local onStrike = require 'onStrike' local eventful = require 'plugins.eventful' --print(onStrike) --onStrike.triggers.onStrikeExample = function(information) -- print(information.attacker .. ' attacks ' .. information.defender .. ': ' .. information.announcement) onStrike.triggers.onStrikeExample = function(attacker, defender, weapon, wound) if weapon then print(attacker.id..' weapon attacks '..defender.id .. ' with ' .. weapon.id) --df.global.pause_state = true else print(attacker.id..' attacks '..defender.id) end end