#include "Core.h" #include #include #include // DF data structure definition headers #include "DataDefs.h" #include "df/world.h" #include "modules/Gui.h" #include "modules/Maps.h" using namespace DFHack; using namespace df::enums; command_result stepBetween (color_ostream &out, std::vector & parameters); // A plugin must be able to return its name and version. // The name string provided must correspond to the filename - skeleton.plug.so or skeleton.plug.dll in this case DFHACK_PLUGIN("stepBetween"); // Mandatory init function. If you have some global state, create it here. DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { // Fill the command list with your commands. commands.push_back(PluginCommand( "stepBetween", "Do nothing, look pretty.", stepBetween, false, /* true means that the command can't be used from non-interactive user interface */ // Extended help string. Used by CR_WRONG_USAGE and the help command: " This command does nothing at all.\n" )); return CR_OK; } // This is called right before the plugin library is removed from memory. DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { // You *MUST* kill all threads you created before this returns. // If everything fails, just return CR_FAILURE. Your plugin will be // in a zombie state, but things won't crash. return CR_OK; } // Called to notify the plugin about important state changes. // Invoked with DF suspended, and always before the matching plugin_onupdate. // More event codes may be added in the future. /* DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { switch (event) { case SC_GAME_LOADED: // initialize from the world just loaded break; case SC_GAME_UNLOADED: // cleanup break; default: break; } return CR_OK; } */ // Whatever you put here will be done in each game step. Don't abuse it. // It's optional, so you can just comment it out like this if you don't need it. /* DFhackCExport command_result plugin_onupdate ( color_ostream &out ) { // whetever. You don't need to suspend DF execution here. return CR_OK; } */ df::coord prev; // A command! It sits around and looks pretty. And it's nice and friendly. command_result stepBetween (color_ostream &out, std::vector & parameters) { df::coord bob = Gui::getCursorPos(); out.print("(%d,%d,%d), (%d,%d,%d): canStepBetween = %d, canWalkBetween = %d\n", prev.x, prev.y, prev.z, bob.x, bob.y, bob.z, Maps::canStepBetween(prev, bob), Maps::canWalkBetween(prev,bob)); prev = bob; return CR_OK; }