=== Scroll down for changes ===[[[ The text below is included in docs/Documentation.rst - see that file for more details on the changelog setup. This is kept in this file as a quick syntax reference. ===help changelog.txt uses a syntax similar to RST, with a few special sequences: - ``===`` indicates the start of a comment - ``#`` indicates the start of a release name (do not include "DFHack") - ``##`` indicates the start of a section name (this must be listed in ``gen_changelog.py``) - ``-`` indicates the start of a changelog entry. **Note:** an entry currently must be only one line. - ``:`` (colon followed by space) separates the name of a feature from a description of a change to that feature. Changes made to the same feature are grouped if they end up in the same section. - ``:\`` (colon, backslash, space) avoids the above behavior - ``- @`` (the space is optional) indicates the start of an entry that should only be displayed in NEWS-dev.rst. Use this sparingly, e.g. for immediate fixes to one development build in another development build that are not of interest to users of stable builds only. - Three ``[`` characters indicate the start of a block (possibly a comment) that spans multiple lines. Three ``]`` characters indicate the end of such a block. - ``!`` immediately before a phrase set up to be replaced (see gen_changelog.py) stops that occurrence from being replaced. ===end ]]] ================================================================================ ======== IMPORTANT: rename this, and add a new "future" section, BEFORE ======== ======== making a new DFHack release, even if the only changes made ======== ======== were in submodules with their own changelogs! ======== ================================================================================ # Future ## Fixes - `embark-assistant`: fixed order of factors when calculating min temperature - `embark-assistant`: improved performance of surveying - `quickfort`: fix library aliases for iron, copper, and steel weapons; add aliases for bronze weapons ## Misc Improvements - `buildingplan`: set global settings from the ``DFHack#`` prompt: e.g. ``buildingplan set boulders false`` # 0.47.04-r4 ## Fixes - Fixed an issue on some Linux systems where DFHack installed through a package manager would attempt to write files to a non-writable folder (notably when running `exportlegends` or `gui/autogems`) - `buildingplan`: fixed an issue preventing artifacts from being matched when the maximum item quality is set to ``artifacts`` - `buildingplan`: stopped erroneously matching items to buildings while the game is paused - `buildingplan`: fixed a crash when pressing 0 while having a noble room selected - `dwarfvet`: fixed a crash that could occur when discharging patients - `dwarfmonitor`: fixed a crash when opening the ``prefs`` screen if units have vague preferences - `embark-assistant`: fixed an issue causing incursion resource matching (e.g. sand/clay) to skip some tiles if those resources were provided only through incursions - `embark-assistant`: corrected river size determination by performing it at the MLT level rather than the world tile level - `search`: fixed an issue where search options might not display if screens were destroyed and recreated programmatically (e.g. with `quickfort`) - `workflow`: fixed an error when creating constraints on "mill plants" jobs and some other plant-related jobs - `zone`: fixed an issue causing the ``enumnick`` subcommand to run when attempting to run ``assign``, ``unassign``, or ``slaughter`` ## Misc Improvements - `buildingplan`: added support for all buildings, furniture, and constructions (except for instruments) - `buildingplan`: added support for respecting building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan - `buildingplan`: changed default filter setting for max quality from ``artifact`` to ``masterwork`` - `buildingplan`: changed min quality adjustment hotkeys from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed - also changed max quality adjustment hotkeys from 'QW' to 'AS' to make room for the min quality hotkey changes - `buildingplan`: added a new global settings page accessible via the ``G`` hotkey when on any building build screen; ``Quickfort Mode`` toggle for legacy Python Quickfort has been moved to this page - `buildingplan`: added new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars - defaults are everything but bars - `embark-assistant`: split the lair types displayed on the local map into mound, burrow, and lair - `probe`: added more output for designations and tile occupancy - `quickfort`: The Dreamfort sample blueprints now have complete walkthroughs for each fort level and importable orders that automate basic fort stock management - `quickfort`: added more blueprints to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress ## Documentation - `quickfort-alias-guide`: alias syntax and alias standard library documentation for `quickfort` blueprints - `quickfort-library-guide`: overview of the quickfort blueprint library ## API - `buildingplan`: added Lua interface API - ``dfhack.job.isSuitableMaterial()``: added an item type parameter so the ``non_economic`` flag can be properly handled (it was being matched for all item types instead of just boulders) - ``Buildings::setSize()``: changed to reuse existing extents when possible ## Lua - ``utils.addressof()``: fixed for raw userdata # 0.47.04-r3 ## New Plugins - `xlsxreader`: provides an API for Lua scripts to read Excel spreadsheets ## Fixes - `buildingplan`: fixed handling of buildings that require buckets - `getplants`: fixed a crash that could occur on some maps - `search`: fixed an issue causing item counts on the trade screen to display inconsistently when searching - `stockpiles`: fixed a crash when loading food stockpiles - `stockpiles`: fixed an error when saving furniture stockpiles ## Misc Improvements - `createitem`: added support for plant growths (fruit, berries, leaves, etc.) - `createitem`: added an ``inspect`` subcommand to print the item and material tokens of existing items, which can be used to create additional matching items - `embark-assistant`: added support for searching for taller waterfalls (up to 50 z-levels tall) - `search`: added support for searching for names containing non-ASCII characters using their ASCII equivalents - `stocks`: added support for searching for items containing non-ASCII characters using their ASCII equivalents - `zone`: added an ``enumnick`` subcommand to assign enumerated nicknames (e.g "Hen 1", "Hen 2"...) - `zone`: added slaughter indication to ``uinfo`` output ## Documentation - Fixed syntax highlighting of most code blocks to use the appropriate language (or no language) instead of Python ## API - Added ``DFHack::to_search_normalized()`` (Lua: ``dfhack.toSearchNormalized()``) to convert non-ASCII alphabetic characters to their ASCII equivalents # 0.47.04-r2 ## New Tweaks - `tweak` do-job-now: adds a job priority toggle to the jobs list - `tweak` reaction-gloves: adds an option to make