local _ENV = mkmodule('plugins.eventful') --[[ --]] local function getShopName(btype,bsubtype,bcustom) local typenames_shop={[df.workshop_type.Carpenters]="CARPENTERS",[df.workshop_type.Farmers]="FARMERS", [df.workshop_type.Masons]="MASONS",[df.workshop_type.Craftsdwarfs]="CRAFTSDWARFS", [df.workshop_type.Jewelers]="JEWELERS",[df.workshop_type.MetalsmithsForge]="METALSMITHSFORGE", [df.workshop_type.MagmaForge]="MAGMAFORGE",[df.workshop_type.Bowyers]="BOWYERS", [df.workshop_type.Mechanics]="MECHANICS",[df.workshop_type.Siege]="SIEGE", [df.workshop_type.Butchers]="BUTCHERS",[df.workshop_type.Leatherworks]="LEATHERWORKS", [df.workshop_type.Tanners]="TANNERS",[df.workshop_type.Clothiers]="CLOTHIERS", [df.workshop_type.Fishery]="FISHERY",[df.workshop_type.Still]="STILL", [df.workshop_type.Loom]="LOOM",[df.workshop_type.Quern]="QUERN", [df.workshop_type.Kennels]="KENNELS",[df.workshop_type.Ashery]="ASHERY", [df.workshop_type.Kitchen]="KITCHEN",[df.workshop_type.Dyers]="DYERS", [df.workshop_type.Tool]="TOOL",[df.workshop_type.Millstone]="MILLSTONE", } local typenames_furnace={[df.furnace_type.WoodFurnace]="WOOD_FURNACE",[df.furnace_type.Smelter]="SMELTER", [df.furnace_type.GlassFurnace]="GLASS_FURNACE",[df.furnace_type.MagmaSmelter]="MAGMA_SMELTER", [df.furnace_type.MagmaGlassFurnace]="MAGMA_GLASS_FURNACE",[df.furnace_type.MagmaKiln]="MAGMA_KILN", [df.furnace_type.Kiln]="KILN"} if btype==df.building_type.Workshop then if typenames_shop[bsubtype]~=nil then return typenames_shop[bsubtype] else return df.building_def_workshopst.find(bcustom).code end elseif btype==df.building_type.Furnace then if typenames_furnace[bsubtype]~=nil then return typenames_furnace[bsubtype] else return df.building_def_furnacest.find(bcustom).code end end end _registeredStuff={} local function unregall(state) if state==SC_WORLD_UNLOADED then onReactionComplete._library=nil postWorkshopFillSidebarMenu._library=nil dfhack.onStateChange.eventful= nil _registeredStuff={} end end local function onReact(reaction,reaction_product,unit,input_items,input_reagents,output_items,call_native) if _registeredStuff.reactionCallbacks and _registeredStuff.reactionCallbacks[reaction.code] then _registeredStuff.reactionCallbacks[reaction.code](reaction,reaction_product,unit,input_items,input_reagents,output_items,call_native) end end local function onPostSidebar(workshop) local shop_id=getShopName(workshop:getType(),workshop:getSubtype(),workshop:getCustomType()) if shop_id then if _registeredStuff.shopNonNative and _registeredStuff.shopNonNative[shop_id] then if _registeredStuff.shopNonNative[shop_id].all then --[[for _,button in ipairs(df.global.ui_sidebar_menus.workshop_job.choices_all) do button.is_hidden=true end]] df.global.ui_sidebar_menus.workshop_job.choices_visible:resize(0) else --todo by name end end if _registeredStuff.reactionToShop and _registeredStuff.reactionToShop[shop_id] then for _,reaction_name in ipairs(_registeredStuff.reactionToShop[shop_id]) do local new_button=df.interface_button_building_new_jobst:new() --new_button.hotkey_id=--todo get hotkey new_button.is_hidden=false new_button.building=workshop new_button.job_type=df.job_type.CustomReaction --could be used for other stuff too i guess... new_button.reaction_name=reaction_name new_button.is_custom=true local wjob=df.global.ui_sidebar_menus.workshop_job wjob.choices_all:insert("#",new_button) wjob.choices_visible:insert("#",new_button) end end if _registeredStuff.customSidebar and _registeredStuff.customSidebar[shop_id] then _registeredStuff.customSidebar[shop_id](workshop) end end end local function customSidebarsCallback(workshop) local shop_id=getShopName(workshop:getType(),workshop:getSubtype(),workshop:getCustomType()) if shop_id then if _registeredStuff.customSidebar and _registeredStuff.customSidebar[shop_id] then _registeredStuff.customSidebar[shop_id](workshop) end end end function registerReaction(reaction_name,callback) _registeredStuff.reactionCallbacks=_registeredStuff.reactionCallbacks or {} _registeredStuff.reactionCallbacks[reaction_name]=callback onReactionCompleting._library=onReact dfhack.onStateChange.eventful=unregall end function registerSidebar(shop_name,callback) if type(callback)=="function" then _registeredStuff.customSidebar=_registeredStuff.customSidebar or {} _registeredStuff.customSidebar[shop_name]=callback onWorkshopFillSidebarMenu._library=customSidebarsCallback dfhack.onStateChange.eventful=unregall else local function drawSidebar( wshop ) local valid_focus="dwarfmode/QueryBuilding" local another_overlay="dfhack/lua/WorkshopOverlay" if wshop:getMaxBuildStage()==wshop:getBuildStage() then local sidebar=callback{workshop=wshop} if string.sub(dfhack.gui.getCurFocus(true),1,#another_overlay)==another_overlay then dfhack.screen.dismiss(dfhack.gui.getCurViewscreen(true)) end if string.sub(dfhack.gui.getCurFocus(true),1,#valid_focus)==valid_focus then sidebar:show(dfhack.gui.getCurViewscreen(true)) end end end registerSidebar(shop_name,drawSidebar) end end function removeNative(shop_name,name) _registeredStuff.shopNonNative=_registeredStuff.shopNonNative or {} local shops=_registeredStuff.shopNonNative shops[shop_name]=shops[shop_name] or {} if name~=nil then table.insert(shops[shop_name],name) else shops[shop_name].all=true end postWorkshopFillSidebarMenu._library=onPostSidebar dfhack.onStateChange.eventful=unregall end function addReactionToShop(reaction_name,shop_name) _registeredStuff.reactionToShop=_registeredStuff.reactionToShop or {} local shops=_registeredStuff.reactionToShop shops[shop_name]=shops[shop_name] or {} table.insert(shops[shop_name],reaction_name) postWorkshopFillSidebarMenu._library=onPostSidebar dfhack.onStateChange.eventful=unregall end local function invertTable(tbl) local ret={} for k,v in pairs(tbl) do ret[v]=k end return ret end eventType=invertTable{ [0]="TICK", "JOB_INITIATED", "JOB_STARTED", "JOB_COMPLETED", "UNIT_NEW_ACTIVE", "UNIT_DEATH", "ITEM_CREATED", "BUILDING", "CONSTRUCTION", "SYNDROME", "INVASION", "INVENTORY_CHANGE", "REPORT", "UNIT_ATTACK", "UNLOAD", "INTERACTION", "EVENT_MAX" } return _ENV