#ifndef CL_MOD_VEGETATION #define CL_MOD_VEGETATION /* * DF vegetation - stuff that grows and gets cut down or trampled by dwarves */ #include "dfhack/DFExport.h" namespace DFHack { /* types 0: sapling?, dead sapling?, grown maple tree 1: willow sapling? 2: shrub 3: shrub near water! */ struct t_tree { uint16_t type; // +0x6C uint16_t material; // +0x6E uint16_t x; // +0x70 uint16_t y; // +0x72 uint16_t z; // +0x74 /* junk_fill<0xA> junk; uint32_t flags; // +0x80 maybe? */ uint32_t address; }; class DFContextPrivate; class DFHACK_EXPORT Vegetation { public: Vegetation(DFContextPrivate * d); ~Vegetation(); bool Start(uint32_t & numTrees); bool Read (const uint32_t index, t_tree & shrubbery); bool Finish(); private: struct Private; Private *d; }; } #endif