reactions produce gloves in sets with correct handedness ## Fixes - Fixed a segfault when attempting to start a headless session with a graphical PRINT_MODE setting - Fixed an issue with the macOS launcher failing to un-quarantine some files - Linux: fixed ``dfhack.getDFPath()`` (Lua) and ``Process::getPath()`` (C++) to always return the DF root path, even if the working directory has changed - `getplants`: fixed issues causing plants to be collected even if they have no growths (or unripe growths) - `labormanager`: fixed handling of new jobs in 0.47 - `labormanager`: fixed an issue preventing custom furnaces from being built - `embark-assistant`: fixed a couple of incursion handling bugs. - Fixed ``Units::isEggLayer``, ``Units::isGrazer``, ``Units::isMilkable``, ``Units::isTrainableHunting``, ``Units::isTrainableWar``, and ``Units::isTamable`` ignoring the unit's caste - `RemoteFortressReader`: fixed a couple crashes that could result from decoding invalid enum items (``site_realization_building_type`` and ``improvement_type``) - `RemoteFortressReader`: fixed an issue that could cause block coordinates to be incorrect - `rendermax`: fixed a hang that could occur when enabling some renderers, notably on Linux - `stonesense`: fixed a crash when launching Stonesense - `stonesense`: fixed some issues that could cause the splash screen to hang ## Misc Improvements - Linux/macOS: Added console keybindings for deleting words (Alt+Backspace and Alt+d in most terminals) - `blueprint`: now writes blueprints to the ``blueprints/`` subfolder instead of the df root folder - `blueprint`: now automatically creates folder trees when organizing blueprints into subfolders (e.g. ``blueprint 30 30 1 rooms/dining dig`` will create the file ``blueprints/rooms/dining-dig.csv``); previously it would fail if the ``blueprints/rooms/`` directory didn't already exist - `confirm`: added a confirmation dialog for convicting dwarves of crimes - `manipulator`: added a new column option to display units' goals ## API - Added ``Filesystem::mkdir_recursive`` - Extended ``Filesystem::listdir_recursive`` to optionally make returned filenames relative to the start directory - ``Units``: added goal-related functions: ``getGoalType()``, ``getGoalName()``, ``isGoalAchieved()`` ## Internals - Added support for splitting scripts into multiple files in the ``scripts/internal`` folder without polluting the output of `ls` ## Lua - Added a ``ref_target`` field to primitive field references, corresponding to the ``ref-target`` XML attribute - Made ``dfhack.units.getRaceNameById()``, ``dfhack.units.getRaceBabyNameById()``, and ``dfhack.units.getRaceChildNameById()`` available to Lua ## Ruby - Updated ``item_find`` and ``building_find`` to use centralized logic that works on more screens ## Documentation - Expanded the installation guide - Added some new dev-facing pages, including dedicated pages about the remote API, memory research, and documentation - Made a couple theme adjustments # 0.47.04-r1 ## Fixes - Fixed translation of certain types of in-game names - Fixed a crash in ``find()`` for some types when no world is loaded - `autogems`: fixed an issue with binned gems being ignored in linked stockpiles - `stocks`: fixed display of book titles - `tweak` embark-profile-name: fixed handling of the native shift+space key ## Misc Improvements - ``dfhack.init-example``: enabled `autodump` - `getplants`: added switches for designations for farming seeds and for max number designated per plant - `manipulator`: added intrigue to displayed skills - `search`: added support for the fortress mode justice screen ## API - Added ``Items::getBookTitle`` to get titles of books. Catches titles buried in improvements, unlike getDescription. ## Lua - ``pairs()`` now returns available class methods for DF types # 0.47.04-beta1 ## Fixes - Fixed a crash when starting DFHack in headless mode with no terminal ## Misc Improvements - Added "bit" suffix to downloads (e.g. 64-bit) - Tests: - moved from DF folder to hack/scripts folder, and disabled installation by default - made test runner script more flexible - `dfhack-run`: added color output support - `embark-assistant`: - updated embark aquifer info to show all aquifer kinds present - added neighbor display, including kobolds (SKULKING) and necro tower count - updated aquifer search criteria to handle the new variation - added search criteria for embark initial tree cover - added search criteria for necro tower count, neighbor civ count, and specific neighbors. Should handle additional entities, but not tested ## Internals - Improved support for tagged unions, allowing tools to access union fields more safely - Added separate changelogs in the scripts and df-structures repos - Moved ``reversing`` scripts to df_misc repo # 0.47.03-beta1 ## New Scripts - `devel/sc`: checks size of structures - `devel/visualize-structure`: displays the raw memory of a structure ## Fixes - @ `adv-max-skills`: fixed for 0.47 - `deep-embark`: - prevented running in non-fortress modes - ensured that only the newest wagon is deconstructed - `full-heal`: - fixed issues with removing corpses - fixed resurrection for non-historical figures - @ `modtools/create-unit`: added handling for arena tame setting - `teleport`: fixed setting new tile occupancy ## Misc Improvements - `deep-embark`: - improved support for using directly from the DFHack console - added a ``-clear`` option to cancel - `exportlegends`: - added identity information - added creature raw names and flags - `gui/prerelease-warning`: updated links and information about nightly builds - `modtools/syndrome-trigger`: enabled simultaneous use of ``-synclass`` and ``-syndrome`` - `repeat`: added ``-list`` option ## Structures - Dropped support for 0.44.12-0.47.02 - ``abstract_building_type``: added types (and subclasses) new to 0.47 - ``agreement_details_type``: added enum - ``agreement_details``: added struct type (and many associated data types) - ``agreement_party``: added struct type - ``announcement_type``: added types new to 0.47 - ``artifact_claim_type``: added enum - ``artifact_claim``: added struct type - ``breath_attack_type``: added ``SHARP_ROCK`` - ``building_offering_placest``: new class - ``building_type``: added ``OfferingPlace`` - ``creature_interaction_effect``: added subclasses new to 0.47 - ``creature_raw_flags``: identified several more items - ``creature_raw_flags``: renamed many items to match DF names - ``caste_raw_flags``: renamed many items to match DF names - ``d_init``: added settings new to 0.47 - ``entity_name_type``: added ``MERCHANT_COMPANY``, ``CRAFT_GUILD`` - ``entity_position_responsibility``: added values new to 0.47 - ``fortress_type``: added enum - ``general_ref_type``: added ``UNIT_INTERROGATEE`` - ``ghost_type``: added ``None`` value - ``goal_type``: added goals types new to 0.47 - ``histfig_site_link``: added subclasses new to 0.47 - ``history_event_collection``: added subtypes new to 0.47 - ``history_event_context``: added lots of new fields - ``history_event_reason``: added captions for