############################## # Generic dwarfmode bindings # ############################## # toggle the display of water level as 1-7 tiles keybinding add Ctrl-W twaterlvl # with cursor: # designate the whole vein for digging keybinding add Ctrl-V digv keybinding add Ctrl-Shift-V "digv x" # clean the selected tile of blood etc keybinding add Ctrl-C spotclean # destroy items designated for dump in the selected tile keybinding add Ctrl-Shift-K autodump-destroy-here # with an item selected: # destroy the selected item keybinding add Ctrl-K autodump-destroy-item # scripts: # quicksave, only in main dwarfmode screen and menu page keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave # gui/rename script - rename units and buildings keybinding add Ctrl-Shift-N gui/rename keybinding add Ctrl-Shift-T "gui/rename unit-profession" # a dfhack prompt in df. Sublime text like. keybinding add Ctrl-Shift-P command-prompt ############################## # Generic adv mode bindings # ############################## keybinding add Ctrl-B adv-bodyswap keybinding add Ctrl-Shift-B "adv-bodyswap force" ############################## # Generic legends bindings # ############################## # export all information, or just the detailed maps (doesn't handle site maps) keybinding add Ctrl-A@legends "exportlegends all" keybinding add Ctrl-D@legends "exportlegends maps" ############################# # Context-specific bindings # ############################# # Stocks plugin keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show" # open an overview window summarising some stocks (dfstatus) keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus" # Workflow keybinding add Ctrl-W@dwarfmode/QueryBuilding/Some "gui/workflow" keybinding add Ctrl-I "gui/workflow status" # q->stockpile; p - copy & paste stockpiles keybinding add Alt-P copystock # q->workshop - duplicate the selected job keybinding add Ctrl-D job-duplicate # materials: q->workshop; b->select items keybinding add Shift-A "job-material ALUNITE" keybinding add Shift-M "job-material MICROCLINE" keybinding add Shift-D "job-material DACITE" keybinding add Shift-R "job-material RHYOLITE" keybinding add Shift-I "job-material CINNABAR" keybinding add Shift-B "job-material COBALTITE" keybinding add Shift-O "job-material OBSIDIAN" keybinding add Shift-T "job-material ORTHOCLASE" keybinding add Shift-G "job-material GLASS_GREEN" # sort units and items in the on-screen list keybinding add Alt-Shift-N "sort-units name" "sort-items description" keybinding add Alt-Shift-R "sort-units arrival" keybinding add Alt-Shift-T "sort-units profession" "sort-items type material" keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality" # browse linked mechanisms keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms # browse rooms of same owner keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list # interface for the liquids plugin - spawn water/magma/obsidian keybinding add Alt-L@dwarfmode/LookAround gui/liquids # machine power sensitive pressure plate construction keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter # siege engine control keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine # military weapon auto-select keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons # military copy uniform keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform # minecart Guide path keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path # workshop job details keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job # workflow front-end keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow keybinding add Alt-W@overallstatus "gui/workflow status" # autobutcher front-end keybinding add Shift-B@pet/List/Unit "gui/autobutcher" # assign weapon racks to squads so that they can be used keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack ############################ # UI and game logic tweaks # ############################ # stabilize the cursor of dwarfmode when switching menus tweak stable-cursor # stop military from considering training as 'patrol duty' tweak patrol-duty # display creature weight in build plate menu as ??K, instead of (???df: Max tweak readable-build-plate # improve FPS by squashing endless item temperature update loops tweak stable-temp # speed up items reaching temp equilibrium with environment by # capping the rate to no less than 1 degree change per 500 frames # Note: will also cause stuff to melt faster in magma etc tweak fast-heat 500 # stop stacked liquid/bar/thread/cloth items from lasting forever # if used in reactions that use only a fraction of the dimension. tweak fix-dimensions # make reactions requiring containers usable in advmode - the issue is # that the screen asks for those reagents to be selected directly tweak advmode-contained # support Shift-Enter in Trade and Move Goods to Depot screens for faster # selection; it selects the current item or stack and scrolls down one line tweak fast-trade # stop the right list in military->positions from resetting to top all the time tweak military-stable-assign # in same list, color units already assigned to squads in brown & green tweak military-color-assigned # remove inverse dependency of squad training speed on unit list size and use more sparring tweak military-training # prevent crash if bees die in a hive with ungathered products by insta-gathering them tweak hive-crash # make crafted cloth items wear out with time like in old versions (bug 6003) tweak craft-age-wear # stop adamantine clothing from wearing out (bug 6481) #tweak adamantine-cloth-wear ########################### # Globally acting plugins # ########################### # Dwarf Manipulator (simple in-game Dwarf Therapist replacement) enable manipulator # Search tool in various screens (by falconne) enable search # Improved build material selection interface (by falconne) enable automaterial # Other interface improvement tools #enable dwarfmonitor mousequery autotrade buildingplan resume zone # Auto Syndrome #autoSyndrome enable # allow the fortress bookkeeper to queue jobs through the manager stockflow enable ########### # Scripts # ########### # write the correct season to gamelog on world load soundsense-season # write identifying information about the fort to gamelog on world load log-region # patch the material objects in memory to fix cloth stockpiles fix/cloth-stockpile enable # civs don't bring blood #:lua dfhack.onStateChange.onLoadBloodDel = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 months -command fix/blooddel) end end # run growth bug regularly #:lua dfhack.onStateChange.onLoadGrowthBug = function(state) if state == SC_WORLD_LOADED then dfhack.run_command('repeat -time 1 months -command fix/growthbug) end end ####################################################### # Apply binary patches at runtime # ####################################################### # Bug 5994 - items teleported when removing a construction binpatch apply deconstruct-teleport binpatch apply deconstruct-heapfall # Bug 4406 - hospital overstocking on all items binpatch apply hospital-overstocking # Bug 808 - custom reactions completely using up all of their reagents binpatch apply custom-reagent-size # Bug 4530 - marksdwarves not training when quiver full of combat-only ammo binpatch apply training-ammo # Bug 1445 - weapon racks broken, armor stand capacity too low binpatch apply weaponrack-unassign binpatch apply armorstand-capacity