local _ENV = mkmodule('plugins.autolabor') local gui = require('gui') local overlay = require('plugins.overlay') local widgets = require('gui.widgets') local function is_labor_panel_visible() local info = df.global.game.main_interface.info return info.open and info.current_mode == df.info_interface_mode_type.LABOR end AutolaborOverlay = defclass(AutolaborOverlay, overlay.OverlayWidget) AutolaborOverlay.ATTRS{ default_pos={x=7,y=-13}, default_enabled=true, viewscreens='dwarfmode', frame={w=29, h=5}, frame_style=gui.MEDIUM_FRAME, frame_background=gui.CLEAR_PEN, } function AutolaborOverlay:init() self:addviews{ widgets.Label{ frame={t=0, l=0}, text_pen=COLOR_RED, text={ 'DFHack autolabor is active!', NEWLINE, 'Any changes made on this', NEWLINE, 'screen will have no effect.' }, }, } end function AutolaborOverlay:render(dc) if not is_labor_panel_visible() or not isEnabled() then return false end AutolaborOverlay.super.render(self, dc) end OVERLAY_WIDGETS = { overlay=AutolaborOverlay, } return _ENV