# Common baseline for aliases for quickfort query mode blueprints. # # Please DO NOT EDIT this file directly. Instead, custom aliases should be added # to dfhack-config/quickfort/aliases.txt. See that file for syntax # documentation. # # The aliases in this file were tested in DF 0.47.04 on 2020 Jul 18. # # The aliases are generally split into three categories: # 1) The aliases that name a type disables everything else for that stockpile # category and enable only that type. For example, "preparedfood" enables # prepared food and disables all other types of food. # 2) The aliases that start with "forbid" only forbid (or toggle) the named type # and leave the rest of the stockpile untouched. # 3) The aliases that start with "permit" only permit (or toggle) the named type # and leave the rest of the stockpile untouched. # # Aliases that don't fit into those two categories have comments explaining # their usage. ######################################## # general purpose stockpile adjustments ######################################## linksonly: a nocontainers: CE # for configuring stockpiles to give to other nearby stockpiles/workshops give2up: g{Up 2}& give2down: g{Down 2}& give2left: g{Left 2}& give2right: g{Right 2}& give10up: g{Up 10}& give10down: g{Down 10}& give10left: g{Left 10}& give10right: g{Right 10}& # use to toggle a sequence of stockpile options. for example: {togglesequence 5} togglesequence: &{Down} togglesequence2: &{Down 2} enablesequence: e{Down} # Enables everything but corpses and refuse. Refuse is excluded since otherwise # clothes and armor in this quantum stockpile will rot away. If you want bones # in your quantum stockpile, apply this alias to a refuse stockpile (but don't # put useful clothes or armor in there!) quantum: {linksonly}{nocontainers}{enableanimals}{enablefood}{furnitureprefix}{enablestone}{enableammo}{enablecoins}{enablebars}{enablegems}{enablefinishedgoods}{enableleather}{enablecloth}{enablewood}}{enableweapons}{enablearmor}{enablesheet} # Run one of the quantumstopfrom* aliases over a track stop that is set to dump # into a quantum stockpile. The alias will set up the stop to accept all types # (the actual types stored in the quantum stockpile is controlled by the feeder # stockpile) and link the indicated adjacent feeder stockpile. All you need to # do afterwards is assign a vehicle to the stop (and optionally give the route a # name). The track stop does not need to be constructed yet, but the stockpile # needs to be in place so we can link to it. quantumstopprefix: ^hrs&xxx&{enablesequence 17}^ quantumstopfromeast: {quantumstopprefix}s{Right}p^{Left}^q quantumstopfromsouth: {quantumstopprefix}s{Down}p^{Up}^q quantumstopfromwest: {quantumstopprefix}s{Left}p^{Right}^q quantumstopfromnorth: {quantumstopprefix}s{Up}p^{Down}^q ################################## # animal stockpile adjustments ################################## animalsprefix: s enableanimals: {animalsprefix}e^ disableanimals: {animalsprefix}d^ cages: {animalsprefix}bu^ traps: {animalsprefix}bj^ forbidcages: {animalsprefix}u^ forbidtraps: {animalsprefix}j^ permitcages: {forbidcages} permittraps: {forbidtraps} ################################## # food stockpile adjustments ################################## foodprefix: s{Down} enablefood: {foodprefix}e^ disablefood: {foodprefix}d^ preparedfood: {foodprefix}bu^ unpreparedfish: {foodprefix}b{Right}{Down 2}p^ plants: {foodprefix}b{Right}{Down 4}p^ booze: {foodprefix}b{Right}{Down 5}p{Down}p^ seeds: {foodprefix}b{Right}{Down 9}p^ dye: {foodprefix}b{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^ tallow: {foodprefix}b{Right}{Down 13}{Right}{Down}{togglesequence2 811}^ miscliquid: {foodprefix}b{Right}{Down 18}p^ forbidpreparedfood: {foodprefix}u^ forbidunpreparedfish: {foodprefix}{Right}{Down 2}f^ forbidplants: {foodprefix}{Right}{Down 