all items - ``history_event_reason``: added items new to 0.47 - ``history_event_type``: added types for events new to 0.47, as well as corresponding ``history_event`` subclasses (too many to list here) - ``honors_type``: added struct type - ``interaction_effect``: added subtypes new to 0.47 - ``interaction_source_experimentst``: added class type - ``interaction_source_usage_hint``: added values new to 0.47 - ``interface_key``: added items for keys new to 0.47 - ``job_skill``: added ``INTRIGUE``, ``RIDING`` - ``lair_type``: added enum - ``monument_type``: added enum - ``next_global_id``: added enum - ``poetic_form_action``: added ``Beseech`` - ``setup_character_info``: expanded significantly in 0.47 - ``text_system``: added layout for struct - ``tile_occupancy``: added ``varied_heavy_aquifer`` - ``tool_uses``: added items: ``PLACE_OFFERING``, ``DIVINATION``, ``GAMES_OF_CHANCE`` - ``viewscreen_counterintelligencest``: new class (only layout identified so far) # 0.44.12-r3 ## New Plugins - `autoclothing`: automatically manage clothing work orders - `autofarm`: replaces the previous Ruby script of the same name, with some fixes - `map-render`: allows programmatically rendering sections of the map that are off-screen - `tailor`: automatically manages keeping your dorfs clothed ## New Scripts - `assign-attributes`: changes the attributes of a unit - `assign-beliefs`: changes the beliefs of a unit - `assign-facets`: changes the facets (traits) of a unit - `assign-goals`: changes the goals of a unit - `assign-preferences`: changes the preferences of a unit - `assign-profile`: sets a dwarf's characteristics according to a predefined profile - `assign-skills`: changes the skills of a unit - `combat-harden`: sets a unit's combat-hardened value to a given percent - `deep-embark`: allows embarking underground - `devel/find-twbt`: finds a TWBT-related offset needed by the new `map-render` plugin - `dwarf-op`: optimizes dwarves for fort-mode work; makes managing labors easier - `forget-dead-body`: removes emotions associated with seeing a dead body - `gui/create-tree`: creates a tree at the selected tile - `linger`: takes over your killer in adventure mode - `modtools/create-tree`: creates a tree - `modtools/pref-edit`: add, remove, or edit the preferences of a unit - `modtools/set-belief`: changes the beliefs (values) of units - `modtools/set-need`: sets and edits unit needs - `modtools/set-personality`: changes the personality of units - `modtools/spawn-liquid`: spawns water or lava at the specified coordinates - `set-orientation`: edits a unit's orientation - `unretire-anyone`: turns any historical figure into a playable adventurer ## Fixes - Fixed a crash in the macOS/Linux console when the prompt was wider than the screen width - Fixed some cases where Lua filtered lists would not properly intercept keys, potentially triggering other actions on the same screen - Fixed inconsistent results from ``Units::isGay`` for asexual units - `autofarm`: - fixed biome detection to properly determine crop assignments on surface farms - reimplemented as a C++ plugin to make proper biome detection possible - `bodyswap`: fixed companion list not being updated often enough - `cxxrandom`: removed some extraneous debug information - `digfort`: now accounts for z-level changes when calculating maximum y dimension - `embark-assistant`: - fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended). - fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren't (like DF does currently). - fixed bug causing half of the river tiles not to be recognized. - added logic to detect some river tiles DF doesn't generate data for (but are definitely present). - `eventful`: fixed invalid building ID in some building events - `exportlegends`: now escapes special characters in names properly - `getplants`: fixed designation of plants out of season (note that picked plants are still designated incorrectly) - `gui/autogems`: fixed error when no world is loaded - `gui/companion-order`: - fixed error when resetting group leaders - ``leave`` now properly removes companion links - `gui/create-item`: fixed module support - can now be used from other scripts - `gui/stamper`: - stopped "invert" from resetting the designation type - switched to using DF's designation keybindings instead of custom bindings - fixed some typos and text overlapping - `modtools/create-unit`: - fixed an error associating historical entities with units - stopped recalculating health to avoid newly-created citizens triggering a "recover wounded" job - fixed units created in arena mode having blank names - fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game - stopped units from spawning with extra items or skills previously selected in the arena - stopped setting some unneeded flags that could result in glowing creature tiles - set units created in adventure mode to have no family, instead of being related to the first creature in the world - `modtools/reaction-product-trigger`: - fixed an error dealing with reactions in adventure mode - blocked ``\\BUILDING_ID`` for adventure mode reactions - fixed ``-clear`` to work without passing other unneeded arguments - `modtools/reaction-trigger`: - fixed a bug when determining whether a command was run - fixed handling of ``-resetPolicy`` - `mousequery`: fixed calculation of map dimensions, which was sometimes preventing scrolling the map with the mouse when TWBT was enabled - `RemoteFortressReader`: - fixed a crash when a unit's path has a length of 0 - `stonesense`: - fixed crash due to wagons and other soul-less creatures - `tame`: now sets the civ ID of tamed animals (fixes compatibility with `autobutcher`) - `title-folder`: silenced error when ``PRINT_MODE`` is set to ``TEXT`` ## Misc Improvements - Added a note to `dfhack-run` when called with no arguments (which is usually unintentional) - On macOS, the launcher now attempts to un-quarantine the rest of DFHack - `bodyswap`: added arena mode support - `createitem`: added a list of valid castes to the "invalid caste" error message, for convenience - `combine-drinks`: added more default output, similar to `combine-plants` - `devel/export-dt-ini`: added more size information needed by newer Dwarf Therapist versions - `dwarfmonitor`: enabled widgets to access other scripts and plugins by switching to the core Lua context - `embark-assistant`: - added an in-game option to activate on the embark screen - changed waterfall detection to look for level drop rather than just presence - changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks. - changed overlay display to show when incursion surveying is incomplete - changed overlay display to show evil weather - added optional parameter "fileresult" for crude external harness automated match support - improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably - `exportlegends`: added rivers to custom XML export - `exterminate`: added support for a special ``enemy`` caste - `gui/gm-unit`: added support for editing: - added attribute editor - added orientation editor - added editor for bodies and body parts - added color editor - added belief editor - added personality editor - `modtools/create-item`: - documented already-existing ``-quality`` option - `modtools/create-unit`: - added the ability to specify ``\\LOCAL`` for the fort group entity - now enables the default labours for adult units with CAN_LEARN. - now sets historical figure orientation. - improved speed of creating multiple units at once - made the script usable as a module (from other scripts) - `modtools/reaction-trigger`: - added ``-ignoreWorker``: ignores the worker when selecting the targets - changed the default behavior to skip inactive/dead units; added ``-dontSkipInactive`` to include creatures that are inactive - added ``-range``: controls how far elligible targets can be from the workshop - syndromes now are applied before commands are run, not after - if both a command and a syndrome are given, the command only runs if the syndrome could be applied - `mousequery`: made it more clear when features are enabled - `RemoteFortressReader`: - added a basic framework for controlling and reading the menus in DF (currently only supports the building menu) - added support for reading item raws - added a check for whether or not the game is currently saving or loading, for utilities to check if it's safe to read from DF - added unit facing direction estimate and position within tiles - added unit age - added unit wounds - added tree information - added check for units' current jobs when calculating the direction they are facing ## API - Added ``Maps::GetBiomeType`` and ``Maps::GetBiomeTypeByRef`` to infer biome types properly - Added ``Units::getPhysicalDescription`` (note that this depends on the ``unit_get_physical_description`` offset, which is not yet available for all DF builds) - Added new ``plugin_load_data`` and ``plugin_save_data`` events for plugins to load/save persistent data ## Internals - Added new Persistence module - Persistent data is now stored in JSON files instead of historical figures - existing data will be migrated when saving - Cut down on internal DFHack dependencies to improve build times - Improved concurrency in event and server handlers - `stonesense`: fixed some OpenGL build issues on Linux ## Lua - Exposed ``gui.dwarfmode.get_movement_delta`` and ``gui.dwarfmode.get_hotkey_target`` - ``dfhack.run_command`` now returns the command's return code ## Ruby - Made ``unit_ishostile`` consistently return a boolean ## Structures - Added ``unit_get_physical_description`` function offset on some platforms - Added/identified types: - ``assume_identity_mode`` - ``musical_form_purpose`` - ``musical_form_style`` - ``musical_form_pitch_style`` - ``musical_form_feature`` - ``musical_form_vocals`` - ``musical_form_melodies`` - ``musical_form_interval`` - ``unit_emotion_memory`` - ``twbt_render_map``: added for 64-bit 0.44.12 (for `map-render`) - ``personality_facet_type``, ``value_type``: added ``NONE`` values - ``need_type``: fixed ``PrayOrMeditate`` typo # 0.44.12-r2 ## New Plugins - `debug`: manages runtime debug print category filtering - `nestboxes`: automatically scan for and forbid fertile eggs incubating in a nestbox ## New Scripts - `devel/query`: searches for field names in DF objects - `extinguish`: puts out fires - `tame`: sets tamed/trained status of animals ## Fixes - `building-hacks`: fixed error when dealing with custom animation tables - `devel/test-perlin`: fixed Lua error (``math.pow()``) - `embark-assistant`: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices - `embark-skills`: fixed missing ``skill_points_remaining`` field - `full-heal`: - stopped wagon resurrection - fixed a minor issue with post-resurrection hostility - `gui/companion-order`: - fixed issues with printing coordinates - fixed issues with move command - fixed cheat commands (and removed "Power up", which was broken) - `gui/gm-editor`: fixed reinterpret cast (``r``) - `gui/pathable`: fixed error when sidebar is hidden with ``Tab`` - `labormanager`: - stopped assigning labors to ineligible dwarves, pets, etc. - stopped assigning invalid labors - added support for crafting jobs that use pearl - fixed issues causing cleaning jobs to not be assigned - added support for disabling management of specific labors - `prospector`: (also affected `embark-tools`) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16) - `siege-engine`: fixed a few Lua errors (``math.pow()``, ``unit.relationship_ids``) - `tweak`: fixed ``hotkey-clear`` ## Misc Improvements - `armoks-blessing`: improved documentation to list all available arguments - `devel/export-dt-ini`: - added viewscreen offsets for DT 40.1.2 - added item base flags offset - added needs offsets - `embark-assistant`: - added match indicator display on the right ("World") map - changed 'c'ancel to abort find if it's under way and clear results if not, allowing use of partial surveys. - added Coal as a search criterion, as well as a coal indication as current embark selection info. - `full-heal`: - added ``-all``, ``-all_civ`` and ``-all_citizens`` arguments - added module support - now removes historical figure death dates and ghost data - `growcrops`: added ``all`` argument to grow all crops - `gui/load-screen`: improved documentation - `labormanager`: now takes nature value into account when assigning jobs - `open-legends`: added warning about risk of save corruption and improved related documentation - `points`: added support when in ``viewscreen_setupdwarfgamest`` and improved error messages - `siren`: removed break handling (relevant ``misc_trait_type`` was no longer used - see "Structures" section) ## Internals - Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now) - Added a usable unit test framework for basic tests, and a few basic tests - Core: various thread safety and memory management improvements - Fixed CMake build dependencies for generated header files - Fixed custom ``CMAKE_CXX_FLAGS`` not being passed to plugins - Changed ``plugins/CMakeLists.custom.txt`` to be ignored by git and created (if needed) at build time instead - Added ``CMakeSettings.json`` with intellisense support ## Lua - ``utils``: new ``OrderedTable`` class ## Structures - Win32: added missing vtables for ``viewscreen_storesst`` and ``squad_order_rescue_hfst`` - ``activity_event_performancest``: renamed poem as written_content_id - ``dance_form``: named musical_form_id and musical_written_content_id - ``incident_sub6_performance.participants``: named performance_event and role_index - ``incident_sub6_performance``: made performance_event an enum - ``incident_sub6_performance``: named poetic_form_id, musical_form_id, and dance_form_id - ``musical_form_instruments``: named minimum_required and maximum_permitted - ``musical_form``: named voices field - ``poetic_form``: identified many fields and related enum/bitfield types - ``setup_character_info``: identified ``skill_points_remaining`` (for `embark-skills`) - ``unit_thought_type``: added new expulsion thoughts from 0.44.12 - ``viewscreen_layer_militaryst``: identified ``equip.assigned.assigned_items`` - ``world_data``: added ``mountain_peak_flags`` type, including ``is_volcano`` - ``written_content``: named poetic_form - ``unit_action.attack``: identified ``attack_skill`` - ``unit_action.attack``: added ``lightly_tap`` and ``spar_report`` flags - ``misc_trait_type``: removed ``LikesOutdoors``, ``Hardened``, ``TimeSinceBreak``, ``OnBreak`` (all unused by DF) - ``unit_personality``: identified ``stress_drain``, ``stress_boost``, ``likes_outdoors``, ``combat_hardened`` - ``plant_tree_tile``: gave connection bits more meaningful names (e.g. ``connection_east`` instead of ``thick_branches_1``) - ``plant_tree_info``: identified ``extent_east``, etc. - ``ui``: fixed alignment of ``main`` and ``squads`` (fixes `tweak` hotkey-clear and DF-AI) - ``ui.main``: identified ``fortress_site`` - ``ui.squads``: identified ``kill_rect_targets_scroll`` - ``world_site``: identified names and/or types of some fields - ``world_history``: identified names and/or types of some fields - ``viewscreen_setupadventurest``: identified some nemesis and personality fields, and ``page.ChooseHistfig`` - ``unit_storage_status``: newly identified type, stores noble holdings information (used in ``viewscreen_layer_noblelistst``) - ``viewscreen_layer_noblelistst``: identified ``storage_status`` (see ``unit_storage_status`` type) - ``viewscreen_layer_arena_creaturest``: identified item- and name-related fields - ``viewscreen_new_regionst``: identified ``rejection_msg``, ``raw_folder``, ``load_world_params`` - ``viewscreen_new_regionst``: changed many ``int8_t`` fields to ``bool`` - ``unit_flags3``: identified ``marked_for_gelding`` - ``body_part_status``: identified ``gelded`` ## API - New debug features related to `debug` plugin: - Classes (C++ only): ``Signal``, ``DebugCategory``, ``DebugManager`` - Macros: ``TRACE``, ``DEBUG``, ``INFO``, ``WARN``, ``ERR``, ``DBG_DECLARE``, ``DBG_EXTERN`` ================================================================================ # 0.44.12-r1 ## Fixes -@ Console: fixed crash when entering long commands on Linux/macOS -@ Removed jsoncpp's ``include`` and ``lib`` folders from DFHack builds/packages - Fixed special characters in `command-prompt` and other non-console in-game outputs on Linux/macOS (in tools using ``df2console``) - `die`: fixed Windows crash in exit handling - `dwarfmonitor`, `manipulator`: fixed stress cutoffs - `modtools/force`: fixed a bug where the help text would always be displayed and nothing useful would happen - `ruby`: fixed calling conventions for vmethods that return strings (currently ``enabler.GetKeyDisplay()``) - `startdwarf`: fixed on 64-bit Linux ## Misc Improvements - Reduced time for designation jobs from tools like `digv` to be assigned workers - `embark-assistant`: - Switched to standard scrolling keys, improved spacing slightly - Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines). - Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks. - `rejuvenate`: - Added ``-all`` argument to apply to all citizens - Added ``-force`` to include units under 20 years old - Clarified documentation ## API - Added to ``Units`` module: - ``getStressCategory(unit)`` - ``getStressCategoryRaw(level)`` - ``stress_cutoffs`` (Lua: ``getStressCutoffs()``) ## Internals - Changed default build architecture to 64-bit - Added documentation for all RPC functions and a build-time check - Added support for build IDs to development builds - Use ``dlsym(3)`` to find vtables from libgraphics.so ## Structures - Added ``start_dwarf_count`` on 64-bit Linux again and fixed scanning script - ``army_controller``: added new vector from 0.44.11 -@ ``viewscreen_civlistst``: split ``unk_20`` into 3 pointers - ``belief_system``: new type, few fields identified - ``mental_picture``: new type, some fields identified - ``mission``: new type (used in ``viewscreen_civlistst``) - ``mission_report``: - new type (renamed, was ``mission`` before) - identified some fields - ``spoils_report``: new type, most fields identified - ``viewscreen_civlistst``: - identified new pages - identified new messenger-related fields - ``viewscreen_image_creatorst``: - fixed layout - identified many fields - ``viewscreen_reportlistst``: - added new mission and spoils report-related fields (fixed layout) - ``world``: - ``belief_systems``: identified - ``world.languages``: identified (minimal information; whole languages stored elsewhere) - ``world.status``: - ``mission_reports``: renamed, was ``missions`` - ``spoils_reports``: identified - ``world.unk_131ec0``, ``world.unk_131ef0``: researched layout - ``world.worldgen_status``: identified many fields ================================================================================ # 0.44.12-alpha1 ## Fixes -@ macOS: fixed ``renderer`` vtable address on x64 (fixes `rendermax`) - `stonesense`: fixed ``PLANT:DESERT_LIME:LEAF`` typo ## API - Added C++-style linked list interface for DF linked lists ## Structures - Dropped 0.44.11 support - ``ui.squads``: Added fields new in 0.44.12 ================================================================================ # 0.44.11-beta2.1 ## Internals -@ `stonesense`: fixed build ================================================================================ # 0.44.11-beta2 ## Fixes -@ Windows: Fixed console failing to initialize - `command-prompt`: added support for commands that require a specific screen to be visible, e.g. `spotclean` - `gui/workflow`: fixed advanced constraint menu for crafts ## API - Added ``Screen::Hide`` to temporarily hide screens, like `command-prompt` ================================================================================ # 0.44.11-beta1 ## Fixes - Fixed displayed names (from ``Units::getVisibleName``) for units with identities - Fixed potential memory leak in ``Screen::show()`` - `fix/dead-units`: fixed script trying to use missing isDiplomat function ## Misc Improvements - Console: - added support for multibyte characters on Linux/macOS - made the console exit properly when an interactive command is active (`liquids`, `mode`, `tiletypes`) - Made the ``DFHACK_PORT`` environment variable take priority over ``remote-server.json`` - Linux: added automatic support for GCC sanitizers in ``dfhack`` script - `digfort`: added better map bounds checking - `dfhack-run`: added support for port specified in ``remote-server.json``, to match DFHack's behavior - `remove-stress`: - added support for ``-all`` as an alternative to the existing ``all`` argument for consistency - sped up significantly - improved output/error messages - now removes tantrums, depression, and obliviousness - `ruby`: sped up handling of onupdate events ## API - New functions: - ``Units::isDiplomat(unit)`` - Exposed ``Screen::zoom()`` to C++ (was Lua-only) ## Lua - Added ``printall_recurse`` to print tables and DF references recursively. It can be also used with ``^`` from the `lua` interpreter. - ``gui.widgets``: ``List:setChoices`` clones ``choices`` for internal table changes ## Internals - jsoncpp: updated to version 1.8.4 and switched to