/* https://github.com/peterix/dfhack Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "DFHack.h" #include "Core.h" #include "Hooks.h" #include /******************************************************************************* * SDL part starts here * *******************************************************************************/ // hook - called for each game tick (or more often) DFhackCExport int SDL_NumJoysticks(void) { DFHack::Core & c = DFHack::Core::getInstance(); return c.Update(); } // hook - called at program exit static void (*_SDL_Quit)(void) = 0; DFhackCExport void SDL_Quit(void) { DFHack::Core & c = DFHack::Core::getInstance(); c.Shutdown(); if(_SDL_Quit) { _SDL_Quit(); } } // called by DF to check input events static int (*_SDL_PollEvent)(SDL::Event* event) = 0; DFhackCExport int SDL_PollEvent(SDL::Event* event) { pollevent_again: // if SDL returns 0 here, it means there are no more events. return 0 int orig_return = _SDL_PollEvent(event); if(!orig_return) return 0; // otherwise we have an event to filter else if( event != 0 ) { DFHack::Core & c = DFHack::Core::getInstance(); // if we consume the event, ask SDL for more. if(!c.DFH_SDL_Event(event)) goto pollevent_again; } return orig_return; } struct WINDOW; DFhackCExport int wgetch(WINDOW *win) { if (getenv("DFHACK_HEADLESS")) { return 0; } static int (*_wgetch)(WINDOW * win) = (int (*)( WINDOW * )) dlsym(RTLD_NEXT, "wgetch"); if(!_wgetch) { exit(EXIT_FAILURE); } DFHack::Core & c = DFHack::Core::getInstance(); wgetch_again: int in = _wgetch(win); int out; if(c.ncurses_wgetch(in, out)) { // not consumed, give to DF return out; } else { // consumed, repeat goto wgetch_again; } } // hook - called at program start, initialize some stuffs we'll use later static int (*_SDL_Init)(uint32_t flags) = 0; DFhackCExport int SDL_Init(uint32_t flags) { // reroute stderr if (!freopen("stderr.log", "w", stderr)) fprintf(stderr, "dfhack: failed to reroute stderr\n"); // we don't reroute stdout until we figure out if this should be done at all // See: Console-linux.cpp // find real functions _SDL_Init = (int (*)( uint32_t )) dlsym(RTLD_NEXT, "SDL_Init"); _SDL_Quit = (void (*)( void )) dlsym(RTLD_NEXT, "SDL_Quit"); _SDL_PollEvent = (int (*)(SDL::Event*))dlsym(RTLD_NEXT,"SDL_PollEvent"); // check if we got them if(_SDL_Init && _SDL_Quit && _SDL_PollEvent) { fprintf(stderr,"dfhack: hooking successful\n"); } else { // bail, this would be a disaster otherwise fprintf(stderr,"dfhack: something went horribly wrong\n"); exit(1); } int ret = _SDL_Init(flags); return ret; }