#include #include #include "DataDefs.h" #include "df/biome_type.h" #include "df/inorganic_raw.h" #include "df/region_map_entry.h" #include "df/viewscreen.h" #include "df/viewscreen_choose_start_sitest.h" #include "df/world.h" #include "df/world_data.h" #include "df/world_raws.h" #include "df/world_region.h" #include "df/world_region_type.h" #include "matcher.h" #include "survey.h" using df::global::world; namespace embark_assist { namespace matcher { //======================================================================================= //======================================================================================= bool embark_match(embark_assist::defs::world_tile_data *survey_results, embark_assist::defs::mid_level_tiles *mlt, uint16_t x, uint16_t y, uint16_t start_x, uint16_t start_y, embark_assist::defs::finders *finder) { // color_ostream_proxy out(Core::getInstance().getConsole()); df::world_data *world_data = world->world_data; bool savagery_found[3] = { false, false, false }; bool evilness_found[3] = { false, false, false }; uint16_t aquifer_count = 0; bool river_found = false; bool waterfall_found = false; uint16_t river_elevation = 0xffff; uint16_t elevation = mlt->at(start_x).at(start_y).elevation; bool clay_found = false; bool sand_found = false; bool flux_found = false; uint8_t max_soil = 0; bool uneven = false; bool blood_rain_found = false; bool permanent_syndrome_rain_found = false; bool temporary_syndrome_rain_found = false; bool reanimation_found = false; bool thralling_found = false; uint8_t spire_count = 0; int8_t magma_level = -1; bool biomes[ENUM_LAST_ITEM(biome_type) + 1]; bool region_types[ENUM_LAST_ITEM(world_region_type) + 1]; uint8_t biome_count; bool metal_1 = finder->metal_1 == -1; bool metal_2 = finder->metal_2 == -1; bool metal_3 = finder->metal_3 == -1; bool economic_1 = finder->economic_1 == -1; bool economic_2 = finder->economic_2 == -1; bool economic_3 = finder->economic_3 == -1; bool mineral_1 = finder->mineral_1 == -1; bool mineral_2 = finder->mineral_2 == -1; bool mineral_3 = finder->mineral_3 == -1; const uint16_t embark_size = finder->x_dim * finder->y_dim; if (finder->biome_count_min != -1 || finder->biome_count_max != -1 || finder->biome_1 != -1 || finder->biome_2 != -1 || finder->biome_3 != -1) { for (uint8_t i = 0; i <= ENUM_LAST_ITEM(biome_type); i++) biomes[i] = false; } for (uint8_t i = 0; i <= ENUM_LAST_ITEM(world_region_type); i++) region_types[i] = false; for (uint16_t i = start_x; i < start_x + finder->x_dim; i++) { for (uint16_t k = start_y; k < start_y + finder->y_dim; k++) { // Savagery & Evilness { savagery_found[mlt->at(i).at(k).savagery_level] = true; evilness_found[mlt->at(i).at(k).evilness_level] = true; embark_assist::defs::evil_savagery_ranges l = embark_assist::defs::evil_savagery_ranges::Low; while (true) { if (mlt->at(i).at(k).savagery_level == static_cast(l)) { if (finder->savagery[static_cast (l)] == embark_assist::defs::evil_savagery_values::Absent) return false; } else { if (finder->savagery[static_cast (l)] == embark_assist::defs::evil_savagery_values::All) return false; } if (mlt->at(i).at(k).evilness_level == static_cast(l)) { if (finder->evilness[static_cast (l)] == embark_assist::defs::evil_savagery_values::Absent) return false; } else { if (finder->evilness[static_cast (l)] == embark_assist::defs::evil_savagery_values::All) return false; } if (l == embark_assist::defs::evil_savagery_ranges::High) break; l = static_cast (static_cast(l) + 1); } } // Aquifer switch (finder->aquifer) { case embark_assist::defs::aquifer_ranges::NA: break; case embark_assist::defs::aquifer_ranges::All: if (!mlt->at(i).at(k).aquifer) return false; aquifer_count++; break; case embark_assist::defs::aquifer_ranges::Present: case embark_assist::defs::aquifer_ranges::Partial: case embark_assist::defs::aquifer_ranges::Not_All: if (mlt->at(i).at(k).aquifer) aquifer_count++; break; case embark_assist::defs::aquifer_ranges::Absent: if (mlt->at(i).at(k).aquifer) return false; break; } // River & Waterfall if (mlt->at(i).at(k).river_present) { // Actual size values were checked on the world tile level for min rivers if (finder->max_river != embark_assist::defs::river_ranges::NA && finder->max_river < static_cast(survey_results->at(x).at(y).river_size)) return false; if (river_found && river_elevation != mlt->at(i).at(k).river_elevation) { if (finder->waterfall == embark_assist::defs::yes_no_ranges::No) return false; waterfall_found = true; } river_found = true; river_elevation = mlt->at(i).at(k).river_elevation; } // Flat if (finder->flat == embark_assist::defs::yes_no_ranges::Yes && elevation != mlt->at(i).at(k).elevation) return false; if (elevation != mlt->at(i).at(k).elevation) uneven = true; // Clay if (mlt->at(i).at(k).clay) { if (finder->clay == embark_assist::defs::present_absent_ranges::Absent) return false; clay_found = true; } // Sand if (mlt->at(i).at(k).sand) { if (finder->sand == embark_assist::defs::present_absent_ranges::Absent) return false; sand_found = true; } // Flux if (mlt->at(i).at(k).flux) { if (finder->flux == embark_assist::defs::present_absent_ranges::Absent) return false; flux_found = true; } // Min Soil if (finder->soil_min != embark_assist::defs::soil_ranges::NA && mlt->at(i).at(k).soil_depth < static_cast(finder->soil_min) && finder->soil_min_everywhere == embark_assist::defs::all_present_ranges::All) return false; if (max_soil < mlt->at(i).at(k).soil_depth) { max_soil = mlt->at(i).at(k).soil_depth; } // Max Soil if (finder->soil_max != embark_assist::defs::soil_ranges::NA && mlt->at(i).at(k).soil_depth > static_cast(finder->soil_max)) return false; // Blood Rain if (survey_results->at(x).at(y).blood_rain[mlt->at(i).at(k).biome_offset]) { if (finder->blood_rain == embark_assist::defs::yes_no_ranges::No) return false; blood_rain_found = true; } // Syndrome Rain, Permanent if (survey_results->at(x).at(y).permanent_syndrome_rain[mlt->at(i).at(k).biome_offset]) { if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary || finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Not_Permanent || finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false; permanent_syndrome_rain_found = true; } // Syndrome Rain, Temporary if (survey_results->at(x).at(y).temporary_syndrome_rain[mlt->at(i).at(k).biome_offset]) { if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent || finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::None) return false; temporary_syndrome_rain_found = true; } // Reanmation if (survey_results->at(x).at(y).reanimating[mlt->at(i).at(k).biome_offset]) { if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling || finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false; reanimation_found = true; } // Thralling if (survey_results->at(x).at(y).thralling[mlt->at(i).at(k).biome_offset]) { if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation || finder->reanimation == embark_assist::defs::reanimation_ranges::Not_Thralling || finder->reanimation == embark_assist::defs::reanimation_ranges::None) return false; thralling_found = true; } // Spires if (mlt->at(i).at(k).adamantine_level != -1) { spire_count++; if (finder->spire_count_max != -1 && finder->spire_count_max < spire_count) return false; } // Magma if (mlt->at(i).at(k).magma_level != -1) { if (mlt->at(i).at(k).magma_level > magma_level) { magma_level = mlt->at(i).at(k).magma_level; if (finder->magma_max != embark_assist::defs::magma_ranges::NA && static_cast(finder->magma_max) < magma_level) return false; } } // Biomes biomes[survey_results->at(x).at(y).biome[mlt->at(i).at(k).biome_offset]] = true; // Region Type region_types[world_data->regions[survey_results->at(x).at(y).biome_index[mlt->at(i).at(k).biome_offset]]->type] = true; // Metals metal_1 = metal_1 || mlt->at(i).at(k).metals[finder->metal_1]; metal_2 = metal_2 || mlt->at(i).at(k).metals[finder->metal_2]; metal_3 = metal_3 || mlt->at(i).at(k).metals[finder->metal_3]; // Economics economic_1 = economic_1 || mlt->at(i).at(k).economics[finder->economic_1]; economic_2 = economic_2 || mlt->at(i).at(k).economics[finder->economic_2]; economic_3 = economic_3 || mlt->at(i).at(k).economics[finder->economic_3]; // Minerals mineral_1 = mineral_1 || mlt->at(i).at(k).minerals[finder->mineral_1]; mineral_2 = mineral_2 || mlt->at(i).at(k).minerals[finder->mineral_2]; mineral_3 = mineral_3 || mlt->at(i).at(k).minerals[finder->mineral_3]; } } // Summary section, for all the stuff that require the complete picture // // Savagery & Evilness { embark_assist::defs::evil_savagery_ranges l = embark_assist::defs::evil_savagery_ranges::Low; while (true) { if (finder->savagery[static_cast (l)] == embark_assist::defs::evil_savagery_values::Present && !savagery_found[static_cast(l)]) return false; if (finder->evilness[static_cast (l)] == embark_assist::defs::evil_savagery_values::Present && !evilness_found[static_cast(l)]) return false; if (l == embark_assist::defs::evil_savagery_ranges::High) break; l = static_cast (static_cast(l) + 1); } } // Aquifer switch (finder->aquifer) { case embark_assist::defs::aquifer_ranges::NA: case embark_assist::defs::aquifer_ranges::All: // Checked above case embark_assist::defs::aquifer_ranges::Absent: // Ditto break; case embark_assist::defs::aquifer_ranges::Present: if (aquifer_count == 0) return false; break; case embark_assist::defs::aquifer_ranges::Partial: if (aquifer_count == 0 || aquifer_count == embark_size) return false; break; case embark_assist::defs::aquifer_ranges::Not_All: if (aquifer_count == embark_size) return false; break; } // River & Waterfall if (!river_found && finder->min_river > embark_assist::defs::river_ranges::None) return false; if (finder->waterfall == embark_assist::defs::yes_no_ranges::Yes && !waterfall_found) return false; // Flat if (!uneven && finder->flat == embark_assist::defs::yes_no_ranges::No) return false; // Clay if (finder->clay == embark_assist::defs::present_absent_ranges::Present && !clay_found) return false; // Sand if (finder->sand == embark_assist::defs::present_absent_ranges::Present && !sand_found) return false; // Flux if (finder->flux == embark_assist::defs::present_absent_ranges::Present && !flux_found) return false; // Min Soil if (finder->soil_min != embark_assist::defs::soil_ranges::NA && finder->soil_min_everywhere == embark_assist::defs::all_present_ranges::Present && max_soil < static_cast(finder->soil_min)) return false; // Blood Rain if (finder->blood_rain == embark_assist::defs::yes_no_ranges::Yes && !blood_rain_found) return false; // Syndrome Rain if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Any && !permanent_syndrome_rain_found && !temporary_syndrome_rain_found) return false; if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Permanent && !permanent_syndrome_rain_found) return false; if (finder->syndrome_rain == embark_assist::defs::syndrome_rain_ranges::Temporary && !temporary_syndrome_rain_found) return false; // Reanimation if (finder->reanimation == embark_assist::defs::reanimation_ranges::Both && !(reanimation_found && thralling_found)) return false; if (finder->reanimation == embark_assist::defs::reanimation_ranges::Any && !reanimation_found && !thralling_found) return false; if (finder->reanimation == embark_assist::defs::reanimation_ranges::Thralling && !thralling_found) return false; if (finder->reanimation == embark_assist::defs::reanimation_ranges::Reanimation && !reanimation_found) return false; // Spires if (finder->spire_count_min != -1 && finder->spire_count_min > spire_count) return false; if (finder->spire_count_max != -1 && finder->spire_count_max < spire_count) return false; // Magma if (// finder->magma_min != embark_assist::defs::magma_ranges::NA && // This check is redundant. finder->magma_min > static_cast(magma_level)) return false; // Biomes if (finder->biome_count_min != -1 || finder->biome_count_max != -1) { biome_count = 0; for (uint8_t i = 0; i <= ENUM_LAST_ITEM(biome_type); i++) { if (biomes[i]) biome_count++; } if (biome_count < finder->biome_count_min || (finder->biome_count_max != -1 && finder->biome_count_max < biome_count)) return false; } if (finder->biome_1 != -1 && !biomes[finder->biome_1]) return false; if (finder->biome_2 != -1 && !biomes[finder->biome_2]) return false; if (finder->biome_3 != -1 && !biomes[finder->biome_3]) return false; // Region Type if (finder->region_type_1 != -1 && !region_types[finder->region_type_1]) return false; if (finder->region_type_2 != -1 && !region_types[finder->region_type_2]) return false; if (finder->region_type_3 != -1 && !region_types[finder->region_type_3]) return false; // Metals, Economics, and Minerals if (!metal_1 || !metal_2 || !metal_3 || !economic_1 || !economic_2 || !economic_3 || !mineral_1 || !mineral_2 || !mineral_3) return false; return true; } //======================================================================================= void mid_level_tile_match(embark_assist::defs::world_tile_data *survey_results, embark_assist::defs::mid_level_tiles *mlt, uint16_t x, uint16_t y, embark_assist::defs::finders *finder, embark_assist::defs::match_results *match_results) { // color_ostream_proxy out(Core::getInstance().getConsole()); bool match = false; for (uint16_t i = 0; i < 16; i++) { for (uint16_t k = 0; k < 16; k++) { if (i < 16 - finder->x_dim + 1 && k < 16 - finder->y_dim + 1) { match_results->at(x).at(y).mlt_match[i][k] = embark_match(survey_results, mlt, x, y, i, k, finder); match = match || match_results->at(x).at(y).mlt_match[i][k]; } else { match_results->at(x).at(y).mlt_match[i][k] = false; } } } match_results->at(x).at(y).contains_match = match; match_results->at(x).at(y).preliminary_match = false; } //======================================================================================= bool world_tile_match(embark_assist::defs::world_tile_data *survey_results, uint16_t x, uint16_t y, embark_assist::defs::finders *finder) { // color_ostream_proxy out(Core::getInstance().getConsole()); df::world_data *world_data = world->world_data; embark_assist::defs::region_tile_datum *tile = &survey_results->at(x).at(y); const uint16_t embark_size = finder->x_dim * finder->y_dim; bool found; if (tile->surveyed) { // Savagery for (uint8_t i = 0; i < 3; i++) { switch (finder->savagery[i]) { case embark_assist::defs::evil_savagery_values::NA: break; // No restriction case embark_assist::defs::evil_savagery_values::All: if (tile->savagery_count[i] < embark_size) return false; break; case embark_assist::defs::evil_savagery_values::Present: if (tile->savagery_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Absent: if (tile->savagery_count[i] > 256 - embark_size) return false; break; } } // Evilness for (uint8_t i = 0; i < 3; i++) { switch (finder->evilness[i]) { case embark_assist::defs::evil_savagery_values::NA: break; // No restriction case embark_assist::defs::evil_savagery_values::All: if (tile->evilness_count[i] < embark_size) return false; break; case embark_assist::defs::evil_savagery_values::Present: if (tile->evilness_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Absent: if (tile->evilness_count[i] > 256 - embark_size) return false; break; } } // Aquifer switch (finder->aquifer) { case