class AutoFarm def initialize @thresholds = Hash.new(50) @lastcounts = Hash.new(0) end def setthreshold (id, v) if df.world.raws.plants.all.find { |r| r.id == id } @thresholds[id] = v.to_i else puts "No plant with id #{id}" end end def setdefault (v) @thresholds.default = v.to_i end def is_plantable (plant) has_seed = plant.flags[:SEED] season = df.cur_season harvest = df.cur_season_tick + plant.growdur * 10 will_finish = harvest < 10080 can_plant = has_seed && plant.flags[season] can_plant = can_plant && (will_finish || plant.flags[(season+1)%4]) can_plant end def find_plantable_plants plantable = {} counts = {} df.world.items.other[:SEEDS].each { |i| if (!i.flags.dump && !i.flags.forbid && !i.flags.garbage_collect && !i.flags.hostile && !i.flags.on_fire && !i.flags.rotten && !i.flags.trader && !i.flags.in_building && !i.flags.construction && !i.flags.artifact1 && plantable.has_key? (i.mat_index)) counts[i.mat_index] = counts[i.mat_index] + i.stack_size end } counts.keys.each { |i| if df.ui.tasks.known_plants[i] plant = df.world.raws.plants.all[i] if is_plantable(plant) plantable[i] = :Surface if (plant.underground_depth_min == 0 || plant.underground_depth_max == 0) plantable[i] = :Underground if (plant.underground_depth_min > 0 || plant.underground_depth_max > 0) end end } return plantable end def set_farms ( plants, farms) return if farms.length == 0 if plants.length == 0 plants = [-1] end season = df.cur_season idx = 0 farms.each { |f| f.plant_id[season] = plants[idx] idx = (idx + 1) % plants.length } end def process return false unless @running plantable = find_plantable_plants counts = Hash.new(0) df.world.items.other[:PLANT].each { |i| if (!i.flags.dump && !i.flags.forbid && !i.flags.garbage_collect && !i.flags.hostile && !i.flags.on_fire && !i.flags.rotten && !i.flags.trader && !i.flags.in_building && !i.flags.construction && !i.flags.artifact1 && plantable.has_key? (i.mat_index)) counts[i.mat_index] = counts[i.mat_index] + i.stack_size end } plants_s = [] plants_u = [] @lastcounts.clear plantable.each_key { |k| plant = df.world.raws.plants.all[k] if (counts[k] < @thresholds[plant.id]) plants_s.push(k) if plantable[k] == :Surface plants_u.push(k) if plantable[k] == :Underground end @lastcounts[plant.id] = counts[k] } farms_s = [] farms_u = [] df.world.buildings.other[:FARM_PLOT].each { |f| if (f.flags.exists) outside = df.map_designation_at(f.centerx,f.centery,f.z).outside farms_s.push(f) if outside farms_u.push(f) unless outside end } set_farms (plants_s, farms_s) set_farms (plants_u, farms_u) end def start @onupdate = df.onupdate_register (100) { process } @running = true end def stop df.onupdate_unregister(@onupdate) @running = false end def status stat = @running ? "Running." : "Stopped." @thresholds.each { |k,v| stat += "\n#{k} limit #{v} current #{@lastcounts[k]}" } stat += "\nDefault: #{@thresholds.default}" stat end end $AutoFarm = AutoFarm.new unless $AutoFarm case $script_args[0] when 'start' $AutoFarm.start when 'end', 'stop' $AutoFarm.stop when 'default' $AutoFarm.setdefault($script_args[1]) when 'threshold' t = $script_args[1] $script_args[2..-1].each {|i| $AutoFarm.setthreshold(i, t) } when 'delete' $AutoFarm.stop $AutoFarm = nil else if $AutoFarm puts $AutoFarm.status else puts "AI not started" end end