#include "Console.h" #include "Core.h" #include "DataDefs.h" #include "Export.h" #include "PluginManager.h" #include "modules/Buildings.h" #include "modules/EventManager.h" #include "modules/Maps.h" #include "modules/Once.h" #include "df/coord.h" #include "df/building.h" #include "df/building_def.h" #include "df/map_block.h" #include "df/tile_designation.h" #include #include //TODO: check if building becomes inside/outside later using namespace DFHack; using namespace std; DFHACK_PLUGIN_IS_ENABLED(enabled); DFHACK_PLUGIN("outsideOnly"); static map registeredBuildings; const int32_t OUTSIDE_ONLY = 1; const int32_t EITHER = 0; const int32_t INSIDE_ONLY = -1; void buildingCreated(color_ostream& out, void* data); command_result outsideOnly(color_ostream& out, vector& parameters); DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand("outsideOnly", "Register buildings as inside/outside only. If the player attempts to construct them in an inapproprate place, the building plan automatically deconstructs.\n", &outsideOnly, false, "outsideOnly:\n" " outsideOnly outside [custom building name]\n" " registers [custom building name] as outside-only\n" " outsideOnly inside [custom building name]\n" " registers [custom building name] as inside-only\n" " outsideOnly either [custom building name]\n" " unregisters [custom building name]\n" " outsideOnly clear\n" " unregisters all custom buildings\n" " enable outsideOnly\n" " enables the plugin. Plugin must be enabled to function!\n" " disable outsideOnly\n" " disables the plugin\n" " outsideOnly clear outside BUILDING_1 BUILDING_2 inside BUILDING_3\n" " equivalent to:\n" " outsideOnly clear\n" " outsideOnly outside BUILDING_1\n" " outsideOnly outside BUILDING_2\n" " outsideOnly inside BUILDING_3\n" )); return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { switch (event) { case SC_GAME_UNLOADED: registeredBuildings.clear(); break; default: break; } return CR_OK; } DFhackCExport command_result plugin_enable(color_ostream& out, bool enable) { if ( enabled == enable ) return CR_OK; enabled = enable; if ( enabled ) { EventManager::EventHandler handler(buildingCreated,1); EventManager::registerListener(EventManager::EventType::BUILDING, handler, plugin_self); } else { EventManager::unregisterAll(plugin_self); } } command_result outsideOnly(color_ostream& out, vector& parameters) { int32_t status = 2; for ( size_t a = 0; a < parameters.size(); a++ ) { if ( parameters[a] == "clear" ) { registeredBuildings.clear(); } else if ( parameters[a] == "outside" ) { status = OUTSIDE_ONLY; } else if ( parameters[a] == "inside" ) { status = INSIDE_ONLY; } else if ( parameters[a] == "either" ) { status = EITHER; } else { if ( status == 2 ) { out.print("Error: you need to tell outsideOnly whether the building is inside only, outside-only or either.\n"); return CR_WRONG_USAGE; } registeredBuildings[parameters[a]] = status; } } out.print("outsideOnly is %s\n", enabled ? "enabled" : "disabled"); return CR_OK; } void buildingCreated(color_ostream& out, void* data) { int32_t id = (int32_t)data; df::building* building = df::building::find(id); if ( building == NULL ) return; if ( building->getCustomType() < 0 ) return; //check if it was created inside or outside df::coord pos(building->centerx,building->centery,building->z); df::tile_designation* des = Maps::getTileDesignation(pos); bool outside = des->bits.outside; df::building_def* def = df::global::world->raws.buildings.all[building->getCustomType()]; int32_t type = registeredBuildings[def->code]; if ( type == EITHER ) { registeredBuildings.erase(def->code); } else if ( type == OUTSIDE_ONLY ) { if ( outside ) return; Buildings::deconstruct(building); } else if ( type == INSIDE_ONLY ) { if ( !outside ) return; Buildings::deconstruct(building); } else { if ( DFHack::Once::doOnce("outsideOnly invalid setting") ) { out.print("Error: outsideOnly: building has invalid setting: %s %d\n", def->code.c_str(), type); } } }