embark_assist::defs::aquifer_ranges::NA: break; // No restriction case embark_assist::defs::aquifer_ranges::All: if (tile->aquifer_count < 256 - embark_size) return false; break; case embark_assist::defs::aquifer_ranges::Present: if (tile->aquifer_count == 0) return false; break; case embark_assist::defs::aquifer_ranges::Partial: if (tile->aquifer_count == 0 || tile->aquifer_count == 256) return false; break; case embark_assist::defs::aquifer_ranges::Not_All: if (tile->aquifer_count == 256) return false; break; case embark_assist::defs::aquifer_ranges::Absent: if (tile->aquifer_count > 256 - embark_size) return false; break; } // River size. Every tile has riverless tiles, so max rivers has to be checked on the detailed level. switch (tile->river_size) { case embark_assist::defs::river_sizes::None: if (finder->min_river > embark_assist::defs::river_ranges::None) return false; break; case embark_assist::defs::river_sizes::Brook: if (finder->min_river > embark_assist::defs::river_ranges::Brook) return false; break; case embark_assist::defs::river_sizes::Stream: if (finder->min_river > embark_assist::defs::river_ranges::Stream) return false; break; case embark_assist::defs::river_sizes::Minor: if (finder->min_river > embark_assist::defs::river_ranges::Minor) return false; break; case embark_assist::defs::river_sizes::Medium: if (finder->min_river > embark_assist::defs::river_ranges::Medium) return false; break; case embark_assist::defs::river_sizes::Major: if (finder->max_river != embark_assist::defs::river_ranges::NA) return false; break; } // Waterfall switch (finder->waterfall) { case embark_assist::defs::yes_no_ranges::NA: break; // No restriction case embark_assist::defs::yes_no_ranges::Yes: if (!tile->waterfall) return false; break; case embark_assist::defs::yes_no_ranges::No: if (tile->waterfall && embark_size == 256) return false; break; } // Flat. No world tile checks. Need to look at the details // Clay switch (finder->clay) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->clay_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->clay_count > 256 - embark_size) return false; break; } // Sand switch (finder->sand) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->sand_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->sand_count > 256 - embark_size) return false; break; } // Flux switch (finder->flux) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->flux_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->flux_count > 256 - embark_size) return false; break; } // Soil Min switch (finder->soil_min) { case embark_assist::defs::soil_ranges::NA: case embark_assist::defs::soil_ranges::None: break; // No restriction case embark_assist::defs::soil_ranges::Very_Shallow: if (tile->max_region_soil < 1) return false; break; case embark_assist::defs::soil_ranges::Shallow: if (tile->max_region_soil < 2) return false; break; case embark_assist::defs::soil_ranges::Deep: if (tile->max_region_soil < 3) return false; break; case embark_assist::defs::soil_ranges::Very_Deep: if (tile->max_region_soil < 4) return false; break; } // soil_min_everywhere only applies on the detailed level // Soil Max switch (finder->soil_max) { case embark_assist::defs::soil_ranges::NA: case embark_assist::defs::soil_ranges::Very_Deep: break; // No restriction case embark_assist::defs::soil_ranges::None: if (tile->min_region_soil > 0) return false; break; case embark_assist::defs::soil_ranges::Very_Shallow: if (tile->min_region_soil > 1) return false; break; case embark_assist::defs::soil_ranges::Shallow: if (tile->min_region_soil > 2) return false; break; case embark_assist::defs::soil_ranges::Deep: if (tile->min_region_soil > 3) return false; break; } // Blood Rain switch (finder->blood_rain) { case embark_assist::defs::yes_no_ranges::NA: break; // No restriction case embark_assist::defs::yes_no_ranges::Yes: if (!tile->blood_rain_possible) return false; break; case embark_assist::defs::yes_no_ranges::No: if (tile->blood_rain_full) return false; break; } // Syndrome Rain switch (finder->syndrome_rain) { case embark_assist::defs::syndrome_rain_ranges::NA: break; // No restriction case embark_assist::defs::syndrome_rain_ranges::Any: if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Permanent: if (!tile->permanent_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Temporary: if (!tile->temporary_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Not_Permanent: if (tile->permanent_syndrome_rain_full) return false; break; case embark_assist::defs::syndrome_rain_ranges::None: if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false; break; } // Reanimating switch (finder->reanimation) { case embark_assist::defs::reanimation_ranges::NA: break; // No restriction case embark_assist::defs::reanimation_ranges::Both: if (!tile->reanimating_possible || !tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Any: if (!tile->reanimating_possible && !tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Thralling: if (!tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Reanimation: if (!tile->reanimating_possible) return false; break; case embark_assist::defs::reanimation_ranges::Not_Thralling: if (tile->thralling_full) return false; break; case embark_assist::defs::reanimation_ranges::None: if (tile->reanimating_full || tile->thralling_full) return false; break; } // Spire Count Min/Max // Magma Min/Max // Biome Count Min (Can't do anything with Max at this level) if (finder->biome_count_min > tile->biome_count) return false; // Region Type 1 if (finder->region_type_1 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_1) { found = true; break; } } if (found) break; } if (!found) return false; } // Region Type 2 if (finder->region_type_2 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_2) { found = true; break; } } if (found) break; } if (!found) return false; } // Region Type 3 if (finder->region_type_3 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_3) { found = true; break; } } if (found) break; } if (!found) return false; } // Biome 1 if (finder->biome_1 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_1) { found = true; break; } } if (!found) return false; } // Biome 2 if (finder->biome_2 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_2) { found = true; break; } } if (!found) return false; } // Biome 3 if (finder->biome_3 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_3) { found = true; break; } } if (!found) return false; } if (finder->metal_1 != -1 || finder->metal_2 != -1 || finder->metal_3 != -1 || finder->economic_1 != -1 || finder->economic_2 != -1 || finder->economic_3 != -1 || finder->mineral_1 != -1 || finder->mineral_2 != -1 || finder->mineral_3 != -1) { bool metal_1 = finder->metal_1 == -1; bool metal_2 = finder->metal_2 == -1; bool metal_3 = finder->metal_3 == -1; bool economic_1 = finder->economic_1 == -1; bool economic_2 = finder->economic_2 == -1; bool economic_3 = finder->economic_3 == -1; bool mineral_1 = finder->mineral_1 == -1; bool mineral_2 = finder->mineral_2 == -1; bool mineral_3 = finder->mineral_3 == -1; metal_1 = metal_1 || tile->metals[finder->metal_1]; metal_2 = metal_2 || tile->metals[finder->metal_2]; metal_3 = metal_3 || tile->metals[finder->metal_3]; economic_1 = economic_1 || tile->economics[finder->economic_1]; economic_2 = economic_2 || tile->economics[finder->economic_2]; economic_3 = economic_3 || tile->economics[finder->economic_3]; mineral_1 = mineral_1 || tile->minerals[finder->mineral_1]; mineral_2 = mineral_2 || tile->minerals[finder->mineral_2]; mineral_3 = mineral_3 || tile->minerals[finder->mineral_3]; if (!metal_1 || !metal_2 || !metal_3 || !economic_1 || !economic_2 || !economic_3 || !mineral_1 || !mineral_2 || !mineral_3) return false; } } else { // Not surveyed // Savagery for (uint8_t i = 0; i < 3; i++) { switch (finder->savagery[i]) { case embark_assist::defs::evil_savagery_values::NA: break; // No restriction case embark_assist::defs::evil_savagery_values::All: if (tile->savagery_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Present: if (tile->savagery_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Absent: if (tile->savagery_count[i] == 256) return false; break; } } // Evilness for (uint8_t i = 0; i < 3; i++) { switch (finder->evilness[i]) { case embark_assist::defs::evil_savagery_values::NA: break; // No restriction case embark_assist::defs::evil_savagery_values::All: if (tile->evilness_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Present: if (tile->evilness_count[i] == 0) return false; break; case embark_assist::defs::evil_savagery_values::Absent: if (tile->evilness_count[i] == 256) return false; break; } } // Aquifer switch (finder->aquifer) { case embark_assist::defs::aquifer_ranges::NA: break; // No restriction case embark_assist::defs::aquifer_ranges::All: if (tile->aquifer_count == 0) return false; break; case embark_assist::defs::aquifer_ranges::Present: if (tile->aquifer_count == 0) return false; break; case embark_assist::defs::aquifer_ranges::Partial: if (tile->aquifer_count == 0 || tile->aquifer_count == 256) return false; break; case embark_assist::defs::aquifer_ranges::Not_All: if (tile->aquifer_count == 256) return false; break; case embark_assist::defs::aquifer_ranges::Absent: if (tile->aquifer_count == 256) return false; break; } // River size switch (tile->river_size) { case embark_assist::defs::river_sizes::None: if (finder->min_river > embark_assist::defs::river_ranges::None) return false; break; case embark_assist::defs::river_sizes::Brook: if (finder->min_river > embark_assist::defs::river_ranges::Brook) return false; break; case embark_assist::defs::river_sizes::Stream: if (finder->min_river > embark_assist::defs::river_ranges::Stream) return false; break; case embark_assist::defs::river_sizes::Minor: if (finder->min_river > embark_assist::defs::river_ranges::Minor) return false; break; case embark_assist::defs::river_sizes::Medium: if (finder->min_river > embark_assist::defs::river_ranges::Medium) return false; break; case embark_assist::defs::river_sizes::Major: if (finder->max_river != embark_assist::defs::river_ranges::NA) return