from ctypes import * from flags import * from enum import * import util from util import * libdfhack = cdll.libdfhack def _register_callback(name, func): ptr = c_void_p.in_dll(libdfhack, name) ptr.value = cast(func, c_void_p).value _register_callback("alloc_byte_buffer_callback", alloc_byte_buffer) _register_callback("alloc_ubyte_buffer_callback", alloc_ubyte_buffer) _register_callback("alloc_short_buffer_callback", alloc_short_buffer) _register_callback("alloc_ushort_buffer_callback", alloc_ushort_buffer) _register_callback("alloc_int_buffer_callback", alloc_int_buffer) _register_callback("alloc_uint_buffer_callback", alloc_uint_buffer) _register_callback("alloc_char_buffer_callback", alloc_char_buffer) _arr_create_func = CFUNCTYPE(c_void_p, c_int) _dfhack_string = (c_char * 128) TileTypes40d = ((c_int * 16) * 16) BiomeIndices40d = c_ubyte * 16 Temperatures = ((c_ushort * 16) * 16) Designations40d = ((DesignationFlags * 16) * 16) Occupancies40d = ((OccupancyFlags * 16) * 16) def wall_terrain_check(terrain): return libdfhack.DFHack_isWallTerrain(terrain) > 0 def floor_terrain_check(terrain): return libdfhack.DFHack_isFloorTerrain(terrain) > 0 def ramp_terrain_check(terrain): return libdfhack.DFHack_isRampTerrain(terrain) > 0 def stair_terrain_check(terrain): return libdfhack.DFHack_isStairTerrain(terrain) > 0 def open_terrain_check(terrain): return libdfhack.DFHack_isOpenTerrain(terrain) > 0 def get_vegetation_type(terrain): return libdfhack.DFHack_getVegetationType(terrain) class Position2D(Structure): _fields_ = [("x", c_ushort), ("y", c_ushort)] class Position3D(Structure): _fields_ = [("x", c_ushort), ("y", c_ushort), ("z", c_uint)] class PlaneCoord(Union): _fields_ = [("xyz", Position3D), ("dim", Position2D), ("comparate", c_ulong)] def __cmp__(self, other): if isinstance(other, PlaneCoord): return self.comparate - other.comparate else: raise TypeError("argument must be of type %s" % type(self)) class Feature(Structure): _fields_ = [("type", FeatureType), ("main_material", c_short), ("sub_material", c_short), ("discovered", c_byte), ("origin", c_uint)] class FeatureMapNode(Structure): _fields_ = [("coordinate", PlaneCoord), ("features", POINTER(Feature)), ("feature_length", c_uint)] def _alloc_featuremap_buffer_callback(ptr, fmap_list, count): arr_list = [] arr = (FeatureMapNode * count)() for i, v in enumerate(arr): f_count = int(fmap_list[i]) f_arr = (Feature * f_count)() f_p = cast(f_arr, POINTER(Feature)) v.features = f_p arr_list.extend((f_arr, f_p)) p = cast(arr, POINTER(FeatureMapNode)) ptr[0] = p pointer_dict[addressof(arr)] = (ptr, arr, p, arr_list) return 1 _alloc_featuremap_buffer_functype = CFUNCTYPE(c_int, POINTER(POINTER(FeatureMapNode)), uint_ptr, c_uint) _alloc_featuremap_buffer_func = _alloc_featuremap_buffer_functype(_alloc_featuremap_buffer_callback) _register_callback("alloc_featuremap_buffer_callback", _alloc_featuremap_buffer_func) class Vein(Structure): _fields_ = [("vtable", c_uint), ("type", c_int), ("assignment", c_short * 16), ("flags", c_uint), ("address_of", c_uint)] _vein_ptr = POINTER(Vein) def _alloc_vein_buffer_callback(ptr, count): return util._allocate_array(ptr, Vein, count) _vein_functype = CFUNCTYPE(c_int, POINTER(_vein_ptr), c_uint) _vein_func = _vein_functype(_alloc_vein_buffer_callback) _register_callback("alloc_vein_buffer_callback", _vein_func) class FrozenLiquidVein(Structure): _fields_ = [("vtable", c_uint), ("tiles", TileTypes40d), ("address_of", c_uint)] _frozenvein_ptr = POINTER(FrozenLiquidVein) def _alloc_frozenliquidvein_buffer_callback(ptr, count): return util._allocate_array(ptr, FrozenLiquidVein, count) _frozenliquidvein_functype = CFUNCTYPE(c_int, POINTER(_frozenvein_ptr), c_uint) _frozenliquidvein_func = _frozenliquidvein_functype(_alloc_frozenliquidvein_buffer_callback) _register_callback("alloc_frozenliquidvein_buffer_callback", _frozenliquidvein_func) class SpatterVein(Structure): _fields_ = [("vtable", c_uint), ("mat1", c_ushort), ("unk1", c_ushort), ("mat2", c_uint), ("mat3", c_ushort), ("intensity", ((c_ubyte * 16) * 16)), ("address_of", c_uint)] _spattervein_ptr = POINTER(SpatterVein) def _alloc_spattervein_buffer_callback(ptr, count): return util._allocate_array(ptr, SpatterVein, count) _spattervein_functype = CFUNCTYPE(c_int, POINTER(_spattervein_ptr), c_uint) _spattervein_func = _spattervein_functype(_alloc_spattervein_buffer_callback) _register_callback("alloc_spattervein_buffer_callback", _spattervein_func) class GrassVein(Structure): _fields_ = [("vtable", c_uint), ("material", c_uint), ("intensity", ((c_ubyte * 16) * 16)), ("address_of", c_uint)] _grassvein_ptr = POINTER(GrassVein) def _alloc_grassvein_buffer_callback(ptr, count): return util._allocate_array(ptr, GrassVein, count) _grassvein_functype = CFUNCTYPE(c_int, POINTER(_grassvein_ptr), c_uint) _grassvein_func = _grassvein_functype(_alloc_grassvein_buffer_callback) _register_callback("alloc_grassvein_buffer_callback", _grassvein_func) class WorldConstruction(Structure): _fields_ = [("vtable", c_uint), ("material", c_uint), ("assignment", c_ushort * 16), ("address_of", c_uint)] _worldconstruction_ptr = POINTER(WorldConstruction) def _alloc_worldconstruction_buffer_callback(ptr, count): return util._allocate_array(ptr, WorldConstruction, count) _worldconstruction_functype = CFUNCTYPE(c_int, POINTER(_worldconstruction_ptr), c_uint) _worldconstruction_func = _worldconstruction_functype(_alloc_worldconstruction_buffer_callback) _register_callback("alloc_worldconstruction_buffer_callback", _worldconstruction_func) class MapBlock40d(Structure): _fields_ = [("tiletypes", TileTypes40d), ("designation", Designations40d), ("occupancy", Occupancies40d), ("biome_indices", BiomeIndices40d), ("origin", c_uint), ("blockflags", BlockFlags), ("global_feature", c_short), ("local_feature", c_short)] class ViewScreen(Structure): _fields_ = [("type", c_int)] class Matgloss(Structure): _fields_ = [("id", _dfhack_string), ("fore", c_byte), ("back", c_byte), ("bright", c_byte), ("name", _dfhack_string)] _matgloss_ptr = POINTER(Matgloss) def _alloc_matgloss_buffer_callback(ptr, count): return util._allocate_array(ptr, Matgloss, count) _matgloss_functype = CFUNCTYPE(c_int, POINTER(_matgloss_ptr), c_uint) _matgloss_func = _matgloss_functype(_alloc_matgloss_buffer_callback) _register_callback("alloc_matgloss_buffer_callback", _matgloss_func) class MatglossPair(Structure): _fields_ = [("type", c_short), ("index", c_int)] class DescriptorColor(Structure): _fields_ = [("id", _dfhack_string), ("r", c_float), ("v", c_float), ("b", c_float), ("name", _dfhack_string)] def _alloc_descriptor_buffer_callback(ptr, count): return util._allocate_array(ptr, DescriptorColor, count) _descriptor_functype = CFUNCTYPE(c_int, POINTER(POINTER(DescriptorColor)), c_uint) _descriptor_func = _descriptor_functype(_alloc_descriptor_buffer_callback) _register_callback("alloc_descriptor_buffer_callback", _descriptor_func) class MatglossPlant(Structure): _fields_ = [("id", _dfhack_string), ("fore", c_ubyte), ("back", c_ubyte), ("bright", c_ubyte), ("name", _dfhack_string), ("drink_name", _dfhack_string), ("food_name", _dfhack_string), ("extract_name", _dfhack_string)] class MatglossOther(Structure): _fields_ = [("rawname", c_char * 128)] def _alloc_matgloss_other_buffer_callback(ptr, count): return util._allocate_array(ptr, MatglossOther, count) _matgloss_other_functype = CFUNCTYPE(c_int, POINTER(POINTER(MatglossOther)), c_uint) _matgloss_other_func = _matgloss_other_functype(_alloc_matgloss_other_buffer_callback) _register_callback("alloc_matgloss_other_buffer_callback", _matgloss_other_func) class Building(Structure): _fields_ = [("origin", c_uint), ("vtable", c_uint), ("x1", c_uint), ("y1", c_uint), ("x2", c_uint), ("y2", c_uint), ("z", c_uint), ("material", MatglossPair), ("type", c_uint)] class CustomWorkshop(Structure): _fields_ = [("index", c_uint), ("name", c_char * 256)] def _alloc_custom_workshop_buffer_callback(ptr, count): return util._allocate_array(ptr, CustomWorkshop, count) _custom_workshop_functype = CFUNCTYPE(c_int, POINTER(POINTER(CustomWorkshop)), c_uint) _custom_workshop_func = _custom_workshop_functype(_alloc_custom_workshop_buffer_callback) _register_callback("alloc_customWorkshop_buffer_callback", _custom_workshop_func) class Construction(Structure): _fields_ = [("x", c_ushort), ("y", c_ushort), ("z", c_ushort), ("form", c_ushort), ("unk_8", c_ushort), ("mat_type", c_ushort), ("mat_idx", c_ushort), ("unk3", c_ushort), ("unk4", c_ushort), ("unk5", c_ushort), ("unk6", c_uint), ("origin", c_uint)] class Tree(Structure): _fields_ = [("type", c_ushort), ("material", c_ushort), ("x", c_ushort), ("y", c_ushort), ("z", c_ushort), ("address", c_uint)] def __str__(self): water = "" tree_type = "tree" if self.type == 1 or self.type == 3: water = "near-water" if self.type == 2 or self.type == 3: tree_type = "shrub" s = "%d:%d = %s %s\nAddress: 0x%x\n" % (self.type, self.material, water, tree_type, self.address) return s def _alloc_tree_buffer_callback(ptr, count): return util._allocate_array(ptr, Tree, count) _alloc_tree_buffer_functype = CFUNCTYPE(c_int, POINTER(POINTER(Tree)), c_uint) _alloc_tree_buffer_func = _alloc_tree_buffer_functype(_alloc_tree_buffer_callback) _register_callback("alloc_tree_buffer_callback", _alloc_tree_buffer_func) class Material(Structure): _fields_ = [("itemType", c_short), ("subType", c_short), ("subIndex", c_short), ("index", c_int), ("flags", c_uint)] def _alloc_material_buffer_callback(ptr, count): return util._allocate_array(ptr, Material, count) _material_functype = CFUNCTYPE(c_int, POINTER(POINTER(Material)), c_uint) _material_func = _material_functype(_alloc_material_buffer_callback) _register_callback("alloc_material_buffer_callback", _material_func) class Skill(Structure): _fields_ = [("id", c_uint), ("experience", c_uint), ("rating", c_uint)] class Job(Structure): _fields_ = [("active", c_byte), ("jobId", c_uint), ("jobType", c_ubyte), ("occupationPtr", c_uint)] class Like(Structure): _fields_ = [("type", c_short), ("itemClass", c_short), ("itemIndex", c_short), ("material", MatglossPair), ("active", c_byte)] class Attribute(Structure): _fields_ = [("level", c_uint), ("field_4", c_uint), ("field_8", c_uint), ("field_C", c_uint), ("leveldiff", c_uint), ("field_14", c_uint), ("field_18", c_uint)] class Name(Structure): _fields_ = [("first_name", _dfhack_string), ("nickname", _dfhack_string), ("words", (c_int * 7)), ("parts_of_speech", (c_ushort * 7)), ("language", c_uint), ("has_name", c_byte)] class Note(Structure): _fields_ = [("symbol", c_char), ("foreground", c_ushort), ("background", c_ushort), ("name", _dfhack_string), ("x", c_ushort), ("y", c_ushort), ("z", c_ushort)] class Settlement(Structure): _fields_ = [("origin", c_uint), ("name", Name), ("world_x", c_short), ("world_y", c_short), ("local_x1", c_short), ("local_x2", c_short), ("local_y1", c_short), ("local_y2", c_short)] _NUM_CREATURE_TRAITS = 30 _NUM_CREATURE_LABORS = 102 class Soul(Structure): _fields_ = [("numSkills", c_ubyte), ("skills", (Skill * 256)), ("traits", (c_ushort * _NUM_CREATURE_TRAITS)), ("analytical_ability", Attribute), ("focus", Attribute), ("willpower", Attribute), ("creativity", Attribute), ("intuition", Attribute), ("patience", Attribute), ("memory", Attribute), ("linguistic_ability", Attribute), ("spatial_sense", Attribute), ("musicality", Attribute), ("kinesthetic_sense", Attribute), ("empathy", Attribute), ("social_awareness", Attribute)] _MAX_COLORS = 15 class Creature(Structure): _fields_ = [("origin", c_uint), ("x", c_ushort), ("y", c_ushort), ("z", c_ushort), ("race", c_uint), ("civ", c_int), ("flags1", CreatureFlags1), ("flags2", CreatureFlags2), ("name", Name), ("mood", c_short), ("mood_skill", c_short), ("artifact_name", Name), ("profession", c_ubyte), ("custom_profession", _dfhack_string), ("labors", (c_ubyte * _NUM_CREATURE_LABORS)), ("current_job", Job), ("happiness", c_uint), ("id", c_uint), ("strength", Attribute), ("agility", Attribute), ("toughness", Attribute), ("endurance", Attribute), ("recuperation", Attribute), ("disease_resistance", Attribute), ("squad_leader_id", c_int), ("sex", c_ubyte), ("caste", c_ushort), ("pregnancy_timer", c_uint), ("has_default_soul", c_byte), ("defaultSoul", Soul), ("nbcolors", c_uint), ("color", (c_uint * _MAX_COLORS)), ("birth_year", c_int), ("birth_time", c_uint)] class CreatureExtract(Structure): _fields_ = [("rawname", _dfhack_string)] class BodyPart(Structure): _fields_ = [("id", _dfhack_string), ("category", _dfhack_string), ("single", _dfhack_string), ("plural", _dfhack_string)] class ColorModifier(Structure): _fields_ = [("part", _dfhack_string), ("colorlist", POINTER(c_uint)), ("colorlistLength", c_uint), ("startdate", c_uint), ("enddate", c_uint)] def __init__(self): self.colorlistLength = 0 _colormodifier_ptr = POINTER(ColorModifier) class CreatureCaste(Structure): _fields_ = [("rawname", _dfhack_string), ("singular", _dfhack_string), ("plural", _dfhack_string), ("adjective", _dfhack_string), ("color_modifier", _colormodifier_ptr), ("color_modifier_length", c_uint), ("bodypart", POINTER(BodyPart)), ("bodypart_length", c_uint), ("strength", Attribute), ("agility", Attribute), ("toughness", Attribute), ("endurance", Attribute), ("recuperation", Attribute), ("disease_resistance", Attribute), ("analytical_ability", Attribute), ("focus", Attribute), ("willpower", Attribute), ("creativity", Attribute), ("intuition", Attribute), ("patience", Attribute), ("memory", Attribute), ("linguistic_ability", Attribute), ("spatial_sense", Attribute), ("musicality", Attribute), ("kinesthetic_sense", Attribute)] _creaturecaste_ptr = POINTER(CreatureCaste) class TileColor(Structure): _fields_ = [("fore", c_ushort), ("back", c_ushort), ("bright", c_ushort)] class ColorDescriptor(Structure): _fields_ = [("colorlistLength", c_uint)] class CasteDescriptor(Structure): _fields_ = [("color_descriptors", POINTER(ColorDescriptor)), ("colorModifierLength", c_uint), ("bodypartLength", c_uint)] class CreatureTypeDescriptor(Structure): _fields_ = [("caste_descriptors", POINTER(CasteDescriptor)), ("castesCount", c_uint), ("extractCount", c_uint)] class CreatureType(Structure): _fields_ = [("rawname", _dfhack_string), ("castes", _creaturecaste_ptr), ("castes_count", c_uint), ("extract", POINTER(CreatureExtract)), ("extract_count", c_uint), ("tile_character", c_ubyte), ("tilecolor", TileColor)] _creaturetype_ptr = POINTER(CreatureType) def _alloc_creaturetype_buffer(ptr, descriptors, count): arr_list = [] c_arr = (CreatureType * count)() for i, v in enumerate(c_arr): v.castesCount = descriptors[i].castesCount v_caste_arr = (CreatureCaste * v.castesCount)() for j, v_c in enumerate(v_caste_arr): caste_descriptor = descriptors[i].caste_descriptors[j] v_c.colorModifierLength = caste_descriptor.colorModifierLength c_color_arr = (ColorModifier * v_c.colorModifierLength)() for k, c_c in enumerate(c_color_arr): color_descriptor = caste_descriptor.color_descriptors[k] c_c.colorlistLength = color_descriptor.colorlistLength c_color_list_arr = (c_uint * c_c.colorlistLength)() p = cast(c_color_list_arr, POINTER(c_uint)) c_c.colorlist = p arr_list.extend((c_color_list_arr, p)) c_p = cast(c_color_arr, POINTER(ColorModifier)) v_c.colorModifier = c_p v_c.bodypartLength = caste_descriptor.bodypartLength c_bodypart_arr = (BodyPart * v_c.bodypartLength)() b_p = cast(c_bodypart_arr, POINTER(BodyPart)) v_c.bodypart = b_p arr_list.extend((c_color_arr, c_p, c_bodypart_arr, b_p)) v.extractCount = descriptors[i].extractCount v_extract_arr = (CreatureExtract * v.extractCount)() caste_p = cast(v_caste_arr, POINTER(CreatureCaste)) v.castes = caste_p extract_p = cast(v_extract_arr, POINTER(CreatureExtract)) v.extract = extract_p arr_list.extend((v_caste_arr, caste_p, v_extract_arr, extract_p)) p = cast(c_arr, _creaturetype_ptr) ptr[0] = p pointer_dict[addressof(c_arr)] = (ptr, c_arr, p, arr_list) return 1 _alloc_creaturetype_buffer_functype = CFUNCTYPE(c_int, POINTER(_creaturetype_ptr), POINTER(CreatureTypeDescriptor), c_uint) _alloc_creaturetype_buffer_func = _alloc_creaturetype_buffer_functype(_alloc_creaturetype_buffer) _register_callback("alloc_creaturetype_buffer_callback", _alloc_creaturetype_buffer_func) class GameModes(Structure): _fields_ = [("control_mode", c_ubyte), ("game_mode", c_ubyte)] class Hotkey(Structure): _fields_ = [("name", (c_char * 10)), ("mode", c_short), ("x", c_int), ("y", c_int), ("z", c_int)] def _alloc_hotkey_buffer_callback(ptr, count): print "hotkey alloc: %d" % count return util._allocate_array(ptr, Hotkey, count) _hotkey_functype = CFUNCTYPE(c_int, POINTER(POINTER(Hotkey)), c_uint) _hotkey_func = _hotkey_functype(_alloc_hotkey_buffer_callback) _register_callback("alloc_hotkey_buffer_callback", _hotkey_func)