-- On map load writes information about the loaded region to gamelog.txt -- By Kurik Amudnil and Warmist (http://www.bay12forums.com/smf/index.php?topic=91166.msg4467072#msg4467072) local function write_gamelog(msg) local log = io.open('gamelog.txt', 'a') log:write(msg.."\n") log:close() end local args = {...} if args[1] == 'disable' then dfhack.onStateChange[_ENV] = nil else dfhack.onStateChange[_ENV] = function(op) if op == SC_WORLD_LOADED then if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode local site = df.world_site.find(df.global.ui.site_id) local fort_ent = df.global.ui.main.fortress_entity local civ_ent = df.historical_entity.find(df.global.ui.civ_id) local worldname = df.global.world.world_data.name -- site positions -- site .pos.x .pos.y -- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y -- site .global_min_x .global_min_y .global_max_x .global_max_y --site.name --fort_ent.name --civ_ent.name write_gamelog('Loaded '..df.global.world.cur_savegame.save_dir..', '..dfhack.TranslateName(worldname)..' ('..dfhack.TranslateName(worldname ,true)..') at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE.. 'Loaded the fortress '..dfhack.TranslateName(site.name)..' ('..dfhack.TranslateName(site.name, true)..'), colonized by the group '..dfhack.TranslateName(fort_ent.name)..' ('..dfhack.TranslateName(fort_ent.name,true).. ') of the civilization '..dfhack.TranslateName(civ_ent.name)..' ('..dfhack.TranslateName(civ_ent.name,true)..').'..NEWLINE) end end end end