false; break; } // Waterfall if (finder->waterfall == embark_assist::defs::yes_no_ranges::Yes && tile->river_size == embark_assist::defs::river_sizes::None) return false; // Flat. No world tile checks. Need to look at the details // Clay switch (finder->clay) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->clay_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->clay_count == 256) return false; break; } // Sand switch (finder->sand) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->sand_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->sand_count == 256) return false; break; } // Flux switch (finder->flux) { case embark_assist::defs::present_absent_ranges::NA: break; // No restriction case embark_assist::defs::present_absent_ranges::Present: if (tile->flux_count == 0) return false; break; case embark_assist::defs::present_absent_ranges::Absent: if (tile->flux_count == 256) return false; break; } // Soil Min switch (finder->soil_min) { case embark_assist::defs::soil_ranges::NA: case embark_assist::defs::soil_ranges::None: break; // No restriction case embark_assist::defs::soil_ranges::Very_Shallow: if (tile->max_region_soil < 1) return false; break; case embark_assist::defs::soil_ranges::Shallow: if (tile->max_region_soil < 2) return false; break; case embark_assist::defs::soil_ranges::Deep: if (tile->max_region_soil < 3) return false; break; case embark_assist::defs::soil_ranges::Very_Deep: if (tile->max_region_soil < 4) return false; break; } // soil_min_everywhere only applies on the detailed level // Soil Max // Can't say anything as the preliminary data isn't reliable // Blood Rain switch (finder->blood_rain) { case embark_assist::defs::yes_no_ranges::NA: break; // No restriction case embark_assist::defs::yes_no_ranges::Yes: if (!tile->blood_rain_possible) return false; break; case embark_assist::defs::yes_no_ranges::No: if (tile->blood_rain_full) return false; break; } // Syndrome Rain switch (finder->syndrome_rain) { case embark_assist::defs::syndrome_rain_ranges::NA: break; // No restriction case embark_assist::defs::syndrome_rain_ranges::Any: if (!tile->permanent_syndrome_rain_possible && !tile->temporary_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Permanent: if (!tile->permanent_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Temporary: if (!tile->temporary_syndrome_rain_possible) return false; break; case embark_assist::defs::syndrome_rain_ranges::Not_Permanent: if (tile->permanent_syndrome_rain_full) return false; break; case embark_assist::defs::syndrome_rain_ranges::None: if (tile->permanent_syndrome_rain_full || tile->temporary_syndrome_rain_full) return false; break; } // Reanimating switch (finder->reanimation) { case embark_assist::defs::reanimation_ranges::NA: break; // No restriction case embark_assist::defs::reanimation_ranges::Both: if (!tile->reanimating_possible || !tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Any: if (!tile->reanimating_possible && !tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Thralling: if (!tile->thralling_possible) return false; break; case embark_assist::defs::reanimation_ranges::Reanimation: if (!tile->reanimating_possible) return false; break; case embark_assist::defs::reanimation_ranges::Not_Thralling: if (tile->thralling_full) return false; break; case embark_assist::defs::reanimation_ranges::None: if (tile->reanimating_full || tile->thralling_full) return false; break; } // Spire Count Min/Max // Magma Min/Max // Biome Count Min (Can't do anything with Max at this level) if (finder->biome_count_min > tile->biome_count) return false; // Region Type 1 if (finder->region_type_1 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_1) { found = true; break; } } if (found) break; } if (!found) return false; } // Region Type 2 if (finder->region_type_2 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_2) { found = true; break; } } if (found) break; } if (!found) return false; } // Region Type 3 if (finder->region_type_3 != -1) { found = false; for (uint8_t k = 1; k < 10; k++) { if (tile->biome_index[k] != -1) { if (world_data->regions[tile->biome_index[k]]->type == finder->region_type_3) { found = true; break; } } if (found) break; } if (!found) return false; } // Biome 1 if (finder->biome_1 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_1) { found = true; break; } } if (!found) return false; } // Biome 2 if (finder->biome_2 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_2) { found = true; break; } } if (!found) return false; } // Biome 3 if (finder->biome_3 != -1) { found = false; for (uint8_t i = 1; i < 10; i++) { if (tile->biome[i] == finder->biome_3) { found = true; break; } } if (!found) return false; } if (finder->metal_1 != -1 || finder->metal_2 != -1 || finder->metal_3 != -1 || finder->economic_1 != -1 || finder->economic_2 != -1 || finder->economic_3 != -1 || finder->mineral_1 != -1 || finder->mineral_2 != -1 || finder->mineral_3 != -1) { bool metal_1 = finder->metal_1 == -1; bool metal_2 = finder->metal_2 == -1; bool metal_3 = finder->metal_3 == -1; bool economic_1 = finder->economic_1 == -1; bool economic_2 = finder->economic_2 == -1; bool economic_3 = finder->economic_3 == -1; bool mineral_1 = finder->mineral_1 == -1; bool mineral_2 = finder->mineral_2 == -1; bool mineral_3 = finder->mineral_3 == -1; metal_1 = metal_1 || tile->metals[finder->metal_1]; metal_2 = metal_2 || tile->metals[finder->metal_2]; metal_3 = metal_3 || tile->metals[finder->metal_3]; economic_1 = economic_1 || tile->economics[finder->economic_1]; economic_2 = economic_2 || tile->economics[finder->economic_2]; economic_3 = economic_3 || tile->economics[finder->economic_3]; mineral_1 = mineral_1 || tile->minerals[finder->mineral_1]; mineral_2 = mineral_2 || tile->minerals[finder->mineral_2]; mineral_3 = mineral_3 || tile->minerals[finder->mineral_3]; if (!metal_1 || !metal_2 || !metal_3 || !economic_1 || !economic_2 || !economic_3 || !mineral_1 || !mineral_2 || !mineral_3) return false; } } return true; } //======================================================================================= uint32_t preliminary_world_match(embark_assist::defs::world_tile_data *survey_results, embark_assist::defs::finders *finder, embark_assist::defs::match_results *match_results) { // color_ostream_proxy out(Core::getInstance().getConsole()); uint32_t count = 0; for (uint16_t i = 0; i < world->worldgen.worldgen_parms.dim_x; i++) { for (uint16_t k = 0; k < world->worldgen.worldgen_parms.dim_y; k++) { match_results->at(i).at(k).preliminary_match = world_tile_match(survey_results, i, k, finder); if (match_results->at(i).at(k).preliminary_match) count++; match_results->at(i).at(k).contains_match = false; } } return count; } //======================================================================================= void match_world_tile(embark_assist::defs::geo_data *geo_summary, embark_assist::defs::world_tile_data *survey_results, embark_assist::defs::finders *finder, embark_assist::defs::match_results *match_results, uint16_t x, uint16_t y) { // color_ostream_proxy out(Core::getInstance().getConsole()); embark_assist::defs::mid_level_tiles mlt; embark_assist::survey::survey_mid_level_tile(geo_summary, survey_results, &mlt); mid_level_tile_match(survey_results, &mlt, x, y, finder, match_results); } } } //======================================================================================= // Visible operations //======================================================================================= void embark_assist::matcher::move_cursor(uint16_t x, uint16_t y) { // color_ostream_proxy out(Core::getInstance().getConsole()); auto screen = Gui::getViewscreenByType(0); uint16_t original_x = screen->location.region_pos.x; uint16_t original_y = screen->location.region_pos.y; uint16_t large_x = std::abs(original_x - x) / 10; uint16_t small_x = std::abs(original_x - x) % 10; uint16_t large_y = std::abs(original_y - y) / 10; uint16_t small_y = std::abs(original_y - y) % 10; while (large_x > 0 || large_y > 0) { if (large_x > 0 && large_y > 0) { if (original_x - x > 0 && original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UPLEFT_FAST); } else if (original_x - x > 0 && original_y - y < 0) { screen->feed_key(df::interface_key::CURSOR_DOWNLEFT_FAST); } else if (original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UPRIGHT_FAST); } else { screen->feed_key(df::interface_key::CURSOR_DOWNRIGHT_FAST); } large_x--; large_y--; } else if (large_x > 0) { if (original_x - x > 0) { screen->feed_key(df::interface_key::CURSOR_LEFT_FAST); } else { screen->feed_key(df::interface_key::CURSOR_RIGHT_FAST); } large_x--; } else { if (original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UP_FAST); } else { screen->feed_key(df::interface_key::CURSOR_DOWN_FAST); } large_y--; } } while (small_x > 0 || small_y > 0) { if (small_x > 0 && small_y > 0) { if (original_x - x > 0 && original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UPLEFT); } else if (original_x - x > 0 && original_y - y < 0) { screen->feed_key(df::interface_key::CURSOR_DOWNLEFT); } else if (original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UPRIGHT); } else { screen->feed_key(df::interface_key::CURSOR_DOWNRIGHT); } small_x--; small_y--; } else if (small_x > 0) { if (original_x - x > 0) { screen->feed_key(df::interface_key::CURSOR_LEFT); } else { screen->feed_key(df::interface_key::CURSOR_RIGHT); } small_x--; } else { if (original_y - y > 0) { screen->feed_key(df::interface_key::CURSOR_UP); } else { screen->feed_key(df::interface_key::CURSOR_DOWN); } small_y--; } } } //======================================================================================= uint16_t embark_assist::matcher::find(embark_assist::defs::match_iterators *iterator, embark_assist::defs::geo_data *geo_summary, embark_assist::defs::world_tile_data *survey_results, embark_assist::defs::match_results *match_results) { color_ostream_proxy out(Core::getInstance().getConsole()); auto screen = Gui::getViewscreenByType(0); uint16_t x_end; uint16_t y_end; bool turn = false; uint16_t count; uint16_t