// This is a reveal program. It reveals the map. #include #include #include using namespace std; #include struct hideblock { uint32_t x; uint32_t y; uint32_t z; uint8_t hiddens [16][16]; }; int main (void) { uint32_t x_max,y_max,z_max; DFHack::designations40d designations; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF; try { DF = DFMgr.getSingleContext(); DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } DFHack::Maps *Maps =DF->getMaps(); // init the map if(!Maps->Start()) { cerr << "Can't init map." << endl; #ifndef LINUX_BUILD cin.ignore(); #endif return 1; } Maps->getSize(x_max,y_max,z_max); vector hidesaved; // walk the map, save the hide bits, reveal. cout << "Revealing... please wait." << endl; for(uint32_t x = 0; x< x_max;x++) { for(uint32_t y = 0; y< y_max;y++) { for(uint32_t z = 0; z< z_max;z++) { if(Maps->isValidBlock(x,y,z)) { hideblock hb; hb.x = x; hb.y = y; hb.z = z; // read block designations Maps->ReadDesignations(x,y,z, &designations); // change the hidden flag to 0 for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { hb.hiddens[i][j] = designations[i][j].bits.hidden; designations[i][j].bits.hidden = 0; } hidesaved.push_back(hb); // write the designations back Maps->WriteDesignations(x,y,z, &designations); } } } } // FIXME: force game pause here! DF->Detach(); cout << "Map revealed. Close window/force exit to keep it that way." << endl; cout << "Press any key to unreveal. Don't close DF or unpause in that case!" << endl; cin.ignore(); cout << "Unrevealing... please wait." << endl; // FIXME: do some consistency checks here! DF->Attach(); Maps = DF->getMaps(); Maps->Start(); for(int i = 0; i < hidesaved.size();i++) { hideblock & hb = hidesaved[i]; Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations); for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++) { designations[i][j].bits.hidden = hb.hiddens[i][j]; } Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations); } #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }