#include #include #include #include #include #include #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/Gui.h" #include "TileTypes.h" #include "modules/MapCache.h" #include "df/plant.h" #include "df/world.h" using std::vector; using std::string; using namespace DFHack; DFHACK_PLUGIN("plants"); REQUIRE_GLOBAL(world); const uint32_t sapling_to_tree_threshold = 120 * 28 * 12 * 3 - 1; // 3 years minus 1 - let the game handle the actual growing-up command_result df_grow (color_ostream &out, vector & parameters) { for(size_t i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { return CR_WRONG_USAGE; } } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } MapExtras::MapCache map; int32_t x,y,z; int grown = 0; if(Gui::getCursorCoords(x,y,z)) { for(size_t i = 0; i < world->plants.all.size(); i++) { df::plant * tree = world->plants.all[i]; if(tree->pos.x == x && tree->pos.y == y && tree->pos.z == z) { if(tileShape(map.tiletypeAt(DFCoord(x,y,z))) == tiletype_shape::SAPLING && tileSpecial(map.tiletypeAt(DFCoord(x,y,z))) != tiletype_special::DEAD) { tree->grow_counter = sapling_to_tree_threshold; grown++; } break; } } } else { for(size_t i = 0 ; i < world->plants.all.size(); i++) { df::plant *p = world->plants.all[i]; df::tiletype ttype = map.tiletypeAt(df::coord(p->pos.x,p->pos.y,p->pos.z)); if(!p->flags.bits.is_shrub && tileShape(ttype) == tiletype_shape::SAPLING && tileSpecial(ttype) != tiletype_special::DEAD) { p->grow_counter = sapling_to_tree_threshold; grown++; } } } if (grown) out.print("%i plants grown.\n", grown); else out.printerr("No plant(s) found!\n"); return CR_OK; } command_result df_createplant (color_ostream &out, vector & parameters) { if ((parameters.size() != 1) || (parameters[0] == "help" || parameters[0] == "?")) { return CR_WRONG_USAGE; } CoreSuspender suspend; if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } int32_t x,y,z; if(!Gui::getCursorCoords(x,y,z)) { out.printerr("No cursor detected - please place the cursor over the location in which you wish to create a new plant.\n"); return CR_FAILURE; } df::map_block *map = Maps::getTileBlock(x, y, z); df::map_block_column *col = Maps::getBlockColumn((x / 48) * 3, (y / 48) * 3); if (!map || !col) { out.printerr("Invalid location selected!\n"); return CR_FAILURE; } int tx = x & 15, ty = y & 15; int mat = tileMaterial(map->tiletype[tx][ty]); if ((tileShape(map->tiletype[tx][ty]) != tiletype_shape::FLOOR) || ((mat != tiletype_material::SOIL) && (mat != tiletype_material::GRASS_DARK) && (mat != tiletype_material::GRASS_LIGHT))) { out.printerr("Plants can only be placed on dirt or grass floors!\n"); return CR_FAILURE; } int plant_id = -1; df::plant_raw *plant_raw = NULL; for (size_t i = 0; i < world->raws.plants.all.size(); i++) { plant_raw = world->raws.plants.all[i]; if (plant_raw->id == parameters[0]) { plant_id = i; break; } } if (plant_id == -1) { out.printerr("Invalid plant ID specified!\n"); return CR_FAILURE; } if (plant_raw->flags.is_set(plant_raw_flags::GRASS)) { out.printerr("You cannot plant grass using this command.\n"); return CR_FAILURE; } df::plant *plant = df::allocate(); if (plant_raw->flags.is_set(plant_raw_flags::TREE)) plant->hitpoints = 400000; else { plant->hitpoints = 100000; plant->flags.bits.is_shrub = 1; } // for now, always set "watery" for WET-permitted plants, even if they're spawned away from water // the proper method would be to actually look for nearby water features, but it's not clear exactly how that works if (plant_raw->flags.is_set(plant_raw_flags::WET)) plant->flags.bits.watery = 1; plant->material = plant_id; plant->pos.x = x; plant->pos.y = y; plant->pos.z = z; plant->update_order = rand() % 10; world->plants.all.push_back(plant); switch (plant->flags.whole & 3) { case 0: world->plants.tree_dry.push_back(plant); break; case 1: world->plants.tree_wet.push_back(plant); break; case 2: world->plants.shrub_dry.push_back(plant); break; case 3: world->plants.shrub_wet.push_back(plant); break; } col->plants.push_back(plant); if (plant->flags.bits.is_shrub) map->tiletype[tx][ty] = tiletype::Shrub; else map->tiletype[tx][ty] = tiletype::Sapling; return CR_OK; } command_result df_plant (color_ostream &out, vector & parameters) { if (parameters.size() >= 1) { if (parameters[0] == "grow") { parameters.erase(parameters.begin()); return df_grow(out, parameters); } else if (parameters[0] == "create") { parameters.erase(parameters.begin()); return df_createplant(out, parameters); } } return CR_WRONG_USAGE; } DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand( "plant", "Grow shrubs or trees.", df_plant)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; }