preliminary_matches; if (!iterator->active) { embark_assist::survey::clear_results(match_results); // Static check for impossible requirements // count = 0; for (uint8_t i = 0; i < 3; i++) { if (iterator->finder.evilness[i] == embark_assist::defs::evil_savagery_values::All) { count++; } } if (count > 1) { out.printerr("matcher::find: Will never find any due to multiple All evilness requirements\n"); return 0; } count = 0; for (uint8_t i = 0; i < 3; i++) { if (iterator->finder.savagery[i] == embark_assist::defs::evil_savagery_values::All) { count++; } } if (count > 1) { out.printerr("matcher::find: Will never find any due to multiple All savagery requirements\n"); return 0; } if (iterator->finder.max_river < iterator->finder.min_river && iterator->finder.max_river != embark_assist::defs::river_ranges::NA) { out.printerr("matcher::find: Will never find any due to max river < min river\n"); return 0; } if (iterator->finder.waterfall == embark_assist::defs::yes_no_ranges::Yes && iterator->finder.max_river == embark_assist::defs::river_ranges::None) { out.printerr("matcher::find: Will never find any waterfalls with None as max river\n"); return 0; } if (iterator->finder.soil_max < iterator->finder.soil_min && iterator->finder.soil_max != embark_assist::defs::soil_ranges::NA) { out.printerr("matcher::find: Will never find any matches with max soil < min soil\n"); return 0; } if (iterator->finder.spire_count_max < iterator->finder.spire_count_min && iterator->finder.spire_count_max != -1) { out.printerr("matcher::find: Will never find any matches with max spires < min spires\n"); return 0; } if (iterator->finder.magma_max < iterator->finder.magma_min && iterator->finder.magma_max != embark_assist::defs::magma_ranges::NA) { out.printerr("matcher::find: Will never find any matches with max magma < min magma\n"); return 0; } if (iterator->finder.biome_count_max < iterator->finder.biome_count_min && iterator->finder.biome_count_max != -1) { out.printerr("matcher::find: Will never find any matches with max biomes < min biomes\n"); return 0; } preliminary_matches = preliminary_world_match(survey_results, &iterator->finder, match_results); if (preliminary_matches == 0) { out.printerr("matcher::find: Preliminarily matching world tiles: %i\n", preliminary_matches); return 0; } else { out.print("matcher::find: Preliminarily matching world tiles: %i\n", preliminary_matches); } while (screen->location.region_pos.x != 0 || screen->location.region_pos.y != 0) { screen->feed_key(df::interface_key::CURSOR_UPLEFT_FAST); } iterator->active = true; iterator->i = 0; iterator->k = 0; iterator->x_right = true; iterator->y_down = true; iterator->inhibit_x_turn = false; iterator->inhibit_y_turn = false; iterator->count = 0; } if ((iterator->k == world->worldgen.worldgen_parms.dim_x / 16 && iterator->x_right) || (iterator->k == 0 && !iterator->x_right)) { x_end = 0; } else { x_end = 15; } if (iterator->i == world->worldgen.worldgen_parms.dim_y / 16) { y_end = 0; } else { y_end = 15; } for (uint16_t l = 0; l <= x_end; l++) { for (uint16_t m = 0; m <= y_end; m++) { // This is where the payload goes if (match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).preliminary_match) { match_world_tile(geo_summary, survey_results, &iterator->finder, match_results, screen->location.region_pos.x, screen->location.region_pos.y); if (match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).contains_match) { iterator->count++; } } else { for (uint16_t n = 0; n < 16; n++) { for (uint16_t p = 0; p < 16; p++) { match_results->at(screen->location.region_pos.x).at(screen->location.region_pos.y).mlt_match[n][p] = false; } } } // End of payload section if (m != y_end) { if (iterator->y_down) { screen->feed_key(df::interface_key::CURSOR_DOWN); } else { screen->feed_key(df::interface_key::CURSOR_UP); } } else { if (screen->location.region_pos.x != 0 && screen->location.region_pos.x != world->worldgen.worldgen_parms.dim_x - 1) { turn = true; } else { iterator->inhibit_y_turn = !iterator->inhibit_y_turn; turn = iterator->inhibit_y_turn; } if (turn) { iterator->y_down = !iterator->y_down; } else { if (iterator->y_down) { screen->feed_key(df::interface_key::CURSOR_DOWN); } else { screen->feed_key(df::interface_key::CURSOR_UP); } } } } if (iterator->x_right) { // Won't do anything at the edge, so we don't bother filter those cases. screen->feed_key(df::interface_key::CURSOR_RIGHT); } else { screen->feed_key(df::interface_key::CURSOR_LEFT); } if (!iterator->x_right && screen->location.region_pos.x == 0) { turn = !turn; if (turn) { iterator->x_right = true; } } else if (iterator->x_right && screen->location.region_pos.x == world->worldgen.worldgen_parms.dim_x - 1) { turn = !turn; if (turn) { iterator->x_right = false; } } } // } iterator->k++; if (iterator->k > world->worldgen.worldgen_parms.dim_x / 16) { iterator->k = 0; iterator->i++; iterator->active = !(iterator->i > world->worldgen.worldgen_parms.dim_y / 16); if (!iterator->active) { embark_assist::matcher::move_cursor(iterator->x, iterator->y); } } return iterator->count; }