4}f^ forbidbooze: {foodprefix}{Right}{Down 5}f{Down}f^ forbidseeds: {foodprefix}{Right}{Down 9}f^ forbiddye: {foodprefix}{Right}{Down 11}{Right}{Down 28}{togglesequence 4}^ forbidtallow: {foodprefix}{Right}{Down 13}{Right}{Down}{togglesequence2 811}^ forbidmiscliquid: {foodprefix}{Right}{Down 18}f^ permitpreparedfood: {forbidpreparedfood} permitunpreparedfish: {foodprefix}{Right}{Down 2}p^ permitplants: {foodprefix}{Right}{Down 4}p^ permitbooze: {foodprefix}{Right}{Down 5}p{Down}p^ permitseeds: {foodprefix}{Right}{Down 9}p^ permitdye: {forbiddye} permittallow: {forbidtallow} permitmiscliquid: {foodprefix}{Right}{Down 18}p^ # enables everything but seeds noseeds: {disablefood}{enablefood}{forbidseeds} # enables all food except for the types listed above food: {noseeds}{forbidpreparedfood}{forbidunpreparedfish}{forbidplants}{forbidbooze}{forbiddye}{forbidtallow}{forbidmiscliquid} ################################## # furniture stockpile adjustments ################################## furnitureprefix: s{Down 2} enablefurniture: {furnitureprefix}e^ disablefurniture: {furnitureprefix}d^ pots: {furnitureprefix}de{Right}f{Right}{Up 5}&^ bags: {furnitureprefix}de{Right}f{Right}{Up 10}&{Left}{Down}f{Down}f{Down}f{Right}{Down}&{Down 6}&{Down}&{Down 6}&^ buckets: {furnitureprefix}de{Right}f{Right}{Up 12}&^ sand: {furnitureprefix}de{Right}f{Right}{Up}&^ ########################################### # corpses and refuse stockpile adjustments ########################################### corpsesprefix: s{Down 3} enablecorpses: {corpsesprefix}e^ disablecorpses: {corpsesprefix}d{Up}d^ refuseprefix: s{Down 4} enablerefuse: {refuseprefix}e^ disablerefuse: {refuseprefix}d^ # bodyparts include remains/corpses and rotten rawhdes bodyparts: {refuseprefix}b{Right 2}&{Down 2}&{Left}{Down}p{Down}p^ rawhides: {refuseprefix}b{Right 2}{Down}&^ tannedhides: {refuseprefix}b{Right 2}{Down 53}&^ skulls: {refuseprefix}b{Right}{Down 3}p^ bones: {refuseprefix}b{Right}{Down 4}p^ shells: {refuseprefix}b{Right}{Down 5}p^ teeth: {refuseprefix}b{Right}{Down 6}p^ horns: {refuseprefix}b{Right}{Down 7}p^ hair: {refuseprefix}b{Right}{Down 8}p^ craftrefuse: {skulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair} forbidbodyparts: {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}f{Down}f^ forbidrawhides: {refuseprefix}{Right 2}{Down}&^ forbidtannedhides: {refuseprefix}{Right 2}{Down 53}&^ forbidskulls: {refuseprefix}{Right}{Down 3}f^ forbidbones: {refuseprefix}{Right}{Down 4}f^ forbidshells: {refuseprefix}{Right}{Down 5}f^ forbidteeth: {refuseprefix}{Right}{Down 6}f^ forbidhorns: {refuseprefix}{Right}{Down 7}f^ forbidhair: {refuseprefix}{Right}{Down 8}f^ forbidcraftrefuse: {forbidskulls}{forbidbones}{forbidshells}{forbidteeth}{forbidhorns}{forbidhair} permitbodyparts: {refuseprefix}{Right 2}&{Down 2}&{Left}{Down}p{Down}p^ permitrawhides: {forbidrawhides} permittannedhides: {forbidtannedhides} permitskulls: {refuseprefix}{Right}{Down 3}p^ permitbones: {refuseprefix}{Right}{Down 4}p^ permitshells: {refuseprefix}{Right}{Down 5}p^ permitteeth: {refuseprefix}{Right}{Down 6}p^ permithorns: {refuseprefix}{Right}{Down 7}p^ permithair: {refuseprefix}{Right}{Down 8}p^ permitcraftrefuse: {permitskulls}{permitbones}{permitshells}{permitteeth}{permithorns}{permithair} ################################## # stone stockpile adjustments ################################## stoneprefix: s{Down 5} enablestone: {stoneprefix}e^ disablestone: {stoneprefix}d^ metal: {stoneprefix}b{Right}p^ iron: {stoneprefix}b{Right}{Right}&{Down}&{Down 13}&^ economic: {stoneprefix}b{Right}{Down}p^ flux: {stoneprefix}b{Right}{Down}{Right}{togglesequence 4}{Down 4}&^ plaster: {stoneprefix}b{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^ coalproducing: {stoneprefix}b{Right}{Down}{Right}{Down 4}{togglesequence 2}^ otherstone: {stoneprefix}b{Right}{Down 2}p^ bauxite: {stoneprefix}b{Right}{Down 2}{Right}{Down 42}&^ clay: {stoneprefix}b{Right}{Down 3}p^ forbidmetal: {stoneprefix}{Right}f^ forbidiron: {stoneprefix}{Right}{Right}&{Down}&{Down 13}&^ forbideconomic: {stoneprefix}{Right}{Down}f^ forbidflux: {stoneprefix}{Right}{Down}{Right}{togglesequence 4}{Down 4}&^ forbidplaster: {stoneprefix}{Right}{Down}{Right}{Down 6}&{Down 3}{togglesequence 3}^ forbidcoalproducing: {stoneprefix}{Right}{Down}{Right}{Down 4}{togglesequence 2}^ forbidotherstone: {stoneprefix}{Right}{Down 2}f^ forbidbauxite: {stoneprefix}{Right}{Down 2}{Right}{Down 42}&^ forbidclay: {stoneprefix}{Right}{Down 3}f^ permitmetal: {stoneprefix}{Right}p^ permitiron: {forbidiron} permiteconomic: {stoneprefix}{Right}{Down}p^ permitflux: {forbidflux} permitplaster: {forbidplaster} permitcoalproducing: {forbidcoalproducing} permitotherstone: {stoneprefix}{Right}{Down 2}p^ permitbauxite: {forbidbauxite} permitclay: {stoneprefix}{Right}{Down 3}p^ ################################## # ammo stockpile adjustments ################################## ammoprefix: s{Down 6} enableammo: {ammoprefix}e^ disableammo: {ammoprefix}d^ bolts: {ammoprefix}a{Right 2}{Down}{togglesequence 2}^ forbidmetalbolts: {ammoprefix}{Right}{Down}f^ forbidwoodenbolts: {ammoprefix}{Right}{Down 2}{Right}&^ forbidbonebolts: {ammoprefix}{Right}{Down 2}{Right}{Down}&^ ################################## # bar stockpile adjustments ################################## barsprefix: s{Down 8} enablebars: {barsprefix}e^ disablebars: {barsprefix}d^ bars: {barsprefix}b{Right}p{Down}p^ metalbars: {barsprefix}b{Right}p^ ironbars: {barsprefix}b{Right 2}&^ steelbars: {barsprefix}b{Right 2}{Down 8}&^ pigironbars: {barsprefix}b{Right 2}{Down 9}&^ otherbars: {barsprefix}b{Right}{Down}p^ coal: {barsprefix}b{Right}{Down}{Right}&^ potash: {barsprefix}b{Right}{Down}{Right}{Down}&^ ash: {barsprefix}b{Right}{Down}{Right}{Down 2}&^ pearlash: {barsprefix}b{Right}{Down}{Right}{Down 3}&^ soap: {barsprefix}b{Right}{Down}{Right}{Down 4}&^ blocks: {barsprefix}b{Down 2}p{Down}p{Down}p^ forbidbars: {barsprefix}{Right}f{Down}f^ forbidmetalbars: {barsprefix}{Right}f^ forbidironbars: {barsprefix}{Right 2}&^ forbidsteelbars: {barsprefix}{Right 2}{Down 8}&^ forbidpigironbars: {barsprefix}{Right 2}{Down 9}&^ forbidotherbars: {barsprefix}{Right}{Down}f^ forbidcoal: {barsprefix}{Right}{Down}{Right}&^ forbidpotash: {barsprefix}{Right}{Down}{Right}{Down}&^ forbidash: {barsprefix}{Right}{Down}{Right}{Down 2}&^ forbidpearlash: {barsprefix}{Right}{Down}{Right}{Down 3}&^ forbidsoap: {barsprefix}{Right}{Down}{Right}{Down 4}&^ forbidblocks: {barsprefix}{Down 2}f{Down}f{Down}f^ ################################## # gem stockpile adjustments ################################## gemsprefix: s{Down 9} enablegems: {gemsprefix}e^ disablegems: {gemsprefix}d^ roughgems: {gemsprefix}b{Right}p^ roughglass: {gemsprefix}b{Right}{Down}p^ cutgems: {gemsprefix}b{Right}{Down 2}p^ cutglass: {gemsprefix}b{Right}{Down 3}p^ cutstone: {gemsprefix}b{Right}{Down 4}p^ forbidroughgems: {gemsprefix}{Right}f^ forbidroughglass: {gemsprefix}{Right}{Down}f^ forbidcutgems: {gemsprefix}{Right}{Down 2}f^ forbidcutglass: {gemsprefix}{Right}{Down 3}f^ forbidcutstone: {gemsprefix}{Right}{Down 4}f^ ####################################### # finished goods stockpile adjustments ####################################### finishedgoodsprefix: s{Down 10} enablefinishedgoods: {finishedgoodsprefix}e^ disablefinishedgoods: {finishedgoodsprefix}d^ jugs: {finishedgoodsprefix}{Right}f{Right}{Up 2}&{Left}{Down 2}f{Down}f{Down}f^ ################################## # cloth ################################## clothprefix: s{Down 12} enablecloth: {clothprefix}e^ disablecloth: {clothprefix}d^ thread: {clothprefix}b{Right}p{Down}p{Down}p^ adamantinethread: {clothprefix}b{Right}{Down 3}p^ cloth: {clothprefix}b{Right}{Down 