/* www.sourceforge.net/projects/dfhack Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf, doomchild This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "Internal.h" #include #include #include #include #include #include using namespace std; #include "dfhack/DFTypes.h" #include "dfhack-c/DFTypes_C.h" #include "dfhack/modules/Materials.h" using namespace DFHack; /* I believe this is what they call "the bad kind of clever", but writing out registration functions for each callback just feels *so* wrong... The output of this macro is something like this... void RegisterByteBufferCallback(int(*fptr)(int8_t*, uint32_t)) { alloc_byte_buffer_callback = fptr; } */ #define BUILD(a) a ## BufferCallback #define REG_MACRO(type_name, type, callback) void BUILD(Register ## type_name) (int (*fptr)(type, uint32_t)) { callback = fptr; } /* The output of this macro is something like this... void UnregisterByteBufferCallback() { alloc_byte_buffer_callback = NULL; } */ #define UNREG_MACRO(type_name, callback) void BUILD(Unregister ## type_name) () { callback = NULL; } #ifdef __cplusplus extern "C" { #endif int (*alloc_byte_buffer_callback)(int8_t**, uint32_t) = NULL; int (*alloc_short_buffer_callback)(int16_t**, uint32_t) = NULL; int (*alloc_int_buffer_callback)(int32_t**, uint32_t) = NULL; int (*alloc_ubyte_buffer_callback)(uint8_t**, uint32_t) = NULL; int (*alloc_ushort_buffer_callback)(uint16_t**, uint32_t) = NULL; int (*alloc_uint_buffer_callback)(uint32_t**, uint32_t) = NULL; int (*alloc_char_buffer_callback)(char**, uint32_t) = NULL; int (*alloc_matgloss_buffer_callback)(t_matgloss**, uint32_t) = NULL; int (*alloc_descriptor_buffer_callback)(t_descriptor_color**, uint32_t) = NULL; int (*alloc_matgloss_other_buffer_callback)(t_matglossOther**, uint32_t) = NULL; int (*alloc_feature_buffer_callback)(t_feature**, uint32_t) = NULL; int (*alloc_hotkey_buffer_callback)(t_hotkey**, uint32_t) = NULL; int (*alloc_screen_buffer_callback)(t_screen**, uint32_t) = NULL; int (*alloc_tree_buffer_callback)(dfh_plant**, uint32_t) = NULL; int (*alloc_memrange_buffer_callback)(t_memrange**, uint32_t*, uint32_t) = NULL; int (*alloc_customWorkshop_buffer_callback)(t_customWorkshop**, uint32_t) = NULL; int (*alloc_material_buffer_callback)(t_material**, uint32_t) = NULL; int (*alloc_creaturetype_buffer_callback)(c_creaturetype**, c_creaturetype_descriptor*, uint32_t) = NULL; int (*alloc_vein_buffer_callback)(t_vein**, uint32_t) = NULL; int (*alloc_frozenliquidvein_buffer_callback)(t_frozenliquidvein**, uint32_t) = NULL; int (*alloc_spattervein_buffer_callback)(t_spattervein**, uint32_t) = NULL; int (*alloc_grassvein_buffer_callback)(t_grassvein**, uint32_t) = NULL; int (*alloc_worldconstruction_buffer_callback)(t_worldconstruction**, uint32_t) = NULL; int (*alloc_featuremap_buffer_callback)(c_featuremap_node**, uint32_t*, uint32_t) = NULL; //int (*alloc_bodypart_buffer_callback)(t_bodypart**, uint32_t) = NULL; REG_MACRO(Byte, int8_t**, alloc_byte_buffer_callback) REG_MACRO(Short, int16_t**, alloc_short_buffer_callback) REG_MACRO(Int, int32_t**, alloc_int_buffer_callback) REG_MACRO(UByte, uint8_t**, alloc_ubyte_buffer_callback) REG_MACRO(UShort, uint16_t**, alloc_ushort_buffer_callback) REG_MACRO(UInt, uint32_t**, alloc_uint_buffer_callback) REG_MACRO(Char, char**, alloc_char_buffer_callback) REG_MACRO(Matgloss, t_matgloss**, alloc_matgloss_buffer_callback) REG_MACRO(DescriptorColor, t_descriptor_color**, alloc_descriptor_buffer_callback) REG_MACRO(MatglossOther, t_matglossOther**, alloc_matgloss_other_buffer_callback) REG_MACRO(Feature, t_feature**, alloc_feature_buffer_callback) REG_MACRO(Hotkey, t_hotkey**, alloc_hotkey_buffer_callback) REG_MACRO(Screen, t_screen**, alloc_screen_buffer_callback) REG_MACRO(Tree, dfh_plant**, alloc_tree_buffer_callback) REG_MACRO(CustomWorkshop, t_customWorkshop**, alloc_customWorkshop_buffer_callback) REG_MACRO(Material, t_material**, alloc_material_buffer_callback) void RegisterMemRangeBufferCallback(int (*funcptr)(t_memrange**, uint32_t*, uint32_t)) { alloc_memrange_buffer_callback = funcptr; } UNREG_MACRO(Byte, alloc_byte_buffer_callback) UNREG_MACRO(Short, alloc_short_buffer_callback) UNREG_MACRO(Int, alloc_int_buffer_callback) UNREG_MACRO(UByte, alloc_ubyte_buffer_callback) UNREG_MACRO(UShort, alloc_ushort_buffer_callback) UNREG_MACRO(UInt, alloc_uint_buffer_callback) UNREG_MACRO(Char, alloc_char_buffer_callback) UNREG_MACRO(Matgloss, alloc_matgloss_buffer_callback) UNREG_MACRO(DescriptorColor, alloc_descriptor_buffer_callback) UNREG_MACRO(MatglossOther, alloc_matgloss_other_buffer_callback) UNREG_MACRO(Feature, alloc_feature_buffer_callback) UNREG_MACRO(Hotkey, alloc_hotkey_buffer_callback) UNREG_MACRO(Screen, alloc_screen_buffer_callback) UNREG_MACRO(Tree, alloc_tree_buffer_callback) UNREG_MACRO(MemRange, alloc_memrange_buffer_callback) UNREG_MACRO(CustomWorkshop, alloc_customWorkshop_buffer_callback) UNREG_MACRO(Material, alloc_material_buffer_callback) void RegisterCreatureTypeBufferCallback(int (*funcptr)(c_creaturetype**, c_creaturetype_descriptor*, uint32_t)) { alloc_creaturetype_buffer_callback = funcptr; } UNREG_MACRO(CreatureType, alloc_creaturetype_buffer_callback) REG_MACRO(Vein, t_vein**, alloc_vein_buffer_callback) REG_MACRO(FrozenLiquidVein, t_frozenliquidvein**, alloc_frozenliquidvein_buffer_callback) REG_MACRO(SpatterVein, t_spattervein**, alloc_spattervein_buffer_callback) REG_MACRO(GrassVein, t_grassvein**, alloc_grassvein_buffer_callback) REG_MACRO(WorldConstruction, t_worldconstruction**, alloc_worldconstruction_buffer_callback) UNREG_MACRO(Vein, alloc_vein_buffer_callback) UNREG_MACRO(FrozenLiquidVein, alloc_frozenliquidvein_buffer_callback) UNREG_MACRO(SpatterVein, alloc_spattervein_buffer_callback) UNREG_MACRO(GrassVein, alloc_grassvein_buffer_callback) UNREG_MACRO(WorldConstruction, alloc_worldconstruction_buffer_callback) void RegisterFeatureMapBufferCallback(int (*funcptr)(c_featuremap_node**, uint32_t*, uint32_t)) { alloc_featuremap_buffer_callback = funcptr; } UNREG_MACRO(FeatureMap, alloc_featuremap_buffer_callback) #ifdef __cplusplus } #endif