#pragma once #include #include #include using namespace std; using std::array; using std::ostringstream; using std::string; using std::vector; namespace embark_assist { namespace defs { // Survey types // enum class river_sizes { None, Brook, Stream, Minor, Medium, Major }; struct mid_level_tile { bool aquifer = false; bool clay = false; bool sand = false; bool flux = false; int8_t soil_depth; int8_t offset; int16_t elevation; bool river_present = false; int16_t river_elevation = 100; int8_t adamantine_level; // -1 = none, 0 .. 3 = cavern 1 .. magma sea. Currently not used beyond present/absent. int8_t magma_level; // -1 = none, 0 .. 3 = cavern 3 .. surface/volcano int8_t biome_offset; uint8_t savagery_level; // 0 - 2 uint8_t evilness_level; // 0 - 2 std::vector metals; std::vector economics; std::vector minerals; }; typedef std::array, 16> mid_level_tiles; struct region_tile_datum { bool surveyed = false; uint16_t aquifer_count = 0; uint16_t clay_count = 0; uint16_t sand_count = 0; uint16_t flux_count = 0; uint8_t min_region_soil = 10; uint8_t max_region_soil = 0; bool waterfall = false; river_sizes river_size; int16_t biome_index[10]; // Indexed through biome_offset; -1 = null, Index of region, [0] not used int16_t biome[10]; // Indexed through biome_offset; -1 = null, df::biome_type, [0] not used uint8_t biome_count; bool blood_rain[10]; bool blood_rain_possible; bool blood_rain_full; bool permanent_syndrome_rain[10]; bool permanent_syndrome_rain_possible; bool permanent_syndrome_rain_full; bool temporary_syndrome_rain[10]; bool temporary_syndrome_rain_possible; bool temporary_syndrome_rain_full; bool reanimating[10]; bool reanimating_possible; bool reanimating_full; bool thralling[10]; bool thralling_possible; bool thralling_full; uint16_t savagery_count[3]; uint16_t evilness_count[3]; std::vector metals; std::vector economics; std::vector minerals; }; struct geo_datum { uint8_t soil_size = 0; bool top_soil_only = true; bool top_soil_aquifer_only = true; bool aquifer_absent = true; bool clay_absent = true; bool sand_absent = true; bool flux_absent = true; std::vector possible_metals; std::vector possible_economics; std::vector possible_minerals; }; typedef std::vector geo_data; struct sites { uint8_t x; uint8_t y; char type; }; struct site_infos { bool aquifer; bool aquifer_full; uint8_t min_soil; uint8_t max_soil; bool flat; bool waterfall; bool clay; bool sand; bool flux; std::vector metals; std::vector economics; std::vector minerals; // Could add savagery, evilness, and biomes, but DF provides those easily. }; typedef std::vector site_lists; typedef std::vector> world_tile_data; typedef bool mlt_matches[16][16]; // An embark region match is indicated by marking the top left corner // tile as a match. Thus, the bottom and right side won't show matches // unless the appropriate dimension has a width of 1. struct matches { bool preliminary_match; bool contains_match; mlt_matches mlt_match; }; typedef std::vector> match_results; // matcher types // enum class evil_savagery_values : int8_t { NA = -1, All, Present, Absent }; enum class evil_savagery_ranges : int8_t { Low, Medium, High }; enum class aquifer_ranges : int8_t { NA = -1, All, Present, Partial, Not_All, Absent }; enum class river_ranges : int8_t { NA = -1, None, Brook, Stream, Minor, Medium, Major }; // For possible future use. That's the level of data actually collected. // enum class adamantine_ranges : int8_t { // NA = -1, // Cavern_1, // Cavern_2, // Cavern_3, // Magma_Sea // }; enum class magma_ranges : int8_t { NA = -1, Cavern_3, Cavern_2, Cavern_1, Volcano }; enum class yes_no_ranges : int8_t { NA = -1, Yes, No }; enum class all_present_ranges : int8_t { All, Present }; enum class present_absent_ranges : int8_t { NA = -1, Present, Absent }; enum class soil_ranges : int8_t { NA = -1, None, Very_Shallow, Shallow, Deep, Very_Deep }; enum class syndrome_rain_ranges : int8_t { NA = -1, Any, Permanent, Temporary, Not_Permanent, None }; enum class reanimation_ranges : int8_t { NA = -1, Both, Any, Thralling, Reanimation, Not_Thralling, None }; /* // Future possible enhancement enum class freezing_ranges : int8_t { NA = -1, Permanent, At_Least_Partial, Partial, At_Most_Partial, Never }; */ struct finders { uint16_t x_dim; uint16_t y_dim; evil_savagery_values savagery[static_cast(evil_savagery_ranges::High) + 1]; evil_savagery_values evilness[static_cast(evil_savagery_ranges::High) + 1]; aquifer_ranges aquifer; river_ranges min_river; river_ranges max_river; yes_no_ranges waterfall; yes_no_ranges flat; present_absent_ranges clay; present_absent_ranges sand; present_absent_ranges flux; soil_ranges soil_min; all_present_ranges soil_min_everywhere; soil_ranges soil_max; /*freezing_ranges freezing;*/ yes_no_ranges blood_rain; // Will probably blow up with the magic release arcs... syndrome_rain_ranges syndrome_rain; reanimation_ranges reanimation; int8_t spire_count_min; // N/A(-1), 0-9 int8_t spire_count_max; // N/A(-1), 0-9 magma_ranges magma_min; magma_ranges magma_max; int8_t biome_count_min; // N/A(-1), 1-9 int8_t biome_count_max; // N/A(-1), 1-9 int8_t region_type_1; // N/A(-1), df::world_region_type int8_t region_type_2; // N/A(-1), df::world_region_type int8_t region_type_3; // N/A(-1), df::world_region_type int8_t biome_1; // N/A(-1), df::biome_type int8_t biome_2; // N/A(-1), df::biome_type int8_t biome_3; // N/A(-1), df::biome_type int16_t metal_1; // N/A(-1), 0-max_inorganic; int16_t metal_2; // N/A(-1), 0-max_inorganic; int16_t metal_3; // N/A(-1), 0-max_inorganic; int16_t economic_1; // N/A(-1), 0-max_inorganic; int16_t economic_2; // N/A(-1), 0-max_inorganic; int16_t economic_3; // N/A(-1), 0-max_inorganic; int16_t mineral_1; // N/A(-1), 0-max_inorganic; int16_t mineral_2; // N/A(-1), 0-max_inorganic; int16_t mineral_3; // N/A(-1), 0-max_inorganic; }; struct match_iterators { bool active; uint16_t x; // x position of focus when iteration started so we can return it. uint16_t y; // y uint16_t i; uint16_t k; bool x_right; bool y_down; bool inhibit_x_turn; bool inhibit_y_turn; uint16_t count; finders finder; }; typedef void(*find_callbacks) (embark_assist::defs::finders finder); } }