4}p{Down}p{Down}p^ adamantinecloth: {clothprefix}b{Right}{Up}p^ ################################## # weapon stockpile adjustments ################################## weaponsprefix: s{Down 14} enableweapons: {weaponsprefix}e^ disableweapons: {weaponsprefix}d^ metalweapons: {forbidtrapcomponents}{forbidstoneweapons}{forbidotherweapons} ironweapons: {metalweapons}{forbidweapons}{permitironweapons} copperweapons: {metalweapons}{forbidweapons}{permitcopperweapons} steelweapons: {metalweapons}{forbidweapons}{permitsteelweapons} forbidweapons: {weaponsprefix}{Right}f^ forbidtrapcomponents: {weaponsprefix}{Right}{Down}f^ forbidmetalweapons: {weaponsprefix}{Right}{Down 2}f^ forbidstoneweapons: {weaponsprefix}{Right}{Down 3}f^ forbidotherweapons: {weaponsprefix}{Right}{Down 4}f^ forbidironweapons: {weaponsprefix}{Right}{Down 2}{Right}&^ forbidcopperweapons: {weaponsprefix}{Right}{Down 2}{Right}{Down 3}&^ forbidsteelweapons: {weaponsprefix}{Right}{Down 2}{Right}{Down 8}&^ permitweapons: {weaponsprefix}{Right}p^ permittrapcomponents: {weaponsprefix}{Right}{Down}p^ permitmetalweapons: {weaponsprefix}{Right}{Down 2}p^ permitstoneweapons: {weaponsprefix}{Right}{Down 3}p^ permitotherweapons: {weaponsprefix}{Right}{Down 4}p^ permitironweapons: {forbidironweapons} permitcopperweapons: {forbidcopperweapons} permitsteelweapons: {forbidsteelweapons} masterworkweapons: {weaponsprefix}{Right}{Down 5}f{Right}{Down 5}&^ artifactweapons: {weaponsprefix}{Right}{Down 5}f{Right}{Down 6}&^ forbidmasterworkweapons: {weaponsprefix}{Right}{Down 5}{Right}{Down 5}&^ forbidartifactweapons: {weaponsprefix}{Right}{Down 5}{Right}{Down 6}&^ permitmasterworkweapons: {forbidmasterworkweapons} permitartifactweapons: {forbidartifactweapons} ################################## # armor stockpile adjustments ################################## armorprefix: s{Down 15} enablearmor: {armorprefix}e^ disablearmor: {armorprefix}d^ metalarmor: {forbidotherarmor} otherarmor: {forbidmetalarmor} ironarmor: {metalarmor}{forbidmetalarmor}{permitironarmor} copperarmor: {metalarmor}{forbidmetalarmor}{permitcopperarmor} steelarmor: {metalarmor}{forbidmetalarmor}{permitsteelarmor} forbidmetalarmor: {armorprefix}{Right}{Down 6}f^ forbidotherarmor: {armorprefix}{Right}{Down 7}f^ forbidironarmor: {armorprefix}{Right}{Down 6}{Right}&^ forbidcopperarmor: {armorprefix}{Right}{Down 6}{Right}{Down 3}&^ forbidsteelarmor: {armorprefix}{Right}{Down 6}{Right}{Down 8}&^ permitmetalarmor: {armorprefix}{Right}{Down 6}p^ permitotherarmor: {armorprefix}{Right}{Down 7}p^ permitironarmor: {forbidironarmor} permitcopperarmor: {forbidcopperarmor} permitsteelarmor: {forbidsteelarmor} masterworkarmor: {armorprefix}{Right}{Down 8}f{Right}{Down 5}&^ artifactarmor: {armorprefix}{Right}{Down 8}f{Right}{Down 6}&^ forbidmasterworkarmor: {armorprefix}{Right}{Down 8}{Right}{Down 5}&^ forbidartifactarmor: {armorprefix}{Right}{Down 8}{Right}{Down 6}&^ permitmasterworkarmor: {forbidmasterworkarmor} permitartifactarmor: {forbidartifactarmor} ################################## # others ################################## coinsprefix: s{Down 7} enablecoins: {coinsprefix}e^ disablecoins: {coinsprefix}d^ leatherprefix: s{Down 11} enableleather: {leatherprefix}e^ disableleather: {leatherprefix}d^ woodprefix: s{Down 13} enablewood: {woodprefix}e^ disablewood: {woodprefix}d^ sheetprefix: s{Down 16} enablesheet: {sheetprefix}e^ disablesheet: {sheetprefix}d^ ################################## # farm plots ################################## # Sets a farm plot to grow the LAST type of seed in the list of available seeds # for all 4 seasons. The last seed is used because it's usually Plump helmet # spawn, suitable for post-embark. If you only have 1 seed type, that'll be # grown. growlastcropall: a/&b/&c/&d/& # Like growlastcropall but grows the first one in the list instead. growfirstcropall: a&b&c&d&