// Auto Material Select #include #include #include #include "Core.h" #include #include #include #include // DF data structure definition headers #include "DataDefs.h" #include "MiscUtils.h" #include "df/build_req_choice_genst.h" #include "df/build_req_choice_specst.h" #include "df/construction_type.h" #include "df/item.h" #include "df/ui.h" #include "df/ui_build_selector.h" #include "df/viewscreen_dwarfmodest.h" #include "df/items_other_id.h" #include "df/job.h" #include "df/world.h" #include "df/building_constructionst.h" #include "modules/Gui.h" #include "modules/Screen.h" #include "modules/Items.h" #include "modules/Constructions.h" #include "modules/Buildings.h" #include "modules/Maps.h" #include "TileTypes.h" #include "df/job_item.h" using std::map; using std::string; using std::vector; using namespace DFHack; using namespace df::enums; using df::global::gps; using df::global::ui; using df::global::ui_build_selector; DFHACK_PLUGIN("automaterial"); struct MaterialDescriptor { df::item_type item_type; int16_t item_subtype; int16_t type; int32_t index; bool valid; bool matches(const MaterialDescriptor &a) const { return a.valid && valid && a.type == type && a.index == index && a.item_type == item_type && a.item_subtype == item_subtype; } }; static command_result automaterial_cmd(color_ostream &out, vector & parameters) { return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } void OutputString(int8_t color, int &x, int &y, const std::string &text, bool newline = false, int left_margin = 0) { Screen::paintString(Screen::Pen(' ', color, 0), x, y, text); if (newline) { ++y; x = left_margin; } else x += text.length(); } void OutputHotkeyString(int &x, int &y, const char *text, const char *hotkey, bool newline = false, int left_margin = 0, int8_t color = COLOR_WHITE) { OutputString(10, x, y, hotkey); string display(": "); display.append(text); OutputString(color, x, y, display, newline, left_margin); } void OutputToggleString(int &x, int &y, const char *text, const char *hotkey, bool state, bool newline = true, int left_margin = 0, int8_t color = COLOR_WHITE) { OutputHotkeyString(x, y, text, hotkey); OutputString(COLOR_WHITE, x, y, ": "); if (state) OutputString(COLOR_GREEN, x, y, "Enabled", newline, left_margin); else OutputString(COLOR_GREY, x, y, "Disabled", newline, left_margin); } static string int_to_string(int i) { return static_cast( &(ostringstream() << i))->str(); } //START UI Functions struct coord32_t { int32_t x, y, z; }; static enum t_box_select_mode {SELECT_FIRST, SELECT_SECOND, SELECT_MATERIALS, AUTOSELECT_MATERIALS} box_select_mode = SELECT_FIRST; static coord32_t box_first, box_second; static bool box_select_enabled = false; static bool show_box_selection = true; static bool hollow_selection = false; static deque box_select_materials; #define SELECTION_IGNORE_TICKS 10 static int ignore_selection = SELECTION_IGNORE_TICKS; static map last_used_material; static map last_moved_material; static map< int16_t, vector > preferred_materials; static map< int16_t, df::interface_key > hotkeys; static bool last_used_moved = false; static bool auto_choose_materials = true; static bool auto_choose_attempted = true; static bool revert_to_last_used_type = false; static bool allow_future_placement = false; static inline bool in_material_choice_stage() { return Gui::build_selector_hotkey(Core::getTopViewscreen()) && ui_build_selector->building_type == df::building_type::Construction && ui->main.mode == ui_sidebar_mode::Build && ui_build_selector->stage == 2; } static inline bool in_placement_stage() { return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) && ui->main.mode == ui_sidebar_mode::Build && ui_build_selector && ui_build_selector->building_type == df::building_type::Construction && ui_build_selector->stage == 1; } static inline bool in_type_choice_stage() { return Gui::dwarfmode_hotkey(Core::getTopViewscreen()) && ui->main.mode == ui_sidebar_mode::Build && ui_build_selector && ui_build_selector->building_type < 0; } static inline vector &get_curr_constr_prefs() { if (preferred_materials.find(ui_build_selector->building_subtype) == preferred_materials.end()) preferred_materials[ui_build_selector->building_subtype] = vector(); return preferred_materials[ui_build_selector->building_subtype]; } static inline MaterialDescriptor &get_last_used_material() { if (last_used_material.find(ui_build_selector->building_subtype) == last_used_material.end()) last_used_material[ui_build_selector->building_subtype] = MaterialDescriptor(); return last_used_material[ui_build_selector->building_subtype]; } static void set_last_used_material(const MaterialDescriptor &matetial) { last_used_material[ui_build_selector->building_subtype] = matetial; } static MaterialDescriptor &get_last_moved_material() { if (last_moved_material.find(ui_build_selector->building_subtype) == last_moved_material.end()) last_moved_material[ui_build_selector->building_subtype] = MaterialDescriptor(); return last_moved_material[ui_build_selector->building_subtype]; } static void set_last_moved_material(const MaterialDescriptor &matetial) { last_moved_material[ui_build_selector->building_subtype] = matetial; } static MaterialDescriptor get_material_in_list(size_t i) { MaterialDescriptor result; result.valid = false; if (VIRTUAL_CAST_VAR(gen, df::build_req_choice_genst, ui_build_selector->choices[i])) { result.item_type = gen->item_type; result.item_subtype = gen->item_subtype; result.type = gen->mat_type; result.index = gen->mat_index; result.valid = true; } else if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i])) { result.item_type = spec->candidate->getType(); result.item_subtype = spec->candidate->getSubtype(); result.type = spec->candidate->getActualMaterial(); result.index = spec->candidate->getActualMaterialIndex(); result.valid = true; } return result; } static bool is_material_in_autoselect(size_t &i, MaterialDescriptor &material) { for (i = 0; i < get_curr_constr_prefs().size(); i++) { if (get_curr_constr_prefs()[i].matches(material)) return true; } return false; } static bool is_material_in_list(size_t &i, MaterialDescriptor &material) { const size_t size = ui_build_selector->choices.size(); //Just because material list could be very big for (i = 0; i < size; i++) { if (get_material_in_list(i).matches(material)) return true; } return false; } static bool move_material_to_top(MaterialDescriptor &material) { size_t i; if (is_material_in_list(i, material)) { auto sel_item = ui_build_selector->choices[i]; ui_build_selector->choices.erase(ui_build_selector->choices.begin() + i); ui_build_selector->choices.insert(ui_build_selector->choices.begin(), sel_item); ui_build_selector->sel_index = 0; set_last_moved_material(material); return true; } set_last_moved_material(MaterialDescriptor()); return false; } static bool check_autoselect(MaterialDescriptor &material, bool toggle) { size_t idx; if (is_material_in_autoselect(idx, material)) { if (toggle) vector_erase_at(get_curr_constr_prefs(), idx); return true; } else { if (toggle) get_curr_constr_prefs().push_back(material); return false; } } static void cancel_box_selection() { if (box_select_mode == SELECT_FIRST) return; box_select_mode = SELECT_FIRST; box_select_materials.clear(); if (!show_box_selection) Gui::setDesignationCoords(-1, -1, -1); } //END UI Functions //START Building and Verification struct building_site { df::coord pos; bool in_open_air; building_site(df::coord pos, bool in_open_air) { this->pos = pos; this->in_open_air = in_open_air; } building_site() {} }; static deque valid_building_sites; static deque open_air_sites; static building_site anchor; static bool is_orthogonal_to_pending_construction(building_site &site) { for (deque::iterator it = valid_building_sites.begin(); it != valid_building_sites.end(); it++) { if ((it->pos.x == site.pos.x && abs(it->pos.y - site.pos.y) == 1) || (it->pos.y == site.pos.y && abs(it->pos.x - site.pos.x) == 1)) { site.in_open_air = true; return true; } } return false; } static df::building_constructionst *get_construction_on_tile(const df::coord &pos) { auto current = Buildings::findAtTile(pos); if (current) return strict_virtual_cast(current); return NULL; } static df::tiletype *read_tile_shapes(const