-- Front-end for the siege engine plugin. local utils = require 'utils' local gui = require 'gui' local guidm = require 'gui.dwarfmode' local dlg = require 'gui.dialogs' local plugin = require 'plugins.siege-engine' local wmap = df.global.world.map -- Globals kept between script calls last_target_min = last_target_min or nil last_target_max = last_target_max or nil SiegeEngine = defclass(SiegeEngine, guidm.MenuOverlay) SiegeEngine.focus_path = 'siege-engine' function SiegeEngine:init(building) self:init_fields{ building = building, center = utils.getBuildingCenter(building), links = {}, selected = 1, } guidm.MenuOverlay.init(self) self.mode_main = { render = self:callback 'onRenderBody_main', input = self:callback 'onInput_main', } self.mode_aim = { render = self:callback 'onRenderBody_aim', input = self:callback 'onInput_aim', } return self end function SiegeEngine:onShow() guidm.MenuOverlay.onShow(self) self.old_cursor = guidm.getCursorPos() self.old_viewport = self:getViewport() self.mode = self.mode_main self:showCursor(false) end function SiegeEngine:onDestroy() self:selectBuilding(self.building, self.old_cursor, self.old_viewport, 10) end function SiegeEngine:showCursor(enable) local cursor = guidm.getCursorPos() if cursor and not enable then self.cursor = cursor self.target_select_first = nil guidm.clearCursorPos() elseif not cursor and enable then local view = self:getViewport() cursor = self.cursor if not cursor or not view:isVisible(cursor) then cursor = view:getCenter() end self.cursor = nil guidm.setCursorPos(cursor) end end function SiegeEngine:centerViewOn(pos) local cursor = guidm.getCursorPos() if cursor then guidm.setCursorPos(pos) else self.cursor = pos end self:getViewport():centerOn(pos):set() end function SiegeEngine:zoomToTarget() local target_min, target_max = plugin.getTargetArea(self.building) if target_min then local cx = math.floor((target_min.x + target_max.x)/2) local cy = math.floor((target_min.y + target_max.y)/2) local cz = math.floor((target_min.z + target_max.z)/2) for z = cz,target_max.z do if plugin.getTileStatus(self.building, xyz2pos(cx,cy,z)) ~= 'blocked' then cz = z break end end self:centerViewOn(xyz2pos(cx,cy,cz)) end end function paint_target_grid(dc, view, origin, p1, p2) local r1, sz, r2 = guidm.getSelectionRange(p1, p2) if view.z < r1.z or view.z > r2.z then return end local p1 = view:tileToScreen(r1) local p2 = view:tileToScreen(r2) local org = view:tileToScreen(origin) dc:pen{ fg = COLOR_CYAN, bg = COLOR_CYAN, ch = '+', bold = true } -- Frame dc:fill(p1.x,p1.y,p1.x,p2.y) dc:fill(p1.x,p1.y,p2.x,p1.y) dc:fill(p2.x,p1.y,p2.x,p2.y) dc:fill(p1.x,p2.y,p2.x,p2.y) -- Grid local gxmin = org.x+10*math.ceil((p1.x-org.x)/10) local gxmax = org.x+10*math.floor((p2.x-org.x)/10) local gymin = org.y+10*math.ceil((p1.y-org.y)/10) local gymax = org.y+10*math.floor((p2.y-org.y)/10) for x = gxmin,gxmax,10 do for y = gymin,gymax,10 do dc:fill(p1.x,y,p2.x,y) dc:fill(x,p1.y,x,p2.y) end end end function SiegeEngine:renderTargetView(target_min, target_max) local view = self:getViewport() local map = self.df_layout.map local map_dc = gui.Painter.new(map) plugin.paintAimScreen( self.building, view:getPos(), xy2pos(map.x1, map.y1), view:getSize() ) if target_min and math.floor(dfhack.getTickCount()/500) % 2 == 0 then paint_target_grid(map_dc, view, self.center, target_min, target_max) end local cursor = guidm.getCursorPos() if cursor then local cx, cy, cz = pos2xyz(view:tileToScreen(cursor)) if cz == 0 then map_dc:seek(cx,cy):char('X', COLOR_YELLOW) end end end function SiegeEngine:onRenderBody_main(dc) dc:newline(1):pen(COLOR_WHITE):string("Target: ") local target_min, target_max = plugin.getTargetArea(self.building) if target_min then