// Quick Dumper : Moves items marked as "dump" to cursor // FIXME: local item cache in map blocks needs to be fixed after teleporting items #include #include #include #include #include #include #include #include using namespace std; #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/Gui.h" #include "modules/Items.h" #include "modules/Materials.h" #include "modules/MapCache.h" #include "DataDefs.h" #include "df/item.h" #include "df/world.h" #include "df/general_ref.h" using namespace DFHack; using MapExtras::Block; using MapExtras::MapCache; using df::global::world; DFhackCExport command_result df_autodump(Core * c, vector & parameters); DFhackCExport command_result df_autodump_destroy_here(Core * c, vector & parameters); DFhackCExport command_result df_autodump_destroy_item(Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "autodump"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("autodump", "Teleport items marked for dumping to the cursor.", df_autodump)); commands.push_back(PluginCommand( "autodump-destroy-here", "Destroy items marked for dumping under cursor.", df_autodump_destroy_here, cursor_hotkey, " Identical to autodump destroy-here, but intended for use as keybinding.\n" )); commands.push_back(PluginCommand( "autodump-destroy-item", "Destroy the selected item.", df_autodump_destroy_item, any_item_hotkey, " Destroy the selected item. The item may be selected\n" " in the 'k' list, or inside a container. If called\n" " again before the game is resumed, cancels destroy.\n" )); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } typedef std::map coordmap; static command_result autodump_main(Core * c, vector & parameters) { // Command line options bool destroy = false; bool here = false; if(parameters.size() > 0) { string & p = parameters[0]; if(p == "destroy") destroy = true; else if (p == "destroy-here") destroy = here = true; else if(p == "?" || p == "help") { c->con.print( "This utility lets you quickly move all items designated to be dumped.\n" "Items are instantly moved to the cursor position, the dump flag is unset,\n" "and the forbid flag is set, as if it had been dumped normally.\n" "Be aware that any active dump item tasks still point at the item.\n\n" "Options:\n" "destroy - instead of dumping, destroy the items instantly.\n" "destroy-here - only affect the tile under cursor.\n" ); return CR_OK; } } DFHack::VersionInfo *mem = c->vinfo; DFHack::Gui * Gui = c->getGui(); DFHack::Maps *Maps = c->getMaps(); std::size_t numItems = world->items.all.size(); // init the map if(!Maps->Start()) { c->con.printerr("Can't initialize map.\n"); return CR_FAILURE; } MapCache MC (Maps); int i = 0; int dumped_total = 0; int cx, cy, cz; DFCoord pos_cursor; if(!destroy || here) { if (!Gui->getCursorCoords(cx,cy,cz)) { c->con.printerr("Cursor position not found. Please enabled the cursor.\n"); return CR_FAILURE; } pos_cursor = DFCoord(cx,cy,cz); } if (!destroy) { { Block * b = MC.BlockAt(pos_cursor / 16); if(!b) { c->con.printerr("Cursor is in an invalid/uninitialized area. Place it over a floor.\n"); return CR_FAILURE; } uint16_t ttype = MC.tiletypeAt(pos_cursor); if(!DFHack::isFloorTerrain(ttype)) { c->con.printerr("Cursor should be placed over a floor.\n"); return CR_FAILURE; } } } coordmap counts; // proceed with the dumpification operation for(std::size_t i=0; i< numItems; i++) { df::item * itm = world->items.all[i]; DFCoord pos_item(itm->pos.x, itm->pos.y, itm->pos.z); // keep track how many items are at places. all items. coordmap::iterator it = counts.find(pos_item); if(it == counts.end()) { std::pair< coordmap::iterator, bool > inserted = counts.insert(std::make_pair(pos_item,1)); it = inserted.first; } else { it->second ++; } // iterator is valid here, we use it later to decrement the pile counter if the item is moved // only dump the stuff marked for dumping and laying on the ground if ( !itm->flags.bits.dump || !itm->flags.bits.on_ground || itm->flags.bits.construction || itm->flags.bits.hidden || itm->flags.bits.in_building || itm->flags.bits.in_chest || itm->flags.bits.in_inventory || itm->flags.bits.artifact1 ) continue; if(!destroy) // move to cursor { // Change