df::coord &pos, df::tiletype_shape &shape, df::tiletype_shape_basic &shape_basic) { if (!Maps::isValidTilePos(pos)) return NULL; auto ttype = Maps::getTileType(pos); if (!ttype) return NULL; shape = tileShape(*ttype); shape_basic = tileShapeBasic(shape); return ttype; } static bool is_valid_building_site(building_site &site, bool orthogonal_check, bool check_placed_constructions, bool in_future_placement_mode) { df::tiletype_shape shape; df::tiletype_shape_basic shape_basic; auto ttype = read_tile_shapes(site.pos, shape, shape_basic); if (!ttype) return false; if (shape_basic == tiletype_shape_basic::Open) { if (orthogonal_check) { // Check if this is a valid tile to have a construction placed orthogonally to it if (!in_future_placement_mode) return false; df::building_constructionst *cons = get_construction_on_tile(site.pos); if (cons && cons == construction_type::Floor) { site.in_open_air = true; return true; } return false; } // Stairs can be placed in open space, if they can connect to other stairs df::tiletype_shape shape_s; df::tiletype_shape_basic shape_basic_s; if (ui_build_selector->building_subtype == construction_type::DownStair || ui_build_selector->building_subtype == construction_type::UpDownStair) { df::coord below(site.pos.x, site.pos.y, site.pos.z - 1); auto ttype_s = read_tile_shapes(below, shape_s, shape_basic_s); if (ttype_s) { if (shape_s == tiletype_shape::STAIR_UP || shape_s == tiletype_shape::STAIR_UPDOWN) return true; } } if (ui_build_selector->building_subtype == construction_type::UpStair || ui_build_selector->building_subtype == construction_type::UpDownStair) { df::coord above(site.pos.x, site.pos.y, site.pos.z + 1); auto ttype_s = read_tile_shapes(above, shape_s, shape_basic_s); if (ttype_s) { if (shape_s == tiletype_shape::STAIR_DOWN || shape_s == tiletype_shape::STAIR_UPDOWN) return true; } } // Check if there is a valid tile orthogonally adjacent bool valid_orthogonal_tile_found = false; df::coord orthagonal_pos; orthagonal_pos.z = site.pos.z; for (orthagonal_pos.x = site.pos.x-1; orthagonal_pos.x <= site.pos.x+1 && !valid_orthogonal_tile_found; orthagonal_pos.x++) { for (orthagonal_pos.y = site.pos.y-1; orthagonal_pos.y <= site.pos.y+1; orthagonal_pos.y++) { if ((site.pos.x == orthagonal_pos.x) == (site.pos.y == orthagonal_pos.y)) continue; building_site orthogonal_site(orthagonal_pos, false); if (is_valid_building_site(orthogonal_site, true, check_placed_constructions, in_future_placement_mode)) { valid_orthogonal_tile_found = true; if (orthogonal_site.in_open_air) site.in_open_air = true; break; } } } if (!(valid_orthogonal_tile_found || (check_placed_constructions && is_orthogonal_to_pending_construction(site)))) { site.in_open_air = true; return false; } } else if (orthogonal_check) { if (shape != tiletype_shape::RAMP && shape_basic != tiletype_shape_basic::Floor) return false; } else { auto material = tileMaterial(*ttype); if (shape == tiletype_shape::RAMP) { if (material == tiletype_material::CONSTRUCTION) return false; } else { if (shape_basic != tiletype_shape_basic::Floor) return false; if (material == tiletype_material::CONSTRUCTION) { // Can build on top of a wall, but not on a constructed floor df::coord pos_below = site.pos; pos_below.z--; if (!Maps::isValidTilePos(pos_below)) return false; auto ttype = Maps::getTileType(pos_below); if (!ttype) return false; auto shape = tileShape(*ttype); auto shapeBasic = tileShapeBasic(shape); if (tileShapeBasic(shape) != tiletype_shape_basic::Wall) return false; } if (shape == tiletype_shape::TREE) return false; if (material == tiletype_material::FIRE || material == tiletype_material::POOL || material == tiletype_material::BROOK || material == tiletype_material::RIVER || material == tiletype_material::MAGMA || material == tiletype_material::DRIFTWOOD || material == tiletype_material::CAMPFIRE ) return false; } } if (orthogonal_check) return true; auto designation = Maps::getTileDesignation(site.pos); if (designation->bits.flow_size > 2) return false; auto current = Buildings::findAtTile(site.pos); if (current) return false; df::coord2d size(1,1); return