dc:string( (target_max.x-target_min.x+1).."x".. (target_max.y-target_min.y+1).."x".. (target_max.z-target_min.z+1).." Rect" ) else dc:string("None (default)") end dc:newline(3):string("r",COLOR_LIGHTGREEN):string(": Rectangle") if last_target_min then dc:string(", "):string("p",COLOR_LIGHTGREEN):string(": Paste") end dc:newline(3) if target_min then dc:string("x",COLOR_LIGHTGREEN):string(": Clear, ") dc:string("z",COLOR_LIGHTGREEN):string(": Zoom") end if self.target_select_first then self:renderTargetView(self.target_select_first, guidm.getCursorPos()) else self:renderTargetView(target_min, target_max) end end function SiegeEngine:setTargetArea(p1, p2) self.target_select_first = nil if not plugin.setTargetArea(self.building, p1, p2) then dlg.showMessage( 'Set Target Area', 'Could not set the target area', COLOR_LIGHTRED ) else last_target_min = p1 last_target_max = p2 end end function SiegeEngine:onInput_main(keys) if keys.CUSTOM_R then self:showCursor(true) self.target_select_first = nil self.mode = self.mode_aim elseif keys.CUSTOM_P and last_target_min then self:setTargetArea(last_target_min, last_target_max) elseif keys.CUSTOM_Z then self:zoomToTarget() elseif keys.CUSTOM_X then plugin.clearTargetArea(self.building) elseif self:simulateViewScroll(keys) then self.cursor = nil else return false end return true end local status_table = { ok = { pen = COLOR_GREEN, msg = "Target accessible" }, out_of_range = { pen = COLOR_CYAN, msg = "Target out of range" }, blocked = { pen = COLOR_RED, msg = "Target obstructed" }, } function SiegeEngine:onRenderBody_aim(dc) local cursor = guidm.getCursorPos() local first = self.target_select_first dc:newline(1):string('Select target rectangle'):newline() local info = status_table[plugin.getTileStatus(self.building, cursor)] if info then dc:newline(2):string(info.msg, info.pen) else dc:newline(2):string('ERROR', COLOR_RED) end dc:newline():newline(1):string("Enter",COLOR_LIGHTGREEN) if first then dc:string(": Finish rectangle") else dc:string(": Start rectangle") end dc:newline() local target_min, target_max = plugin.getTargetArea(self.building) if target_min then dc:newline(1):string("z",COLOR_LIGHTGREEN):string(": Zoom to current target") end if first then self:renderTargetView(first, cursor) else local target_min, target_max = plugin.getTargetArea(self.building) self:renderTargetView(target_min, target_max) end end function SiegeEngine:onInput_aim(keys) if keys.SELECT then local cursor = guidm.getCursorPos() if self.target_select_first then self:setTargetArea(self.target_select_first, cursor) self.mode = self.mode_main self:showCursor(false) else self.target_select_first = cursor end elseif keys.CUSTOM_Z then self:zoomToTarget() elseif keys.LEAVESCREEN then self.mode = self.mode_main self:showCursor(false) elseif self:simulateCursorMovement(keys) then self.cursor = nil else return false end return true end function SiegeEngine:onRenderBody(dc) dc:clear() dc:seek(1,1):pen(COLOR_WHITE):string(utils.getBuildingName(self.building)):newline() self.mode.render(dc) dc:seek(1, math.max(dc:localY(), 21)):pen(COLOR_WHITE) dc:string("ESC", COLOR_LIGHTGREEN):string(": Back, ") dc:string("c", COLOR_LIGHTGREEN):string(": Recenter") end function SiegeEngine:onInput(keys) if self.mode.input(keys) then -- elseif keys.CUSTOM_C then self:centerViewOn(self.center) elseif keys.LEAVESCREEN then self:dismiss() end end if not string.match(dfhack.gui.getCurFocus(), '^dwarfmode/QueryBuilding/Some/SiegeEngine') then qerror("This script requires a siege engine selected in 'q' mode") end local building = df.global.world.selected_building if not df.building_siegeenginest:is_instance(building) then qerror("A siege engine must be selected") end local list = mkinstance(SiegeEngine):init(df.global.world.selected_building) list:show()