// Adamantine tube filler. Replaces mined out tiles but leaves hollow tubes alone (to prevent problems) #include #include #include #include #include #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/World.h" #include "modules/Gui.h" #include "TileTypes.h" #include "df/deep_vein_hollow.h" #include "df/map_block.h" #include "df/world.h" using namespace DFHack; using namespace df::enums; DFHACK_PLUGIN("tubefill"); REQUIRE_GLOBAL(world); bool isDesignatedHollow(df::coord pos) { for (size_t i = 0; i < world->deep_vein_hollows.size(); i++) { auto *vein = world->deep_vein_hollows[i]; for (size_t j = 0; j < vein->tiles.x.size(); j++) if (pos == df::coord(vein->tiles.x[j], vein->tiles.y[j], vein->tiles.z[j])) return true; } return false; } command_result tubefill(color_ostream &out, std::vector & params); DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand( "tubefill", "Replentishes mined-out adamantine.", tubefill)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } command_result tubefill(color_ostream &out, std::vector & params) { uint64_t count = 0; bool hollow = false; for(size_t i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") return CR_WRONG_USAGE; if (params[i] == "hollow") hollow = true; } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } // walk the map for (size_t i = 0; i < world->map.map_blocks.size(); i++) { df::map_block *block = world->map.map_blocks[i]; df::map_block *above = Maps::getTileBlock(block->map_pos + df::coord(0,0,1)); DFHack::t_feature feature; if (!Maps::ReadFeatures(block, &feature, NULL)) continue; if (feature.type != feature_type::deep_special_tube) continue; for (uint32_t x = 0; x < 16; x++) { for (uint32_t y = 0; y < 16; y++) { if (!block->designation[x][y].bits.feature_local) continue; if (!hollow && isDesignatedHollow(block->map_pos + df::coord(x,y,0))) continue; // Is the tile already a wall? if (tileShape(block->tiletype[x][y]) == tiletype_shape::WALL) continue; // Does the tile contain liquid? if (block->designation[x][y].bits.flow_size) continue; // Check the tile above this one, in case we need to add a floor if (above) { if ((tileShape(above->tiletype[x][y]) == tiletype_shape::EMPTY) || (tileShape(above->tiletype[x][y]) == tiletype_shape::RAMP_TOP)) { // if this tile isn't a local feature, it's likely the tile underneath was originally just a floor // it's also possible there was just solid non-feature stone above, but we don't care enough to check if (!above->designation[x][y].bits.feature_local) continue; above->tiletype[x][y] = findRandomVariant(tiletype::FeatureFloor1); } } block->tiletype[x][y] = tiletype::FeatureWall; world->reindex_pathfinding = true; ++count; } } } out.print("Found and changed %" PRId64 " tiles.\n", count); return CR_OK; }