using a git submodule ## Structures - ``history_event_entity_expels_hfst``: added (new in 0.44.11) - ``history_event_site_surrenderedst``: added (new in 0.44.11) - ``history_event_type``: added ``SITE_SURRENDERED``, ``ENTITY_EXPELS_HF`` (new in 0.44.11) - ``syndrome``: identified a few fields - ``viewscreen_civlistst``: fixed layout and identified many fields ================================================================================ # 0.44.11-alpha1 ## Structures - Dropped 0.44.10 support - Added support for automatically sizing arrays indexed with an enum - Removed stale generated CSV files and DT layouts from pre-0.43.05 - ``announcement_type``: new in 0.44.11: ``NEW_HOLDING``, ``NEW_MARKET_LINK`` - ``breath_attack_type``: added ``OTHER`` - ``historical_figure_info.relationships.list``: added ``unk_3a``-``unk_3c`` fields at end - ``interface_key``: added bindings new in 0.44.11 - ``occupation_type``: new in 0.44.11: ``MESSENGER`` - ``profession``: new in 0.44.11: ``MESSENGER`` - ``ui_sidebar_menus``: - ``unit.in_squad``: renamed to ``unit.squad_list_opened``, fixed location - ``unit``: added ``expel_error`` and other unknown fields new in 0.44.11 - ``hospital``: added, new in 0.44.11 - ``num_speech_tokens``, ``unk_17d8``: moved out of ``command_line`` to fix layout on x64 -@ ``viewscreen_civlistst``: added a few new fields (incomplete) - ``viewscreen_locationsst``: identified ``edit_input`` ================================================================================ # 0.44.10-r2 ## New Plugins - `cxxrandom`: exposes some features of the C++11 random number library to Lua ## New Scripts - `gui/stamper`: allows manipulation of designations by transforms such as translations, reflections, rotations, and inversion - `add-recipe`: adds unknown crafting recipes to the player's civ ## Fixes - Fixed many tools incorrectly using the ``dead`` unit flag (they should generally check ``flags2.killed`` instead) - Fixed many tools passing incorrect arguments to printf-style functions, including a few possible crashes (`changelayer`, `follow`, `forceequip`, `generated-creature-renamer`) - Fixed ``-g`` flag (GDB) in Linux ``dfhack`` script (particularly on x64) - Fixed several bugs in Lua scripts found by static analysis (df-luacheck) - `autochop`, `autodump`, `autogems`, `automelt`, `autotrade`, `buildingplan`, `dwarfmonitor`, `fix-unit-occupancy`, `fortplan`, `stockflow`: fix issues with periodic tasks not working for some time after save/load cycles - `autogems`, `fix-unit-occupancy`: stopped running when a fort isn't loaded (e.g. while embarking) - `buildingplan`, `fortplan`: stopped running before a world has fully loaded - `autogems`: - stop running repeatedly when paused - fixed crash when furnaces are linked to same stockpiles as jeweler's workshops - `ban-cooking`: fixed errors introduced by kitchen structure changes in 0.44.10-r1 - `remove-stress`: fixed an error when running on soul-less units (e.g. with ``-all``) - `revflood`: stopped revealing tiles adjacent to tiles above open space inappropriately - `dig`: fixed "Inappropriate dig square" announcements if digging job has been posted - `stockpiles`: ``loadstock`` now sets usable and unusable weapon and armor settings - `stocks`: stopped listing carried items under stockpiles where they were picked up from - `deramp`: fixed deramp to find designations that already have jobs posted - `fixnaked`: fixed errors due to emotion changes in 0.44 - `autounsuspend`: now skips planned buildings ## Misc Improvements - Added script name to messages produced by ``qerror()`` in Lua scripts - Fixed an issue in around 30 scripts that could prevent edits to the files (adding valid arguments) from taking effect - Linux: Added several new options to ``dfhack`` script: ``--remotegdb``, ``--gdbserver``, ``--strace`` - `bodyswap`: improved error handling - `buildingplan`: added max quality setting - `caravan`: documented (new in 0.44.10-alpha1) - `deathcause`: added "slaughtered" to descriptions - `fix/retrieve-units`: now re-adds units to active list to counteract `fix/dead-units` - `item-descriptions`: fixed several grammatical errors - `modtools/create-unit`: - added quantity argument - now selects a caste at random if none is specified - `mousequery`: - migrated several features from TWBT's fork - added ability to drag with left/right buttons - added depth display for TWBT (when multilevel is enabled) - made shift+click jump to lower levels visible with TWBT - `title-version`: added version to options screen too - `embark-assistant`: - changed region interaction matching to search for evil rain, syndrome rain, and reanimation rather than interaction presence (misleadingly called evil weather), reanimation, and thralling - gave syndrome rain and reanimation wider ranges of criterion values - `fix/dead-units`: added a delay of around 1 month before removing units ## API - New functions (also exposed to Lua): - ``Units::isKilled()`` - ``Units::isActive()`` - ``Units::isGhost()`` - Removed Vermin module (unused and obsolete) ## Lua - Added ``profiler`` module to measure lua performance - Enabled shift+cursor movement in WorkshopOverlay-derived screens ## Structures - ``unit_flags1``: renamed ``dead`` to ``inactive`` to better reflect its use - ``item_body_component``: fixed location of ``corpse_flags`` - ``job_type``: added ``is_designation`` attribute - ``unit_thought_type``: added ``SawDeadBody`` (new in 0.44.10) - ``unit_personality``: fixed location of ``current_focus`` and ``undistracted_focus`` - ``incident_sub6_performance``: identified some fields - ``job_handler``: fixed static array layout ## Internals - Added fallback for YouCompleteMe database lookup failures (e.g. for newly-created files) - jsoncpp: fixed constructor with ``long`` on Linux - Improved efficiency and error handling in ``stl_vsprintf`` and related functions - Added build option to generate symbols for large generated files containing df-structures metadata ================================================================================ # 0.44.10-r1 ## New Scripts - `bodyswap`: shifts player control over to another unit in adventure mode ## New Tweaks - `tweak` stone-status-all: adds an option to toggle the economic status of all stones - `tweak` kitchen-prefs-all: adds an option to toggle cook/brew for all visible items in kitchen preferences ## Fixes - Lua: registered ``dfhack.constructions.designateRemove()`` correctly - `prospector`: fixed crash due to invalid vein materials - `tweak` max-wheelbarrow: fixed conflict with building renaming - `view-item-info`: stopped appending extra newlines permanently to descriptions ## Misc Improvements - Added logo to documentation - Documented several missing ``dfhack.gui`` Lua functions - `adv-rumors`: bound to Ctrl-A - `command-prompt`: added support for ``Gui::getSelectedPlant()`` - `gui/advfort`: bound to Ctrl-T - `gui/room-list`: added support for ``Gui::getSelectedBuilding()`` - `gui/unit-info-viewer`: bound to Alt-I - `modtools/create-unit`: made functions available to other