#include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Maps.h" #include "modules/Gui.h" #include "modules/MapCache.h" #include #include #include #include #include using std::vector; using std::string; using std::stack; using namespace DFHack; using namespace df::enums; command_result vdig (Core * c, vector & parameters); command_result vdigx (Core * c, vector & parameters); command_result autodig (Core * c, vector & parameters); command_result expdig (Core * c, vector & parameters); command_result digcircle (Core *c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "vdig"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand( "vdig","Dig a whole vein.",vdig,cursor_hotkey, " Designates a whole vein under the cursor for digging.\n" "Options:\n" " x - follow veins through z-levels with stairs.\n" )); commands.push_back(PluginCommand( "vdigx","Dig a whole vein, following through z-levels.",vdigx,cursor_hotkey, " Designates a whole vein under the cursor for digging.\n" " Also follows the vein between z-levels with stairs, like 'vdig x' would.\n" )); commands.push_back(PluginCommand("expdig","Select or designate an exploratory pattern. Use 'expdig ?' for help.",expdig)); commands.push_back(PluginCommand("digcircle","Dig desingate a circle (filled or hollow) with given radius.",digcircle)); //commands.push_back(PluginCommand("autodig","Mark a tile for continuous digging.",autodig)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } template bool from_string(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&)) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } enum circle_what { circle_set, circle_unset, circle_invert, }; bool dig (MapExtras::MapCache & MCache, circle_what what, df::tile_dig_designation type, int32_t x, int32_t y, int32_t z, int x_max, int y_max ) { DFCoord at (x,y,z); auto b = MCache.BlockAt(at/16); if(!b || !b->valid) return false; if(x == 0 || x == x_max * 16 - 1) { //c->con.print("not digging map border\n"); return false; } if(y == 0 || y == y_max * 16 - 1) { //c->con.print("not digging map border\n"); return false; } df::tiletype tt = MCache.tiletypeAt(at); df::tile_designation des = MCache.designationAt(at); // could be potentially used to locate hidden constructions? if(tileMaterial(tt) == df::tiletype_material::CONSTRUCTION && !des.bits.hidden) return false; df::tiletype_shape ts = tileShape(tt); if (ts == tiletype_shape::EMPTY) return false; if(!des.bits.hidden) { do { df::tiletype_shape_basic tsb = ENUM_ATTR(tiletype_shape, basic_shape, ts); if(tsb == tiletype_shape_basic::Wall) { std::cerr << "allowing tt" << (int)tt << ", is wall\n"; break; } if (tsb == tiletype_shape_basic::Floor && (type == tile_dig_designation::DownStair || type == tile_dig_designation::Channel) && ts != tiletype_shape::TREE ) { std::cerr << "allowing tt" << (int)tt << ", is floor\n"; break; } if (tsb == tiletype_shape_basic::Stair && type == tile_dig_designation::Channel ) break; return false; } while(0); } switch(what) { case circle_set: if(des.bits.dig == tile_dig_designation::No) { des.bits.dig = type; } break; case circle_unset: if (des.bits.dig != tile_dig_designation::No) { des.bits.dig = tile_dig_designation::No; } break; case circle_invert: if(des.bits.dig == tile_dig_designation::No) { des.bits.dig = type; } else { des.bits.dig = tile_dig_designation::No; } break; } std::cerr << "allowing tt" << (int)tt << "\n"; MCache.setDesignationAt(at,des); return true; }; bool lineX (MapExtras::MapCache & MCache, circle_what what, df::tile_dig_designation type, int32_t y1, int32_t y2, int32_t x, int32_t z, int x_max, int y_max ) { for(int32_t y = y1; y <= y2; y++) { dig(MCache, what, type,x,y,z, x_max, y_max); } return true; }; bool lineY (MapExtras::MapCache & MCache, circle_what what, df::tile_dig_designation type, int32_t x1, int32_t x2, int32_t y, int32_t z, int x_max, int y_max ) { for(int32_t x = x1; x <= x2; x++) { dig(MCache, what, type,x,y,z, x_max, y_max); } return true; }; command_result digcircle (Core * c, vector & parameters) { static bool filled = false; static circle_what what = circle_set; static df::tile_dig_designation type = tile_dig_designation::Default; static int diameter = 0; auto saved_d = diameter; bool force_help = false; for(size_t i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { force_help = true; } else if(parameters[i] == "hollow") { filled = false; } else if(parameters[i] == "filled") { filled = true; } else if(parameters[i] == "set") { what = circle_set; } else if(parameters[i] == "unset") { what = circle_unset; } else if(parameters[i] == "invert") { what = circle_invert; } else if(parameters[i] == "dig") { type = tile_dig_designation::Default; } else if(parameters[i] == "ramp") { type = tile_dig_designation::Ramp; } else if(parameters[i] == "dstair") { type = tile_dig_designation::DownStair; } else if(parameters[i] == "ustair") { type = tile_dig_designation::UpStair; } else if(parameters[i] == "xstair") { type = tile_dig_designation::UpDownStair; } else if(parameters[i] == "chan") { type = tile_dig_designation::Channel; } else if (!from_string(diameter,parameters[i], std::dec)) { diameter = saved_d; } } if(diameter < 0) diameter = -diameter; if(force_help || diameter == 0) { c->con.print( "A command for easy designation of filled and hollow circles.