# don't use this file directly. use the one in the root folder of the project # this is required to ensure we use the right configuration for the system. IF(UNIX) add_definitions(-DLINUX_BUILD) ENDIF(UNIX) # a benchmark program, reads the map 1000x ADD_EXECUTABLE(dfexpbench expbench.cpp) TARGET_LINK_LIBRARIES(dfexpbench dfhack) # a reveal clone ADD_EXECUTABLE(dfreveal reveal.cpp) TARGET_LINK_LIBRARIES(dfreveal dfhack) # prospector - produces a list of available materials and their quantities ADD_EXECUTABLE(dfprospector prospector.cpp) TARGET_LINK_LIBRARIES(dfprospector dfhack) # cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware ADD_EXECUTABLE(dfcleanmap cleanmap.cpp) TARGET_LINK_LIBRARIES(dfcleanmap dfhack) # creaturedump - basic creature dump - a test of the creature related exports ADD_EXECUTABLE(dfcreaturedump creaturedump.cpp) TARGET_LINK_LIBRARIES(dfcreaturedump dfhack) # buildingsdump - dump buildings and their raw data filtered by type ADD_EXECUTABLE(dfbuildingsdump buildingsdump.cpp) TARGET_LINK_LIBRARIES(dfbuildingsdump dfhack) # attachtest - 100x attach/detach, 100x reads, 100x writes ADD_EXECUTABLE(dfattachtest attachtest.cpp) TARGET_LINK_LIBRARIES(dfattachtest dfhack) # materialtest - just list the first material of each type ADD_EXECUTABLE(dfmaterialtest materialtest.cpp) TARGET_LINK_LIBRARIES(dfmaterialtest dfhack) # materialtest - just list the first material of each type ADD_EXECUTABLE(dfposition position.cpp) TARGET_LINK_LIBRARIES(dfposition dfhack) #currently only stable on linux IF(UNIX) # incremental - incremental memory search tool, a foreshadowing of the future direction of dfhack ADD_EXECUTABLE(dfincremental incrementalsearch.cpp) TARGET_LINK_LIBRARIES(dfincremental dfhack) ENDIF(UNIX) # suspendtest - test if suspend works. df should stop responding when suspended by dfhack ADD_EXECUTABLE(dfsuspend suspendtest.cpp) TARGET_LINK_LIBRARIES(dfsuspend dfhack) # itemdump - dump the item under the cursor ADD_EXECUTABLE(dfitemdump dfitemdump.cpp) TARGET_LINK_LIBRARIES(dfitemdump dfhack) # bauxite - turn all mechanisms into bauxite mechanisms # Author: Alex Legg ADD_EXECUTABLE(dfbauxite dfbauxite.cpp) TARGET_LINK_LIBRARIES(dfbauxite dfhack) # itemdesignator - change some item designations (dump, forbid, on-fire) for all items of a given type and material ADD_EXECUTABLE(dfitemdesignator itemdesignator.cpp) TARGET_LINK_LIBRARIES(dfitemdesignator dfhack) # customCtreatureNameProf - change the custom names and professions of creatures, sends keys to df directly ADD_EXECUTABLE(dfcustomCreatureNameProf customCreatureNameProf.cpp) TARGET_LINK_LIBRARIES(dfcustomCreatureNameProf dfhack) IF(UNIX) install(TARGETS dfexpbench dfreveal dfreveal dfprospector dfcleanmap dfcreaturedump dfattachtest dfmaterialtest dfbuildingsdump dfposition dfincremental dfitemdump dfsuspend RUNTIME DESTINATION bin ) ENDIF(UNIX)