#include #include #include #include #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/World.h" #include "modules/MapCache.h" #include "modules/Gui.h" #include "df/block_square_event_frozen_liquidst.h" #include "df/construction.h" #include "df/world.h" using MapExtras::MapCache; using std::string; using std::vector; using namespace DFHack; using namespace df::enums; DFHACK_PLUGIN("reveal"); DFHACK_PLUGIN_IS_ENABLED(is_active); REQUIRE_GLOBAL(world); /* * Anything that might reveal Hell is unsafe. */ bool isSafe(df::coord c) { t_feature local_feature; t_feature global_feature; // get features of block // error -> obviously not safe to manipulate if(!Maps::ReadFeatures(c.x >> 4,c.y >> 4,c.z,&local_feature,&global_feature)) return false; // Adamantine tubes and temples lead to Hell if (local_feature.type == feature_type::deep_special_tube || local_feature.type == feature_type::deep_surface_portal) return false; // And Hell *is* Hell. if (global_feature.type == feature_type::underworld_from_layer) return false; // otherwise it's safe. return true; } struct hideblock { df::coord c; uint8_t hiddens [16][16]; }; // the saved data. we keep map size to check if things still match uint32_t x_max, y_max, z_max; vector hidesaved; bool nopause_state = false; enum revealstate { NOT_REVEALED, REVEALED, SAFE_REVEALED, DEMON_REVEALED }; revealstate revealed = NOT_REVEALED; command_result reveal(color_ostream &out, vector & params); command_result unreveal(color_ostream &out, vector & params); command_result revtoggle(color_ostream &out, vector & params); command_result revflood(color_ostream &out, vector & params); command_result revforget(color_ostream &out, vector & params); command_result nopause(color_ostream &out, vector & params); DFhackCExport command_result plugin_init ( color_ostream &out, vector &commands) { commands.push_back(PluginCommand( "reveal", "Reveal the map.", reveal)); commands.push_back(PluginCommand( "unreveal", "Revert a revealed map to its unrevealed state.", unreveal)); commands.push_back(PluginCommand( "revtoggle", "Switch betwen reveal and unreveal.", revtoggle)); commands.push_back(PluginCommand( "revflood", "Hide all, then reveal tiles reachable from the cursor.", revflood)); commands.push_back(PluginCommand( "revforget", "Forget the current reveal data.", revforget)); commands.push_back(PluginCommand( "nopause", "Disable manual and automatic pausing.", nopause)); return CR_OK; } DFhackCExport command_result plugin_onupdate ( color_ostream &out ) { t_gamemodes gm; World::ReadGameMode(gm); if(gm.g_mode == game_mode::DWARF) { // if the map is revealed and we're in fortress mode, force the game to pause. if(revealed == REVEALED) { World::SetPauseState(true); } else if(nopause_state) { World::SetPauseState(false); } } return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } command_result nopause (color_ostream &out, vector & parameters) { if (parameters.size() == 1 && (parameters[0] == "0" || parameters[0] == "1")) { if (parameters[0] == "0") nopause_state = 0; else nopause_state = 1; is_active = nopause_state || (revealed == REVEALED); out.print("nopause %sactivated.\n", (nopause_state ? "" : "de")); } else { out.print("Disable pausing (doesn't affect pause forced by reveal).\nActivate with 'nopause 1', deactivate with 'nopause 0'.\nCurrent state: %d.\n", nopause_state); } return CR_OK; } void revealAdventure(color_ostream &out) { for (size_t i = 0; i < world->map.map_blocks.size(); i++) { df::map_block *block = world->map.map_blocks[i]; // in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine if (!isSafe(block->map_pos)) continue; designations40d & designations = block->designation; // for each tile in block for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) { // set to revealed designations[x][y].bits.hidden = 0; // and visible designations[x][y].bits.pile = 1; } } out.print("Local map revealed.\n"); } command_result reveal(color_ostream &out, vector & params) { bool no_hell = true; bool pause = true; for(size_t i = 0; i < params.size();i++) { if(params[i]=="hell") no_hell = false; else if(params[i] == "help" || params[i] == "?") return CR_WRONG_USAGE; } if(params.size() && params[0] == "hell") { no_hell = false; } if(params.size() && params[0] == "demon") { no_hell = false; pause = false; } auto & con = out; if(revealed != NOT_REVEALED) { con.printerr("Map is already revealed or this is a different map.