/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ // Fake - only structs. Shamelessly pilfered from the SDL library. // Needed for processing its event types without polluting our namespaces with C garbage #pragma once #include "SDL_keysym.h" #include namespace SDL { /** Keysym structure * * - The scancode is hardware dependent, and should not be used by general * applications. If no hardware scancode is available, it will be 0. * * - The 'unicode' translated character is only available when character * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, * this is a UNICODE character corresponding to the keypress. If the * high 9 bits of the character are 0, then this maps to the equivalent * ASCII character: * @code * char ch; * if ( (keysym.unicode & 0xFF80) == 0 ) { * ch = keysym.unicode & 0x7F; * } else { * An international character.. * } * @endcode */ typedef struct keysym { uint8_t scancode; /**< hardware specific scancode */ Key sym; /**< SDL virtual keysym */ Mod mod; /**< current key modifiers */ uint16_t unicode; /**< translated character */ } keysym; /** This is the mask which refers to all hotkey bindings */ #define ALL_HOTKEYS 0xFFFFFFFF }