Buildings::checkFreeTiles(site.pos, size, NULL, false, false); } static bool find_anchor_in_spiral(const df::coord &start) { bool found = false; for (anchor.pos.z = start.z; anchor.pos.z > start.z - 4; anchor.pos.z--) { int x, y, dx, dy; x = y = dx = 0; dy = -1; const int side = 11; const int maxI = side*side; for (int i = 0; i < maxI; i++) { if (-side/2 < x && x <= side/2 && -side/2 < y && y <= side/2) { anchor.pos.x = start.x + x; anchor.pos.y = start.y + y; if (is_valid_building_site(anchor, false, false, false)) { found = true; break; } } if ((x == y) || ((x < 0) && (x == -y)) || ((x > 0) && (x == 1-y))) { int tmp = dx; dx = -dy; dy = tmp; } x += dx; y += dy; } if (found) break; } return found; } static bool find_valid_building_sites(bool in_future_placement_mode) { valid_building_sites.clear(); open_air_sites.clear(); int xD = (box_second.x > box_first.x) ? 1 : -1; int yD = (box_second.y > box_first.y) ? 1 : -1; for (int32_t xB = box_first.x; (xD > 0) ? (xB <= box_second.x) : (xB >= box_second.x); xB += xD) { for (int32_t yB = box_first.y; (yD > 0) ? (yB <= box_second.y) : (yB >= box_second.y); yB += yD) { if (hollow_selection && !(xB == box_first.x || xB == box_second.x || yB == box_first.y || yB == box_second.y)) continue; building_site site(df::coord(xB, yB, box_second.z), false); if (is_valid_building_site(site, false, true, in_future_placement_mode)) valid_building_sites.push_back(site); else if (site.in_open_air) { if (in_future_placement_mode) valid_building_sites.push_back(site); else open_air_sites.push_back(site); } } } size_t last_open_air_count = 0; while (valid_building_sites.size() > 0 && open_air_sites.size() != last_open_air_count) { last_open_air_count = open_air_sites.size(); deque current_open_air_list = open_air_sites; open_air_sites.clear(); for (deque::iterator it = current_open_air_list.begin(); it != current_open_air_list.end(); it++) { if (is_orthogonal_to_pending_construction(*it)) valid_building_sites.push_back(*it); else open_air_sites.push_back(*it); } } return valid_building_sites.size() > 0; } static bool designate_new_construction(df::coord &pos, df::construction_type &type, df::item *item) { auto newinst = Buildings::allocInstance(pos, building_type::Construction, type); if (!newinst) return false; vector items; items.push_back(item); Maps::ensureTileBlock(pos); if (!Buildings::constructWithItems(newinst, items)) { delete newinst; return false; } return true; } //END Building and Verification //START Viewscreen Hook struct jobutils_hook : public df::viewscreen_dwarfmodest { //START UI Methods typedef df::viewscreen_dwarfmodest interpose_base; void send_key(const df::interface_key &key) { set< df::interface_key > keys; keys.insert(key); this->feed(&keys); } bool select_material_at_index(size_t i) { ui_build_selector->sel_index = i; std::set< df::interface_key > keys; keys.insert(df::interface_key::SELECT_ALL); this->feed(&keys); return !in_material_choice_stage(); } bool choose_materials() { if (!auto_choose_materials || get_curr_constr_prefs().size() == 0) return false; size_t size = ui_build_selector->choices.size(); for (size_t i = 0; i < size; i++) { MaterialDescriptor material = get_material_in_list(i); size_t j; if (is_material_in_autoselect(j, material)) { return select_material_at_index(i); } } return false; } void draw_box_selection() { if (!box_select_enabled) return; df::coord vport = Gui::getViewportPos(); //Even if selection drawing is disabled, paint a green cursor as we can place box selection anywhere if (box_select_mode == SELECT_FIRST || (!show_box_selection && box_select_mode == SELECT_SECOND)) { int32_t x, y, z; if (!Gui::getCursorCoords(x, y, z)) return; x = x - vport.x + 1; y = y - vport.y + 1; OutputString(COLOR_GREEN, x, y, "X"); } else if (show_box_selection && box_select_mode == SELECT_SECOND) { if (!Gui::getCursorCoords(box_second.x, box_second.y, box_second.z)) return; int32_t xD = (box_second.x > box_first.x) ? 1 : -1; int32_t yD = (box_second.y > box_first.y) ? 1 : -1; for (int32_t xB = box_first.x; (xD > 0) ? (xB <= box_second.x) : (xB >= box_second.x); xB += xD) { for (int32_t yB = box_first.y; (yD > 0) ? (yB <= box_second.y) : (yB >= box_second.y); yB += yD) { if (hollow_selection && !