/* https://github.com/peterix/dfhack Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #pragma once #include "Pragma.h" #include "Export.h" #include "Hooks.h" #include #include #include #include #include "Console.h" #include "modules/Graphic.h" #include "RemoteClient.h" struct WINDOW; namespace tthread { class mutex; class condition_variable; class thread; } namespace df { struct viewscreen; } namespace DFHack { class Process; class Module; class World; class Materials; class Notes; struct VersionInfo; class VersionInfoFactory; class PluginManager; class Core; class ServerMain; namespace Windows { class df_window; } enum state_change_event { SC_WORLD_LOADED = 0, SC_WORLD_UNLOADED = 1, SC_MAP_LOADED = 2, SC_MAP_UNLOADED = 3, SC_VIEWSCREEN_CHANGED = 4, SC_CORE_INITIALIZED = 5, SC_BEGIN_UNLOAD = 6 }; // Core is a singleton. Why? Because it is closely tied to SDL calls. It tracks the global state of DF. // There should never be more than one instance // Better than tracking some weird variables all over the place. class DFHACK_EXPORT Core { #ifdef _DARWIN friend int ::DFH_SDL_NumJoysticks(void); friend void ::DFH_SDL_Quit(void); friend int ::DFH_SDL_PollEvent(SDL::Event *); friend int ::DFH_SDL_Init(uint32_t flags); #else friend int ::SDL_NumJoysticks(void); friend void ::SDL_Quit(void); friend int ::SDL_PollEvent(SDL::Event *); friend int ::SDL_Init(uint32_t flags); #endif friend int ::wgetch(WINDOW * w); friend int ::egg_init(void); friend int ::egg_shutdown(void); friend int ::egg_tick(void); friend int ::egg_prerender(void); friend int ::egg_sdl_event(SDL::Event* event); friend int ::egg_curses_event(int orig_return); public: /// Get the single Core instance or make one. static Core& getInstance() { // FIXME: add critical section for thread safety here. static Core instance; return instance; } /// check if the activity lock is owned by this thread bool isSuspended(void); /// try to acquire the activity lock void Suspend(void); /// return activity lock void Resume(void); /// Is everything OK? bool isValid(void) { return !errorstate; } /// get the world module World * getWorld(); /// get the materials module Materials * getMaterials(); /// get the notes module Notes * getNotes(); /// get the graphic module Graphic * getGraphic(); /// sets the current hotkey command bool setHotkeyCmd( std::string cmd ); /// removes the hotkey command and gives it to the caller thread std::string getHotkeyCmd( void ); /// adds a named pointer (for later or between plugins) void RegisterData(void *p,std::string key); /// returns a named pointer. void *GetData(std::string key); command_result runCommand(color_ostream &out, const std::string &command, std::vector ¶meters); command_result runCommand(color_ostream &out, const std::string &command); bool loadScriptFile(color_ostream &out, std::string fname, bool silent = false); bool ClearKeyBindings(std::string keyspec); bool AddKeyBinding(std::string keyspec, std::string cmdline); std::vector ListKeyBindings(std::string keyspec); std::string getHackPath(); bool isWorldLoaded() { return (last_world_data_ptr != NULL); } bool isMapLoaded() { return (last_local_map_ptr != NULL && last_world_data_ptr != NULL); } static df::viewscreen *getTopViewscreen() { return getInstance().top_viewscreen; } DFHack::Console &getConsole() { return con; } DFHack::Process * p; DFHack::VersionInfo * vinfo; DFHack::Windows::df_window * screen_window; static void print(const char *format, ...); static void printerr(const char *format, ...); PluginManager *getPluginManager() { return plug_mgr; } static void cheap_tokenise(std::string const& input, std::vector &output); private: DFHack::Console con; Core(); struct Private; Private *d; bool Init(); int Update (void); int TileUpdate (void); int Shutdown (void); int DFH_SDL_Event(SDL::Event* event); bool ncurses_wgetch(int in, int & out); void onUpdate(color_ostream &out); void onStateChange(color_ostream &out, state_change_event event); Core(Core const&); // Don't Implement void operator=(Core const&); // Don't implement // report error to user while failing void fatal (std::string output, bool will_deactivate); // 1 = fatal failure bool errorstate; // regulate access to DF struct Cond; // FIXME: shouldn't be kept around like this DFHack::VersionInfoFactory * vif; // Module storage struct { World * pWorld; Materials * pMaterials; Notes * pNotes; Graphic * pGraphic; } s_mods; std::vector allModules; DFHack::PluginManager * plug_mgr; // hotkey-related stuff struct KeyBinding { int modifiers; std::vector command; std::string cmdline; std::string focus; }; std::map > key_bindings; std::map hotkey_states; std::string hotkey_cmd; bool hotkey_set; tthread::mutex * HotkeyMutex; tthread::condition_variable * HotkeyCond; bool SelectHotkey(int key, int modifiers); // for state change tracking void *last_world_data_ptr; // for state change tracking void *last_local_map_ptr; df::viewscreen *top_viewscreen; // Very important! bool started; tthread::mutex * misc_data_mutex; std::map misc_data_map; friend class CoreService; friend class ServerConnection; ServerMain *server; }; class CoreSuspender { Core *core; public: CoreSuspender() : core(&Core::getInstance()) { core->Suspend(); } CoreSuspender(Core *core) : core(core) { core->Suspend(); } ~CoreSuspender() { core->Resume(); } }; }