scripts - `search`: - added support for stone restrictions screen (under ``z``: Status) - added support for kitchen preferences (also under ``z``) ## Internals - Fixed compiler warnings on all supported build configurations - Windows build scripts now work with non-C system drives ## API - New functions (all available to Lua as well): - ``Buildings::getRoomDescription()`` - ``Items::checkMandates()`` - ``Items::canTrade()`` - ``Items::canTradeWithContents()`` - ``Items::isRouteVehicle()`` - ``Items::isSquadEquipment()`` - ``Kitchen::addExclusion()`` - ``Kitchen::findExclusion()`` - ``Kitchen::removeExclusion()`` - syndrome-util: added ``eraseSyndromeData()`` ## Structures - ``dfhack_room_quality_level``: new enum - ``glowing_barrier``: identified ``triggered``, added comments - ``item_flags2``: renamed ``has_written_content`` to ``unk_book`` - ``kitchen_exc_type``: new enum (for ``ui.kitchen``) - ``mandate.mode``: now an enum - ``unit_personality.emotions.flags.memory``: identified - ``viewscreen_kitchenprefst.forbidden``, ``possible``: now a bitfield, ``kitchen_pref_flag`` - ``world_data.feature_map``: added extensive documentation (in XML) ================================================================================ # 0.44.10-beta1 ## New Scripts - `devel/find-primitive`: finds a primitive variable in memory ## Fixes - Units::getAnyUnit(): fixed a couple problematic conditions and potential segfaults if global addresses are missing - `stockpiles`: stopped sidebar option from overlapping with `autodump` -@ `autodump`, `automelt`, `autotrade`, `stocks`, `stockpiles`: fixed conflict with building renaming - `tweak` block-labors: fixed two causes of crashes related in the v-p-l menu - `full-heal`: - units no longer have a tendency to melt after being healed - healed units are no longer treated as patients by hospital staff - healed units no longer attempt to clean themselves unsuccessfully - wounded fliers now regain the ability to fly upon being healing - now heals suffocation, numbness, infection, spilled guts and gelding - `modtools/create-unit`: - creatures of the appropriate age are now spawned as babies or children where applicable - fix: civ_id is now properly assigned to historical_figure, resolving several hostility issues (spawned pets are no longer attacked by fortress military!) - fix: unnamed creatures are no longer spawned with a string of numbers as a first name - `exterminate`: fixed documentation of ``this`` option ## Misc Improvements - `blueprint`: added a basic Lua API - `devel/export-dt-ini`: added tool offsets for DT 40 - `devel/save-version`: added current DF version to output - `install-info`: added information on tweaks ## Internals - Added ``Gui::inRenameBuilding()`` - Added function names to DFHack's NullPointer and InvalidArgument exceptions - Linux: required plugins to have symbols resolved at link time, for consistency with other platforms ================================================================================ # 0.44.10-alpha1 ## New Scripts - `caravan`: adjusts properties of caravans - `gui/autogems`: a configuration UI for the `autogems` plugin ## Fixes - Fixed uninitialized pointer being returned from ``Gui::getAnyUnit()`` in rare cases - `autohauler`, `autolabor`, `labormanager`: fixed fencepost error and potential crash - `dwarfvet`: fixed infinite loop if an animal is not accepted at a hospital - `liquids`: fixed "range" command to default to 1 for dimensions consistently - `search`: fixed 4/6 keys in unit screen search - `view-item-info`: fixed an error with some armor ## Misc Improvements - `autogems`: can now blacklist arbitrary gem types (see `gui/autogems`) - `exterminate`: added more words for current unit, removed warning - `fpause`: now pauses worldgen as well ## Internals - Added some build scripts for Sublime Text - Changed submodule URLs to relative URLs so that they can be cloned consistently over different protocols (e.g. SSH) ================================================================================ # 0.44.09-r1 ## Internals - OS X: Can now build with GCC 7 (or older) ## Fixes - `modtools/item-trigger`: fixed token format in help text ## Misc Improvements - Reorganized changelogs and improved changelog editing process - `modtools/item-trigger`: added support for multiple type/material/contaminant conditions ## Structures -@ ``renderer``: fixed vtable addresses on 64-bit OS X - ``building_type``: added human-readable ``name`` attribute - ``furnace_type``: added human-readable ``name`` attribute - ``workshop_type``: added human-readable ``name`` attribute - ``army``: added vector new in 0.44.07 - ``site_reputation_report``: named ``reports`` vector ================================================================================ # 0.44.09-alpha1 ## Fixes - `digtype`: stopped designating non-vein tiles (open space, trees, etc.) - `labormanager`: fixed crash due to dig jobs targeting some unrevealed map blocks ================================================================================ # 0.44.08-alpha1 ## Fixes - `fix/dead-units`: fixed a bug that could remove some arriving (not dead) units ================================================================================ # 0.44.07-beta1 ## Structures -@ Added symbols for Toady's `0.44.07 Linux test build `_ to fix :bug:`10615` -@ ``world_site``: fixed alignment ## Misc improvements - `modtools/item-trigger`: added the ability to specify inventory mode(s) to trigger on ================================================================================ # 0.44.07-alpha1 ## Fixes - Support for building on Ubuntu 18.04 - Fixed some CMake warnings (CMP0022) - `embark-assistant`: fixed detection of reanimating biomes ## Misc Improvements - `embark-assistant`: - Added search for adamantine - Now supports saving/loading profiles - `fillneeds`: added ``-all`` option to apply to all units - `remotefortressreader`: added flows, instruments, tool names, campfires, ocean waves, spiderwebs ## Structures - Several new names in instrument raw structures - ``identity``: identified ``profession``, ``civ`` - ``manager_order_template``: fixed last field type - ``viewscreen_createquotast``: fixed layout - ``world.language``: moved ``colors``, ``shapes``, ``patterns`` to ``world.descriptors`` - ``world.reactions``, ``world.reaction_categories``:\ moved to new compound, ``world.reactions``. Requires renaming: - ``world.reactions`` to ``world.reactions.reactions`` - ``world.reaction_categories`` to ``world.reactions.reaction_categories`` ================================================================================ # 0.44.05-r2 ## Fixes - `devel/export-dt-ini`: fix language_name offsets for DT 39.2+ - `devel/inject-raws`: fixed gloves and shoes (old typo causing errors) - `remotefortressreader`: fixed an issue with not all engravings being included - `view-item-info`: fixed an error with some shields ## Misc Improvements - `adv-rumors`: added more keywords, including names - `autochop`: can now exclude trees that produce fruit, food, or cookable items - `remotefortressreader`: added plant type support ## New Plugins - `embark-assistant`: adds more information and features to embark screen ## New Scripts - `adv-fix-sleepers`: fixes units in adventure mode who refuse to wake up (:bug:`6798`) - `hermit`: blocks caravans, migrants, diplomats (for hermit challenge) ## New Features - With ``PRINT_MODE:TEXT``, setting the ``DFHACK_HEADLESS`` environment variable will hide DF's display and allow the console to be used normally. (Note that this is intended for testing and is not very useful for actual gameplay.) ================================================================================ # 0.44.05-r1 ## New Scripts - `break-dance`: Breaks up a stuck dance activity - `fillneeds`: Use with a unit selected to make them focused and unstressed - `firestarter`: Lights things on fire: items, locations, entire inventories even! - `flashstep`: Teleports adventurer to cursor - `ghostly`: Turns an adventurer into a ghost or back - `questport`: Sends your adventurer to the location of your quest log cursor - `view-unit-reports`: opens the reports screen with combat reports for the selected unit ## Fixes - `devel/inject-raws`: now recognizes spaces in reaction names - `dig`: added support for designation priorities - fixes issues with designations from ``digv`` and related commands having extremely high priority - `dwarfmonitor`: - fixed display of creatures and poetic/music/dance forms on ``prefs`` screen - added "view unit" option - now exposes the selected unit to other tools - `names`: fixed many errors - `quicksave`: fixed an issue where the "Saving..." indicator often wouldn't appear ## Misc Improvements - `gui/gm-unit`: - added a profession editor - misc. layout improvements - `remotefortressreader`: - support for moving adventurers - support for vehicles, gem shapes, item volume, art images, item improvements - `binpatch`: now reports errors for empty patch files - `force`: now provides useful help - `full-heal`: - can now select corpses to resurrect - now resets body part temperatures upon resurrection to prevent creatures from freezing/melting again - now resets units' vanish countdown to reverse effects of `exterminate` - `launch`: can now ride creatures - `names`: can now edit names of units ## Removed - `tweak`: ``kitchen-keys``: :bug:`614` fixed in DF 0.44.04 ## Internals - ``Gui::getAnyUnit()`` supports many more screens/menus ## Structures - New globals: ``soul_next_id`` ================================================================================ # 0.44.05-alpha1 ## Misc Improvements - `gui/liquids`: added more keybindings: 0-7 to change liquid level, P/B to cycle backwards ## Structures -@ ``incident``: re-aligned again to match disassembly ================================================================================ # 0.44.04-alpha1 ## Fixes - `devel/inject-raws`: now recognizes spaces in reaction names - `exportlegends`: fixed an error that could occur when exporting empty lists ## Structures - ``artifact_record``: fixed layout (changed in 0.44.04) - ``incident``: fixed layout (changed in 0.44.01) - note that many fields have moved ================================================================================ # 0.44.03-beta1 ## Fixes - `autolabor`, `autohauler`, `labormanager`: added support for "put item on display" jobs and building/destroying display furniture - `gui/gm-editor`: fixed an error when editing primitives in Lua tables ## Misc Improvements - @ `devel/dump-offsets`: now ignores ``index`` globals - `gui/pathable`: added tile types to sidebar - `modtools/skill-change`: - now updates skill levels appropriately - only prints output if ``-loud`` is passed ## Structures - New globals: - ``version`` - ``min_load_version`` - ``movie_version`` - ``basic_seed`` - ``title`` - ``title_spaced`` - ``ui_building_resize_radius`` - Added ``twbt_render_map`` code offset on x64 - Fixed an issue preventing ``enabler`` from being allocated by DFHack - Added ``job_type.PutItemOnDisplay`` - Found ``renderer`` vtable on osx64 - ``adventure_movement_optionst``, ``adventure_movement_hold_tilest``, ``adventure_movement_climbst``: named coordinate fields - ``mission``: added type - ``unit``: added 3 new vmethods: ``getCreatureTile``, ``getCorpseTile``, ``getGlowTile`` - ``viewscreen_assign_display_itemst``: fixed layout on x64 and identified many fields - ``viewscreen_reportlistst``: fixed layout, added ``mission_id`` vector - ``world.status``: named ``missions`` vector ================================================================================ # 0.44.03-alpha1 ## Lua - Improved ``json`` I/O error messages - Stopped a crash when trying to create instances of classes whose vtable addresses are not available ================================================================================ # 0.44.02-beta1 ## New Scripts - `devel/check-other-ids`: Checks the validity of "other" vectors in the ``world`` global - `gui/cp437-table`: An in-game CP437 table ## Fixes - Fixed issues with the console output color affecting the prompt on Windows - `createitem`: stopped items from teleporting away in some forts - `gui/gm-unit`: can now edit mining skill - `gui/quickcmd`: stopped error from adding too many commands - `modtools/create-unit`: fixed error when domesticating units ## Misc Improvements - The console now provides suggestions for built-in commands - `devel/export-dt-ini`: avoid hardcoding flags - `exportlegends`: - reordered some tags to match DF's order - added progress indicators for exporting long lists - `gui/gm-editor`: added enum names to enum edit dialogs - `gui/gm-unit`: made skill search case-insensitive - `gui/rename`: added "clear" and "special characters" options - `remotefortressreader`: - includes item stack sizes - some performance improvements ## Removed - `warn-stuck-trees`: :bug:`9252` fixed in DF 0.44.01 ## Lua - Exposed ``get_vector()`` (from C++) for all types that support ``find()``, e.g. ``df.unit.get_vector() == df.global.world.units.all`` ## Structures - Located ``start_dwarf_count`` offset for all builds except 64-bit Linux; `startdwarf` should work now - Added ``buildings_other_id.DISPLAY_CASE`` - Fixed ``viewscreen_titlest.start_savegames`` alignment - Fixed ``unit`` alignment - Identified ``historical_entity.unknown1b.deities`` (deity IDs) ================================================================================ # 0.44.02-alpha1 ## New Scripts - `devel/dump-offsets`: prints an XML version of the global table included in in DF ## Fixes - Fixed a crash that could occur if a symbol table in symbols.xml had no content ## Lua - Added a new ``dfhack.console`` API - API can now wrap functions with 12 or 13 parameters ## Structures - The ``ui_menu_width`` global is now a 2-byte array; the second item is the former ``ui_area_map_width`` global, which is now removed - The former ``announcements`` global is now a field in ``d_init`` - ``world`` fields formerly beginning with ``job_`` are now fields of ``world.jobs``, e.g. ``world.job_list`` is now ``world.jobs.list``