_NAME} PROPERTIES SUFFIX .plug.dll) ENDIF() SET_TARGET_PROPERTIES(${PLUGIN_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_RELEASE ${DFHACK_PLUGIN_OUTPUT_DIR}) SET_TARGET_PROPERTIES(${PLUGIN_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL ${DFHACK_PLUGIN_OUTPUT_DIR}) SET_TARGET_PROPERTIES(${PLUGIN_NAME} PROPERTIES LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${DFHACK_PLUGIN_OUTPUT_DIR}) install(TARGETS ${PLUGIN_NAME} LIBRARY DESTINATION ${DFHACK_PLUGIN_DESTINATION} RUNTIME DESTINATION ${DFHACK_PLUGIN_DESTINATION}) #MESSAGE("Depends: ${PLUGIN_DEPENDS}") #IF (PLUGIN_AUTO_INSTALL) # MESSAGE("Auto install") #ENDIF (PLUGIN_AUTO_INSTALL) #IF (PLUGIN_NO_MODULE) # MESSAGE("No module") #ENDIF (PLUGIN_NO_MODULE) ENDMACRO(DFHACK_PLUGIN) # add all subdirectories. can be used in those subdirectories, etc... # needs a re-run of cmake to pick up the changes #macro(RECURSE_DIRS) # file(GLOB sub-dir RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *) # foreach(dir ${sub-dir}) # if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/${dir}) # add_subdirectory (${dir}) # endif() # endforeach() #endmacro() #RECURSE_DIRS() add_subdirectory (dfusion) OPTION(BUILD_QTPLUG "Build the experimental Qt plugin." OFF) if(BUILD_QTPLUG) add_subdirectory (qtplug) endif() OPTION(BUILD_KITTENS "Build the kittens plugin." OFF) if(BUILD_KITTENS) DFHACK_PLUGIN(kittens kittens.cpp) endif() IF(UNIX) OPTION(BUILD_KILL_GAME "Build the kill gmae plugin." OFF) if(BUILD_KILL_GAME) DFHACK_PLUGIN(die die.cpp) endif() endif() DFHACK_PLUGIN(reveal reveal.cpp) DFHACK_PLUGIN(prospector prospector.cpp) DFHACK_PLUGIN(cleanmap cleanmap.cpp) DFHACK_PLUGIN(weather weather.cpp) DFHACK_PLUGIN(vdig vdig.cpp) DFHACK_PLUGIN(colonies colonies.cpp)