local _ENV = mkmodule('makeown') --[[ 'tweak makeown' as a lua include make_own(unit) -- removes foreign flags, sets civ_id to fort civ_id, and sets clothes ownership make_citizen(unit) -- called by make_own if unit.race == fort race eventually ought to migrate to hack/lua/plugins/tweak.lua and local _ENV = mkmodule('plugin.tweak') in order to link to functions in the compiled plugin (when/if they become available to lua) --]] local utils = require 'utils' local function fix_clothing_ownership(unit) -- extracted/translated from tweak makeown plugin -- to be called by tweak-fixmigrant/makeown -- units forced into the fort by removing the flags do not own their clothes -- which has the result that they drop all their clothes and become unhappy because they are naked -- so we need to make them own their clothes and add them to their uniform local fixcount = 0 --int fixcount = 0; for j=0,#unit.inventory-1 do --for(size_t j=0; jinventory.size(); j++) local inv_item = unit.inventory[j] --unidf::unit_inventory_item* inv_item = unit->inventory[j]; local item = inv_item.item --df::item* item = inv_item->item; -- unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default) -- moved forbid false to inside if so that armor/weapons stay equiped if inv_item.mode == df.unit_inventory_item.T_mode.Worn then --if(inv_item->mode == df::unit_inventory_item::T_mode::Worn) -- ignore armor? -- it could be leather boots, for example, in which case it would not be nice to forbid ownership --if(item->getEffectiveArmorLevel() != 0) -- continue; if not dfhack.items.getOwner(item) then --if(!Items::getOwner(item)) if dfhack.items.setOwner(item,unit) then --if(Items::setOwner(item, unit)) item.flags.forbid = false --inv_item->item->flags.bits.forbid = 0; -- add to uniform, so they know they should wear their clothes unit.military.uniforms[0]:insert('#',item.id) --insert_into_vector(unit->military.uniforms[0], item->id); fixcount = fixcount + 1 --fixcount++; else ----out << "could not change ownership for item!" << endl; print("Makeown: could not change ownership for an item!") end end end end -- clear uniform_drop (without this they would drop their clothes and pick them up some time later) -- dirty? unit.military.uniform_drop:resize(0) --unit->military.uniform_drop.clear(); ----out << "ownership for " << fixcount << " clothes fixed" << endl; print("Makeown: claimed ownership for "..tostring(fixcount).." worn items") --return true --return CR_OK; end local function entity_link(hf, eid, do_event, add, replace_idx) do_event = (do_event == nil) and true or do_event add = (add == nil) and true or add replace_idx = replace_idx or -1 local link = add and df.histfig_entity_link_memberst:new() or df.histfig_entity_link_former_memberst:new() link.entity_id = eid if replace_idx > -1 then local e = hf.entity_links[replace_idx] link.link_strength = (e.link_strength > 3) and (e.link_strength - 2) or e.link_strength hf.entity_links[replace_idx] = link -- replace member link with former member link e:delete() else link.link_strength = 100 hf.entity_links:insert('#', link) end if do_event then event = add and df.history_event_add_hf_entity_linkst:new() or df.history_event_remove_hf_entity_linkst:new() event.year = df.global.cur_year event.seconds = df.global.cur_year_tick event.civ = eid event.histfig = hf.id event.link_type = 0 event.position_id = -1 event.id = df.global.hist_event_next_id df.global.world.history.events:insert('#',event) df.global.hist_event_next_id = df.global.hist_event_next_id + 1 end end local function change_state(hf, site_id, pos) hf.info.unk_14.unk_0 = 3 -- state? arrived? hf.info.unk_14.region:assign(pos) hf.info.unk_14.site = site_id event = df.history_event_change_hf_statest:new() event.year = df.global.cur_year event.seconds = df.global.cur_year_tick event.hfid = hf.id event.state = 3 event.site = site_id event.region_pos:assign(pos) event.substate = -1; event.region = -1; event.layer = -1; event.id = df.global.hist_event_next_id df.global.world.history.events:insert('#',event) df.global.hist_event_next_id = df.global.hist_event_next_id + 1 end function make_citizen(unit) local dfg = df.global local civ_id = dfg.ui.civ_id local group_id = dfg.ui.group_id local events = dfg.world.history.events local fortent = dfg.ui.main.fortress_entity local civent = fortent and df.historical_entity.find(fortent.entity_links[0].target) -- utils.binsearch(dfg.world.entities.all, fortent.entity_links[0].target, 'id') local event local region_pos = df.world_site.find(dfg.ui.site_id).pos -- used with state events and hf state local hf -- assume that hf id 1 and hf id 2 are equal. I am unaware of instances of when they are not. -- occationally a unit does not have both flags set (missing flags1.important_historical_figure) -- and I don't know what that means yet. if unit.flags1.important_historical_figure and unit.flags2.important_historical_figure then -- aready hf, find it (unlikely to happen) hf = utils.binsearch(dfg.world.history.figures, unit.hist_figure_id, 'id') --elseif unit.flags1.important_historical_figure or unit.flags2.important_historical_figure then -- something wrong, try to fix it? --[[ if unit.hist_figure_id == -1 then unit.hist_figure_id = unit.hist_figure_id2 end if unit.hist_figure_id > -1 then unit.hist_figure_id2 = unit.hist_figure_id unit.flags1.important_historical_figure = true