if WINDOWS then --windows function defintions --[=[onfunction.AddFunction(0x55499D+offsets.base(),"Move") --on creature move found with "watch mem=xcoord" onfunction.AddFunction(0x275933+offsets.base(),"Die",{creature="edi"}) --on creature death? found by watching dead flag then stepping until new function onfunction.AddFunction(0x2c1834+offsets.base(),"CreateCreature",{protocreature="eax"}) --arena onfunction.AddFunction(0x349640+offsets.base(),"AddItem",{item="esp"}) --or esp onfunction.AddFunction(0x26e840+offsets.base(),"Dig_Create",{item_type="esp"}) --esp+8 -> material esp->block type onfunction.AddFunction(0x3d4301+offsets.base(),"Make_Item",{item_type="esp"}) onfunction.AddFunction(0x5af826+offsets.base(),"Hurt",{target="esi",attacker={off=0x74,rtype=DWORD,reg="esp"}}) onfunction.AddFunction(0x3D5886+offsets.base(),"Flip",{building="esi"}) onfunction.AddFunction(0x35E340+offsets.base(),"ItemCreate")--]=] onfunction.AddFunction(4B34B6+offsets.base(),"ReactionFinish") --esp item. Ecx creature, edx? else --linux --[=[onfunction.AddFunction(0x899befe+offsets.base(),"Move") -- found out by attaching watch... onfunction.AddFunction(0x850eecd+offsets.base(),"Die",{creature="ebx"}) -- same--]=] end