flags to indicate the dump was completed, as if by super-dwarfs itm->flags.bits.dump = false; itm->flags.bits.forbid = true; // Don't move items if they're already at the cursor if (pos_cursor == pos_item) continue; // Do we need to fix block-local item ID vector? if(pos_item/16 != pos_cursor/16) { // yes... cerr << "Moving from block to block!" << endl; df_block * bl_src = Maps->getBlock(itm->pos.x /16, itm->pos.y/16, itm->pos.z); df_block * bl_tgt = Maps->getBlock(cx /16, cy/16, cz); if(bl_src) { std::remove(bl_src->items.begin(), bl_src->items.end(),itm->id); } else { cerr << "No source block" << endl; } if(bl_tgt) { bl_tgt->items.push_back(itm->id); } else { cerr << "No target block" << endl; } } // Move the item itm->pos.x = pos_cursor.x; itm->pos.y = pos_cursor.y; itm->pos.z = pos_cursor.z; } else // destroy { if (here && pos_item != pos_cursor) continue; itm->flags.bits.garbage_colect = true; // Cosmetic changes: make them disappear from view instantly itm->flags.bits.forbid = true; itm->flags.bits.hidden = true; } // keeping track of item pile sizes ;) it->second --; dumped_total++; } if(!destroy) // TODO: do we have to do any of this when destroying items? { // for each item pile, see if it reached zero. if so, unset item flag on the tile it's on coordmap::iterator it = counts.begin(); coordmap::iterator end = counts.end(); while(it != end) { if(it->second == 0) { t_occupancy occ = MC.occupancyAt(it->first); occ.bits.item = false; MC.setOccupancyAt(it->first, occ); } it++; } // Set "item here" flag on target tile, if we moved any items to the target tile. if (dumped_total > 0) { // assume there is a possibility the cursor points at some weird location with missing block data Block * b = MC.BlockAt(pos_cursor / 16); if(b) { t_occupancy occ = MC.occupancyAt(pos_cursor); occ.bits.item = 1; MC.setOccupancyAt(pos_cursor,occ); } } // write map changes back to DF. MC.WriteAll(); // Is this necessary? Is "forbid" a dirtyable attribute like "dig" is? Maps->WriteDirtyBit(cx/16, cy/16, cz, true); } c->con.print("Done. %d items %s.\n", dumped_total, destroy ? "marked for destruction" : "quickdumped"); return CR_OK; } DFhackCExport command_result df_autodump(Core * c, vector & parameters) { CoreSuspender suspend(c); return autodump_main(c, parameters); } DFhackCExport command_result df_autodump_destroy_here(Core * c, vector & parameters) { // HOTKEY COMMAND; CORE ALREADY SUSPENDED if (!parameters.empty()) return CR_WRONG_USAGE; vector args; args.push_back("destroy-here"); return autodump_main(c, args); } static std::map pending_destroy; static int last_frame = 0; DFhackCExport command_result df_autodump_destroy_item(Core * c, vector & parameters) { // HOTKEY COMMAND; CORE ALREADY SUSPENDED if (!parameters.empty()) return CR_WRONG_USAGE; df::item *item = getSelectedItem(c); if (!item) return CR_FAILURE; // Allow undoing the destroy if (df::global::world->frame_counter != last_frame) { last_frame = df::global::world->frame_counter; pending_destroy.clear(); } if (pending_destroy.count(item->id)) { df::item_flags old_flags = pending_destroy[item->id]; pending_destroy.erase(item->id); item->flags.bits.garbage_colect = false; item->flags.bits.hidden = old_flags.bits.hidden; item->flags.bits.dump = old_flags.bits.dump; item->flags.bits.forbid = old_flags.bits.forbid; return CR_OK; } // Check the item is good to destroy if (item->flags.bits.garbage_colect) { c->con.printerr("Item is already marked for destroy.\n"); return CR_FAILURE; } if (item->flags.bits.construction || item->flags.bits.in_building || item->flags.bits.artifact1) { c->con.printerr("Choosing not to destroy buildings, constructions and artifacts.\n"); return CR_FAILURE; } for (unsigned i = 0; i < item->itemrefs.size(); i++) { df::general_ref *ref = item->itemrefs[i]; if (ref->getType() == df::general_ref_type::UNIT_HOLDER) { c->con.printerr("Choosing not to destroy items in unit inventory.\n"); return CR_FAILURE; } } // Set the flags pending_destroy[item->id] = item->flags; item->flags.bits.garbage_colect = true; item->flags.bits.hidden = true; item->flags.bits.dump = true; item->flags.bits.forbid = true; return CR_OK; }