unit.flags2.important_historical_figure = true hf = utils.binsearch(dfg.world.history.figures, unit.hist_figure_id, 'id') else unit.flags1.important_historical_figure = false unit.flags2.important_historical_figure = false end --]] --else -- make one end --local new_hf = false if not hf then --new_hf = true hf = df.historical_figure:new() hf.profession = unit.profession hf.race = unit.race hf.caste = unit.caste hf.sex = unit.sex hf.appeared_year = dfg.cur_year hf.born_year = unit.birth_year hf.born_seconds = unit.birth_time hf.curse_year = unit.curse_year hf.curse_seconds = unit.curse_time hf.birth_year_bias=unit.bias_birth_bias hf.birth_time_bias=unit.birth_time_bias hf.old_year = unit.old_year hf.old_seconds = unit.old_time hf.died_year = -1 hf.died_seconds = -1 hf.name:assign(unit.name) hf.civ_id = unit.civ_id hf.population_id = unit.population_id hf.breed_id = -1 hf.unit_id = unit.id hf.id = dfg.hist_figure_next_id -- id must be set before adding links (for the events) --history_event_add_hf_entity_linkst not reported for civ on starting 7 entity_link(hf, civ_id, false) -- so lets skip event here entity_link(hf, group_id) hf.info = df.historical_figure_info:new() hf.info.unk_14 = df.historical_figure_info.T_unk_14:new() -- hf state? --unk_14.region_id = -1; unk_14.beast_id = -1; unk_14.unk_14 = 0 hf.info.unk_14.unk_18 = -1; hf.info.unk_14.unk_1c = -1 -- set values that seem related to state and do event change_state(hf, dfg.ui.site_id, region_pos) --lets skip skills for now --local skills = df.historical_figure_info.T_skills:new() -- skills snap shot -- ... --info.skills = skills dfg.world.history.figures:insert('#', hf) dfg.hist_figure_next_id = dfg.hist_figure_next_id + 1 --new_hf_loc = df.global.world.history.figures[#df.global.world.history.figures - 1] fortent.histfig_ids:insert('#', hf.id) fortent.hist_figures:insert('#', hf) civent.histfig_ids:insert('#', hf.id) civent.hist_figures:insert('#', hf) unit.flags1.important_historical_figure = true unit.flags2.important_historical_figure = true unit.hist_figure_id = hf.id unit.hist_figure_id2 = hf.id print("Makeown-citizen: created historical figure") else -- only insert into civ/fort if not already there -- Migrants change previous histfig_entity_link_memberst to histfig_entity_link_former_memberst -- for group entities, add link_member for new group, and reports events for remove from group, -- remove from civ, change state, add civ, and add group hf.civ_id = civ_id -- ensure current civ_id local found_civlink = false local found_fortlink = false local v = hf.entity_links for k=#v-1,0,-1 do if df.histfig_entity_link_memberst:is_instance(v[k]) then entity_link(hf, v[k].entity_id, true, false, k) end end if hf.info and hf.info.unk_14 then change_state(hf, dfg.ui.site_id, region_pos) -- leave info nil if not found for now end if not found_civlink then entity_link(hf,civ_id) end if not found_fortlink then entity_link(hf,group_id) end --change entity_links local found = false for _,v in ipairs(civent.histfig_ids) do if v == hf.id then found = true; break end end if not found then civent.histfig_ids:insert('#', hf.id) civent.hist_figures:insert('#', hf) end found = false for _,v in ipairs(fortent.histfig_ids) do if v == hf.id then found = true; break end end if not found then fortent.histfig_ids:insert('#', hf.id) fortent.hist_figures:insert('#', hf) end print("Makeown-citizen: migrated historical figure") end -- hf local nemesis = dfhack.units.getNemesis(unit) if not nemesis then nemesis = df.nemesis_record:new() nemesis.figure = hf nemesis.unit = unit nemesis.unit_id = unit.id nemesis.save_file_id = civent.save_file_id nemesis.unk10, nemesis.unk11, nemesis.unk12 = -1, -1, -1 --group_leader_id = -1 nemesis.id = dfg.nemesis_next_id nemesis.member_idx = civent.next_member_idx civent.next_member_idx = civent.next_member_idx + 1 dfg.world.nemesis.all:insert('#', nemesis) dfg.nemesis_next_id = dfg.nemesis_next_id + 1 nemesis_link = df.general_ref_is_nemesisst:new() nemesis_link.nemesis_id = nemesis.id unit.general_refs:insert('#', nemesis_link) --new_nemesis_loc = df.global.world.nemesis.all[#df.global.world.nemesis.all - 1] fortent.nemesis_ids:insert('#', nemesis.id) fortent.nemesis:insert('#', nemesis) civent.nemesis_ids:insert('#', nemesis.id) civent.nemesis:insert('#', nemesis) print("Makeown-citizen: created nemesis entry") else-- only insert into civ/fort if not already there local found = false for _,v in ipairs(civent.nemesis_ids) do if v == nemesis.id then found = true; break end end if not found then civent.nemesis_ids:insert('#', nemesis.id) civent.nemesis:insert('#', nemesis) end found = false for _,v in ipairs(fortent.nemesis_ids) do if v == nemesis.id then found = true; break end end if not found then fortent.nemesis_ids:insert('#', nemesis.id) fortent.nemesis:insert('#', nemesis) end print("Makeown-citizen: migrated nemesis entry") end -- nemesis end function make_own(unit) --tweak makeown unit.flags2.resident = false; unit.flags1.merchant = false; unit.flags1.forest = false; unit.civ_id = df.global.ui.civ_id if unit.profession == df.profession.MERCHANT then unit.profession = df.profession.TRADER end if unit.profession2 == df.profession.MERCHANT then unit.profession2 = df.profession.TRADER end fix_clothing_ownership(unit) if unit.race == df.global.ui.race_id then make_citizen(unit) end end return _ENV