// A container for random minor tweaks that don't fit anywhere else, // in order to avoid creating lots of plugins and polluting the namespace. #include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Gui.h" #include "DataDefs.h" #include "df/ui.h" #include "df/world.h" #include "df/squad.h" #include "df/unit.h" #include "df/unit_soul.h" #include "df/historical_entity.h" #include "df/historical_figure.h" #include "df/historical_figure_info.h" #include "df/assumed_identity.h" #include "df/language_name.h" #include "df/death_info.h" #include "df/criminal_case.h" #include using std::vector; using std::string; using std::endl; using namespace DFHack; using namespace df::enums; using df::global::ui; using df::global::world; using namespace DFHack::Gui; static command_result tweak(color_ostream &out, vector & parameters); DFHACK_PLUGIN("tweak"); DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand( "tweak", "Various tweaks for minor bugs.", tweak, false, " tweak clear-missing\n" " Remove the missing status from the selected unit.\n" " tweak lair\n" " Mark the map as monster lair, preventing item scatter on reclaim.\n" )); return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { return CR_OK; } static command_result lair(color_ostream &out, std::vector & params); static command_result tweak(color_ostream &out, vector ¶meters) { CoreSuspender suspend; if (parameters.empty()) return CR_WRONG_USAGE; string cmd = parameters[0]; if (cmd == "clear-missing") { df::unit *unit = getSelectedUnit(out); if (!unit) return CR_FAILURE; auto death = df::death_info::find(unit->counters.death_id); if (death) { death->flags.bits.discovered = true; auto crime = df::criminal_case::find(death->crime_id); if (crime) crime->flags.bits.discovered = true; } } else if(cmd == "lair") { return lair(out,parameters); } else return CR_WRONG_USAGE; return CR_OK; } #include "modules/Maps.h" command_result lair(color_ostream &out, std::vector & params) { if (!Maps::IsValid()) { out.printerr("Map is not available!\n"); return CR_FAILURE; } uint32_t x_max,y_max,z_max; Maps::getSize(x_max,y_max,z_max); for (size_t i = 0; i < world->map.map_blocks.size(); i++) { df::map_block *block = world->map.map_blocks[i]; DFHack::occupancies40d & occupancies = block->occupancy; // for each tile in block for (uint32_t x = 0; x < 16; x++) for (uint32_t y = 0; y < 16; y++) { // set to revealed occupancies[x][y].bits.monster_lair = true; } } out.print("Map monsterized.\n"); return CR_OK; }