\n"); return CR_FAILURE; } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } t_gamemodes gm; World::ReadGameMode(gm); if(gm.g_mode == game_mode::ADVENTURE) { revealAdventure(out); return CR_OK; } if(gm.g_mode != game_mode::DWARF) { con.printerr("Only in fortress mode.\n"); return CR_FAILURE; } Maps::getSize(x_max,y_max,z_max); hidesaved.reserve(world->map.map_blocks.size()); for (size_t i = 0; i < world->map.map_blocks.size(); i++) { df::map_block *block = world->map.map_blocks[i]; // in 'no-hell'/'safe' mode, don't reveal blocks with hell and adamantine if (no_hell && !isSafe(block->map_pos)) continue; hideblock hb; hb.c = block->map_pos; designations40d & designations = block->designation; // for each tile in block for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) { // save hidden state of tile hb.hiddens[x][y] = designations[x][y].bits.hidden; // set to revealed designations[x][y].bits.hidden = 0; } hidesaved.push_back(hb); } if(no_hell) { revealed = SAFE_REVEALED; } else { if(pause) { revealed = REVEALED; World::SetPauseState(true); } else revealed = DEMON_REVEALED; } is_active = nopause_state || (revealed == REVEALED); con.print("Map revealed.\n"); if(!no_hell) con.print("Unpausing can unleash the forces of hell, so it has been temporarily disabled.\n"); con.print("Run 'unreveal' to revert to previous state.\n"); return CR_OK; } command_result unreveal(color_ostream &out, vector & params) { auto & con = out; for(size_t i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") return CR_WRONG_USAGE; } if(!revealed) { con.printerr("There's nothing to revert!\n"); return CR_FAILURE; } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } t_gamemodes gm; World::ReadGameMode(gm); if(gm.g_mode != game_mode::DWARF) { con.printerr("Only in fortress mode.\n"); return CR_FAILURE; } // Sanity check: map size uint32_t x_max_b, y_max_b, z_max_b; Maps::getSize(x_max_b,y_max_b,z_max_b); if(x_max != x_max_b || y_max != y_max_b || z_max != z_max_b) { con.printerr("The map is not of the same size...\n"); return CR_FAILURE; } for(size_t i = 0; i < hidesaved.size();i++) { hideblock & hb = hidesaved[i]; df::map_block * b = Maps::getTileBlock(hb.c.x,hb.c.y,hb.c.z); for (uint32_t x = 0; x < 16;x++) for (uint32_t y = 0; y < 16;y++) { b->designation[x][y].bits.hidden = hb.hiddens[x][y]; } } // give back memory. hidesaved.clear(); revealed = NOT_REVEALED; is_active = nopause_state || (revealed == REVEALED); con.print("Map hidden!\n"); return CR_OK; } command_result revtoggle (color_ostream &out, vector & params) { for(size_t i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") { out.print("Toggles between reveal and unreveal.\nCurrently it: "); break; } } if(revealed) { return unreveal(out,params); } else { return reveal(out,params); } } // Unhides map tiles according to visibility, starting from the given // coordinates. This algorithm only processes adjacent hidden tiles, so it must // start on a hidden tile and it will not reveal hidden sections separated by // already-unhidden tiles. static void unhideFlood_internal(MapCache *MCache, const DFCoord &xy) { typedef std::pair foo; std::stack < foo > flood; flood.push( foo(xy,false) ); while( !flood.empty() ) { foo tile = flood.top(); DFCoord & current = tile.first; bool & from_below = tile.second; flood.pop(); if(!MCache->testCoord(current)) continue; df::tile_designation des = MCache->designationAt(current); if(!des.bits.hidden) { continue; } // we don't want constructions or ice to restrict vision (to avoid bug #1871) // so use the base tile beneath it df::tiletype tt = MCache->baseTiletypeAt(current); // UNLESS the actual tile has more visibility than the base // i.e. if it's a downward or up/down stairway df::tiletype ctt = MCache->tiletypeAt(current); switch (tileShape(ctt)) { case tiletype_shape::STAIR_UPDOWN: case tiletype_shape::STAIR_DOWN: tt = ctt; break; default: break; } bool below = false; bool above = false; bool sides = false; bool unhide = true; // By tile shape, determine behavior and action switch (tileShape(tt)) { // Walls case tiletype_shape::WALL: if (from_below) unhide = false; break; // Open space case tiletype_shape::NONE: case tiletype_shape::EMPTY: case tiletype_shape::RAMP_TOP: case tiletype_shape::STAIR_UPDOWN: case tiletype_shape::STAIR_DOWN: case tiletype_shape::BROOK_TOP: above = below = sides = true; break; // Floors case tiletype_shape::FORTIFICATION: case tiletype_shape::STAIR_UP: case tiletype_shape::RAMP: case tiletype_shape::FLOOR: case tiletype_shape::BRANCH: case tiletype_shape::TRUNK_BRANCH: case tiletype_shape::TWIG: case tiletype_shape::SAPLING: case tiletype_shape::SHRUB: case tiletype_shape::BOULDER: case tiletype_shape::PEBBLES: case tiletype_shape::BROOK_BED: case tiletype_shape::ENDLESS_PIT: if (from_below) unhide = false; else above = sides = true; break; } // Special case for trees - always reveal them as if they were floor tiles if (tileMaterial(tt) == tiletype_material::PLANT || tileMaterial(tt) == tiletype_material::MUSHROOM) { if (from_below) unhide = false; else above = sides = true; } if (unhide) { des.bits.hidden = false; MCache->setDesignationAt(current, des); } if (sides) { // Scan adjacent tiles clockwise, starting toward east flood.push(foo(DFCoord(current.x + 1, current.y , current.z), false)); flood.push(foo(DFCoord(current.x + 1, current.y + 1, current.z), false)); flood.push(foo(DFCoord(current.x , current.y + 1, current.z), false)); flood.push(foo(DFCoord(current.x - 1, current.y + 1, current.z), false)); flood.push(foo(DFCoord(current.x - 1, current.y , current.z), false)); flood.push(foo(DFCoord(current.x - 1, current.y - 1, current.z), false)); flood.push(foo(DFCoord(current.x , current.y - 1, current.z), false)); flood.push(foo(DFCoord(current.x + 1, current.y - 1, current.z), false)); } if (above) { flood.push(foo(DFCoord(current.x, current.y, current.z + 1), true)); } if (below) { flood.push(foo(DFCoord(current.x, current.y, current.z - 1), false)); } } } // Lua entrypoint for unhideFlood_internal static void unhideFlood(DFCoord pos) { MapCache MCache; // no environment or bounds checking needed. if anything is invalid, // unhideFlood_internal will just exit immeditately unhideFlood_internal(&MCache, pos); MCache.WriteAll(); } command_result revflood(color_ostream &out, vector & params) { for(size_t i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") return CR_WRONG_USAGE; } CoreSuspender suspend; uint32_t x_max,y_max,z_max; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } if(revealed != NOT_REVEALED) { out.printerr("This is only safe to use with non-revealed map.\n"); return CR_FAILURE; } t_gamemodes gm; World::ReadGameMode(gm); if(!World::isFortressMode(gm.g_type) || gm.g_mode != game_mode::DWARF ) { out.printerr("Only in proper dwarf mode.\n"); return CR_FAILURE; } int32_t cx, cy, cz; Maps::getSize(x_max,y_max,z_max); Gui::getCursorCoords(cx,cy,cz); if(cx == -30000) { out.printerr("Cursor is not active. Point the cursor at some empty space you want to be unhidden.\n"); return CR_FAILURE; } DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); MapCache * MCache = new MapCache; df::tiletype tt = MCache->tiletypeAt(xy); if(isWallTerrain(tt)) { out.printerr("Point the cursor at some empty space you want to be unhidden.\n"); delete MCache; return CR_FAILURE; } // hide all tiles, flush cache Maps::getSize(x_max,y_max,z_max); for(size_t i = 0; i < world->map.map_blocks.size(); i++) { df::map_block * b = world->map.map_blocks[i]; // change the hidden flag to 0 for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) { b->designation[x][y].bits.hidden = 1; } } MCache->trash(); unhideFlood_internal(MCache, xy); MCache->WriteAll(); delete MCache; return CR_OK; } command_result revforget(color_ostream &out, vector & params) { auto & con = out; for(size_t i = 0; i < params.size();i++) { if(params[i] == "help" || params[i] == "?") return CR_WRONG_USAGE; } if(!revealed) { con.printerr("There's nothing to forget!\n"); return CR_FAILURE; } // give back memory. hidesaved.clear(); revealed = NOT_REVEALED; is_active = nopause_state || (revealed == REVEALED); con.print("Reveal data forgotten!\n"); return CR_OK; } DFHACK_PLUGIN_LUA_FUNCTIONS { DFHACK_LUA_FUNCTION(unhideFlood), DFHACK_LUA_END };