// Just show some position data #include #include #include #include #include #include #include using namespace std; #define DFHACK_WANT_MISCUTILS #include /* uint16_t material; // +0x3E uint16_t x; // +0x40 uint16_t y; // +0x42 uint16_t z; // +0x44 uint16_t padding; // +0x46 uint32_t unknown_1; // +0x48 uint16_t temperature_1; // +0x4C uint16_t temperature_2; // +0x4E - maybe fraction? uint32_t mystery_flag; // 0x50: yes, just one uint32_t unknown_2; // 0x54 uint32_t unknown_3; // 0x58 // a vector is here uint32_t address; */ void print_tree( DFHack::Context * DF , DFHack::t_tree & tree) { DFHack::Materials * mat = DF->getMaterials(); printf("%d:%d = ",tree.type,tree.material); if(tree.type == 1 || tree.type == 3) { cout << "near-water "; } cout << mat->organic[tree.material].id << " "; if(tree.type == 0 || tree.type == 1) { cout << "tree"; } if(tree.type == 2 || tree.type == 3) { cout << "shrub"; } cout << endl; printf("unknown_1: 0x%08x\n", tree.unknown_1); printf("temperature_1: %d\n", tree.temperature_1); printf("temperature_2: %d\n", tree.temperature_2); printf("mystery_flag: %d\n", tree.mystery_flag); printf("unknown_2: 0x%08x\n", tree.unknown_2); printf("unknown_3: 0x%08x\n", tree.unknown_3); printf("Address: 0x%x\n", tree.address); hexdump(DF,tree.address,13*16); } int main (int numargs, const char ** args) { uint32_t addr; if (numargs == 2) { istringstream input (args[1],istringstream::in); input >> std::hex >> addr; } DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context * DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Process* p = DF->getProcess(); DFHack::VersionInfo* mem = DF->getMemoryInfo(); DFHack::Gui * Gui = DF->getGui(); DFHack::Vegetation * v = DF->getVegetation(); DFHack::Maps * mps = DF->getMaps(); DFHack::Materials * mat = DF->getMaterials(); mat->ReadOrganicMaterials(); int32_t x,y,z; Gui->getCursorCoords(x,y,z); uint32_t numVegs = 0; v->Start(numVegs); if(x == -30000) { cout << "----==== Trees ====----" << endl; for(uint32_t i =0; i < numVegs; i++) { DFHack::t_tree tree; v->Read(i,tree); printf("%d/%d/%d, %d:%d\n",tree.x,tree.y,tree.z,tree.type,tree.material); } } else { // new method, gets the vector of trees in a block. can show farm plants if(mps->Start()) { vector alltrees; if(mps->ReadVegetation(x/16,y/16,z,&alltrees)) { for(int i = 0 ; i < alltrees.size(); i++) { DFHack::t_tree & tree = alltrees[i]; // you could take the tree coords from the struct and % them with 16 for use in loops over the whole block if(tree.x == x && tree.y == y && tree.z == z) { cout << "----==== Tree at "<< x << "/" << y << "/" << z << " ====----" << endl; print_tree(DF, tree); break; } } } } // old method, gets the tree from the global vegetation vector. can't show farm plants for(uint32_t i =0; i < numVegs; i++) { DFHack::t_tree tree; v->Read(i,tree); if(tree.x == x && tree.y == y && tree.z == z) { cout << "----==== Tree at "<< dec << x << "/" << y << "/" << z << " ====----" << endl; print_tree(DF, tree); break; } } } v->Finish(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }