#include "screen.h" namespace embark_assist { namespace screen { } } bool embark_assist::screen::paintString(const DFHack::Screen::Pen &pen, int x, int y, const std::string &text, bool map) { auto screen_size = DFHack::Screen::getWindowSize(); if (y < 1 || y + 1 >= screen_size.y || x < 1) { return false; // Won't paint outside of the screen or on the frame } if (x + int32_t(text.length()) - 1 < screen_size.x - 2) { DFHack::Screen::paintString(pen, x, y, text, map); } else if (x < screen_size.x - 2) { DFHack::Screen::paintString(pen, x, y, text.substr(0, screen_size.x - 2 - x + 1), map); } else { return false; } return true; }