(xB == box_first.x || xB == box_second.x || yB == box_first.y || yB == box_second.y)) continue; int8_t color = (xB == box_second.x && yB == box_second.y) ? COLOR_GREEN : COLOR_BROWN; int32_t x = xB - vport.x + 1; int32_t y = yB - vport.y + 1; OutputString(color, x, y, "X"); } } } else if (show_box_selection && box_select_mode == SELECT_MATERIALS) { for (deque::iterator it = valid_building_sites.begin(); it != valid_building_sites.end(); it++) { int32_t x = it->pos.x - vport.x + 1; int32_t y = it->pos.y - vport.y + 1; OutputString(COLOR_GREEN, x, y, "X"); } } } void reset_existing_selection() { for (int i = 0; i < 10; i++) { send_key(df::interface_key::BUILDING_DIM_Y_DOWN); send_key(df::interface_key::BUILDING_DIM_X_DOWN); } } void handle_input(set *input) { if (ui_build_selector->building_subtype >= 7) return; if (in_material_choice_stage()) { if (input->count(interface_key::LEAVESCREEN)) { box_select_mode = SELECT_FIRST; } MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index); if (material.valid) { if (input->count(interface_key::SELECT) || input->count(interface_key::SEC_SELECT)) { if (get_last_moved_material().matches(material)) last_used_moved = false; //Keep selected material on top set_last_used_material(material); if (box_select_enabled) { auto curr_index = ui_build_selector->sel_index; vector gen_material; gen_material.push_back(get_material_in_list(curr_index)); box_select_materials.clear(); // Populate material list with selected material populate_box_materials(gen_material, ((input->count(interface_key::SEC_SELECT) && ui_build_selector->is_grouped) ? -1 : 1)); input->clear(); // Let the apply_box_selection routine allocate the construction input->insert(interface_key::LEAVESCREEN); } } else if (input->count(interface_key::CUSTOM_A)) { check_autoselect(material, true); input->clear(); } } } else if (in_placement_stage()) { if (input->count(interface_key::CUSTOM_A)) { auto_choose_materials = !auto_choose_materials; } else if (input->count(interface_key::CUSTOM_T)) { revert_to_last_used_type = !revert_to_last_used_type; } else if (input->count(interface_key::CUSTOM_B)) { reset_existing_selection(); box_select_enabled = !box_select_enabled; if (!box_select_enabled) cancel_box_selection(); return; } else if (input->count(interface_key::CUSTOM_O)) { allow_future_placement = !allow_future_placement; } else if (input->count(interface_key::LEAVESCREEN)) { switch (box_select_mode) { case SELECT_FIRST: case SELECT_SECOND: cancel_box_selection(); default: break; } } else if (box_select_enabled) { if (input->count(interface_key::SELECT)) { switch (box_select_mode) { case SELECT_FIRST: if (!Gui::getCursorCoords(box_first.x, box_first.y, box_first.z)) { cancel_box_selection(); return; } box_select_mode = SELECT_SECOND; if (!show_box_selection) Gui::setDesignationCoords(box_first.x, box_first.y, box_first.z); input->clear(); return; case SELECT_SECOND: if (!Gui::getCursorCoords(box_second.x, box_second.y, box_second.z)) { cancel_box_selection(); return; } cancel_box_selection(); input->clear(); apply_box_selection(true); return; default: break; } } else if (input->count(interface_key::CUSTOM_X)) { show_box_selection = !show_box_selection; if (box_select_mode == SELECT_SECOND) { if (show_box_selection) { Gui::setDesignationCoords(-1, -1, -1); } else { Gui::setDesignationCoords(box_first.x, box_first.y, box_first.z); } } } else if (input->count(interface_key::CUSTOM_H)) { hollow_selection = !hollow_selection; } else if (input->count(interface_key::BUILDING_DIM_Y_UP) || input->count(interface_key::BUILDING_DIM_Y_DOWN) || input->count(interface_key::BUILDING_DIM_X_UP) || input->count(interface_key::BUILDING_DIM_X_DOWN)) { input->clear(); return; } } } } //END UI Methods //START Building Application bool populate_box_materials(vector &gen_materials, int32_t count = -1) { bool result = false; if (gen_materials.size() == 0) return result; if (ui_build_selector->is_grouped) send_key(interface_key::BUILDING_EXPAND_CONTRACT); size_t size = ui_build_selector->choices.size(); vector::iterator gen_material; for (size_t i = 0; i < size; i++) { if (VIRTUAL_CAST_VAR(spec, df::build_req_choice_specst, ui_build_selector->choices[i])) { for (gen_material = gen_materials.begin(); gen_material != gen_materials.end(); gen_material++) { if (gen_material->item_type == spec->candidate->getType() && gen_material->item_subtype == spec->candidate->getSubtype() && gen_material->type == spec->candidate->getActualMaterial() && gen_material->index == spec->candidate->getActualMaterialIndex()) { box_select_materials.push_back(spec->candidate); if (count > -1) return true; // Right now we only support 1 or all materials result = true; break; } } } } send_key(interface_key::BUILDING_EXPAND_CONTRACT); return result; } void move_cursor(df::coord &pos) { Gui::setCursorCoords(pos.x, pos.y, pos.z); send_key(interface_key::CURSOR_DOWN_Z); send_key(interface_key::CURSOR_UP_Z); } void move_cursor(coord32_t &pos) { df::coord c((int16_t) pos.x, (int16_t) pos.y, (int16_t) pos.z); move_cursor(c); } void apply_box_selection(bool new_start) { static bool saved_revert_setting = false; static bool auto_select_applied = false; box_select_mode = SELECT_MATERIALS; if (new_start) { bool ok_to_continue = false; bool in_future_placement_mode = false; if (!find_valid_building_sites(false)) { if (allow_future_placement) { in_future_placement_mode = find_valid_building_sites(true); } } else { ok_to_continue = true; } if (in_future_placement_mode) { ok_to_continue = find_anchor_in_spiral(valid_building_sites[0].pos); } else if (ok_to_continue) { // First valid site is guaranteed to be anchored, either on a tile or against a valid orthogonal tile // Use it as an anchor point to generate materials list anchor = valid_building_sites.front(); valid_building_sites.pop_front(); valid_building_sites.push_back(anchor); } if (!ok_to_continue) { cancel_box_selection(); hollow_selection = false; return; } saved_revert_setting = revert_to_last_used_type; revert_to_last_used_type = true; auto_select_applied = false; box_select_materials.clear(); } while (valid_building_sites.size() > 0) { building_site site = valid_building_sites.front(); valid_building_sites.pop_front(); if (box_select_materials.size() > 0) { df::construction_type type = (df::construction_type) ui_build_selector->building_subtype; df::item *item = NULL; while (box_select_materials.size() > 0) { item = box_select_materials.front(); if (!item->flags.bits.in_job) break; box_select_materials.pop_front(); item = NULL; } if (item != NULL) { if (designate_new_construction(site.pos, type, item)) { box_select_materials.pop_front(); box_select_mode = AUTOSELECT_MATERIALS; send_key(interface_key::LEAVESCREEN); //Must do this to register items in use send_key(hotkeys[type]); box_select_mode = SELECT_MATERIALS; } continue; } } // Generate material list using regular construction placement routine if (site.in_open_air) { // Cannot invoke material selection on an unconnected tile, use anchor instead move_cursor(anchor.pos); send_key(df::interface_key::SELECT); } move_cursor(site.pos); if (!site.in_open_air) send_key(df::interface_key::SELECT); if (in_material_choice_stage()) { valid_building_sites.push_front(site); //Redo current tile with whatever gets selected if (!auto_select_applied) { // See if any auto select materials are available auto_select_applied = true; if (auto_choose_materials && populate_box_materials(preferred_materials[ui_build_selector->building_subtype])) { continue; } } last_used_moved = false; return; // No auto select materials left, ask user } } // Allocation done, reset move_cursor(box_second); revert_to_last_used_type = saved_revert_setting; if (!revert_to_last_used_type) { send_key(df::interface_key::LEAVESCREEN); } cancel_box_selection(); hollow_selection = false; ignore_selection = 0; } //END Building Application DEFINE_VMETHOD_INTERPOSE(void, feed, (set *input)) { if (ignore_selection < SELECTION_IGNORE_TICKS) { //FIXME: Sometimes there's an extra ENTER key left over after box selection ignore_selection = SELECTION_IGNORE_TICKS; return; } if (box_select_mode != AUTOSELECT_MATERIALS) handle_input(input); int16_t last_used_constr_subtype = (in_material_choice_stage()) ? ui_build_selector->building_subtype : -1; INTERPOSE_NEXT(feed)(input); if (revert_to_last_used_type && last_used_constr_subtype >= 0 && in_type_choice_stage() && hotkeys.find(last_used_constr_subtype) != hotkeys.end()) { input->clear(); input->insert(hotkeys[last_used_constr_subtype]); INTERPOSE_NEXT(feed)(input); if (box_select_mode == SELECT_MATERIALS) { apply_box_selection(false); } } } DEFINE_VMETHOD_INTERPOSE(void, render, ()) { if (ignore_selection < SELECTION_IGNORE_TICKS) { ++ignore_selection; } if (in_material_choice_stage()) { if (!last_used_moved && ui_build_selector->is_grouped) { last_used_moved = true; if (!box_select_enabled && choose_materials()) { return; } else { move_material_to_top(get_last_used_material()); } } else if (!ui_build_selector->is_grouped) { last_used_moved = false; } } else { last_used_moved = false; } INTERPOSE_NEXT(render)(); draw_box_selection(); if (in_type_choice_stage()) { cancel_box_selection(); return; } auto dims = Gui::getDwarfmodeViewDims(); int left_margin = dims.menu_x1 + 1; int x = left_margin; int y = 25; if (in_material_choice_stage()) { MaterialDescriptor material = get_material_in_list(ui_build_selector->sel_index); if (material.valid) { OutputToggleString(x, y, "Autoselect", "a", check_autoselect(material, false), true, left_margin); if (box_select_mode == SELECT_MATERIALS) { ++y; OutputString(COLOR_BROWN, x, y, "Construction:", true, left_margin); OutputString(COLOR_WHITE, x, y, int_to_string(valid_building_sites.size() + 1) + " tiles to fill", true, left_margin); } } } else if (in_placement_stage() && ui_build_selector->building_subtype < 7) { OutputString(COLOR_BROWN, x, y, "DFHack Options", true, left_margin); OutputToggleString(x, y, "Auto Mat-select", "a", auto_choose_materials, true, left_margin); OutputToggleString(x, y, "Reselect Type", "t", revert_to_last_used_type, true, left_margin); ++y; OutputToggleString(x, y, "Box Select", "b", box_select_enabled, true, left_margin); if (box_select_enabled) { OutputToggleString(x, y, "Show Box Mask", "x", show_box_selection, true, left_margin); OutputHotkeyString(x, y, (hollow_selection) ? "Make Solid" : "Make Hollow", "h", true, left_margin); OutputToggleString(x, y, "Open Placement", "o", allow_future_placement, true, left_margin); } ++y; if (box_select_enabled) { Screen::Pen pen(' ',COLOR_BLACK); y = dims.y1 + 2; Screen::fillRect(pen, x, y, dims.menu_x2, y + 17); y += 2; switch (box_select_mode) { case SELECT_FIRST: OutputString(COLOR_BROWN, x, y, "Choose first corner", true, left_margin); break; case SELECT_SECOND: OutputString(COLOR_GREEN, x, y, "Choose second corner", true, left_margin); int cx = box_first.x; int cy = box_first.y; OutputString(COLOR_BROWN, cx, cy, "X"); } OutputString(COLOR_BROWN, x, ++y, "Ignore Building Restrictions", true, left_margin); } } } }; //END Viewscreen Hook color_ostream_proxy console_out(Core::getInstance().getConsole()); IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, feed); IMPLEMENT_VMETHOD_INTERPOSE(jobutils_hook, render); DFhackCExport command_result plugin_init ( color_ostream &out, std::vector &commands) { if (!gps || !INTERPOSE_HOOK(jobutils_hook, feed).apply() || !INTERPOSE_HOOK(jobutils_hook, render).apply()) out.printerr("Could not insert jobutils hooks!\n"); hotkeys[construction_type::Wall] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_WALL; hotkeys[construction_type::Floor] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FLOOR; hotkeys[construction_type::Ramp] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_RAMP; hotkeys[construction_type::UpStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP; hotkeys[construction_type::DownStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN; hotkeys[construction_type::UpDownStair] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN; hotkeys[construction_type::Fortification] = df::interface_key::HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION; //Ignore tracks, DF already returns to track menu return CR_OK; }