\n" "\n" "Options:\n" " hollow = Set the circle to hollow (default)\n" " filled = Set the circle to filled\n" "\n" " set = set designation\n" " unset = unset current designation\n" " invert = invert current designation\n" "\n" " dig = normal digging\n" " ramp = ramp digging\n" " ustair = staircase up\n" " dstair = staircase down\n" " xstair = staircase up/down\n" " chan = dig channel\n" "\n" " # = diameter in tiles (default = 0)\n" "\n" "After you have set the options, the command called with no options\n" "repeats with the last selected parameters:\n" "'digcircle filled 3' = Dig a filled circle with radius = 3.\n" "'digcircle' = Do it again.\n" ); return CR_OK; } int32_t cx, cy, cz; CoreSuspender suspend(c); Gui * gui = c->getGui(); if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); return CR_FAILURE; } uint32_t x_max, y_max, z_max; Maps::getSize(x_max,y_max,z_max); MapExtras::MapCache MCache; if(!gui->getCursorCoords(cx,cy,cz) || cx == -30000) { c->con.printerr("Can't get the cursor coords...\n"); return CR_FAILURE; } int r = diameter / 2; int iter; bool adjust; if(diameter % 2) { // paint center if(filled) { lineY(MCache,what,type, cx - r, cx + r, cy, cz,x_max,y_max); } else { dig(MCache, what, type,cx - r, cy, cz,x_max,y_max); dig(MCache, what, type,cx + r, cy, cz,x_max,y_max); } adjust = false; iter = 2; } else { adjust = true; iter = 1; } int lastwhole = r; for(; iter <= diameter - 1; iter +=2) { // top, bottom coords int top = cy - ((iter + 1) / 2) + adjust; int bottom = cy + ((iter + 1) / 2); // see where the current 'line' intersects the circle double val = std::sqrt(double(diameter*diameter - iter*iter)); // adjust for circles with odd diameter if(!adjust) val -= 1; // map the found value to the DF grid double whole; double fraction = std::modf(val / 2.0, & whole); if (fraction > 0.5) whole += 1.0; int right = cx + whole; int left = cx - whole + adjust; int diff = lastwhole - whole; // paint if(filled || iter == diameter - 1) { lineY(MCache,what,type, left, right, top , cz,x_max,y_max); lineY(MCache,what,type, left, right, bottom , cz,x_max,y_max); } else { dig(MCache, what, type,left, top, cz,x_max,y_max); dig(MCache, what, type,left, bottom, cz,x_max,y_max); dig(MCache, what, type,right, top, cz,x_max,y_max); dig(MCache, what, type,right, bottom, cz,x_max,y_max); } if(!filled && diff > 1) { int lright = cx + lastwhole; int lleft = cx - lastwhole + adjust; lineY(MCache,what,type, lleft + 1, left - 1, top + 1 , cz,x_max,y_max); lineY(MCache,what,type, right + 1, lright - 1, top + 1 , cz,x_max,y_max); lineY(MCache,what,type, lleft + 1, left - 1, bottom - 1 , cz,x_max,y_max); lineY(MCache,what,type, right + 1, lright - 1, bottom - 1 , cz,x_max,y_max); } lastwhole = whole; } MCache.WriteAll(); return CR_OK; } typedef char digmask[16][16]; static digmask diag5[5] = { { {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, }, { {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, }, { {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, }, { {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, }, { {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, }, }; static digmask diag5r[5] = { { {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, }, { {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, }, { {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, }, { {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, }, { {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, {0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0}, {0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0}, {0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0}, {0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0}, {1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}, }, }; static digmask ladder[3] = { { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0}, {1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1}, {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0}, {1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1}, {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0}, {1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1}, {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0}, {1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1}, {0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0}, }, { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0}, {0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0}, {0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0}, {0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0}, {0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1}, }, { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0}, {1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1}, {0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0}, {1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1}, {0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0}, {1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1}, {0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0}, {1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1}, {0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0}, }, }; static digmask ladderr[3] = { { {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, }, { {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, }, { {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, }, }; static digmask all_tiles = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, }; static digmask cross = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; enum explo_how { EXPLO_NOTHING, EXPLO_DIAG5, EXPLO_DIAG5R, EXPLO_LADDER, EXPLO_LADDERR, EXPLO_CLEAR, EXPLO_CROSS, }; enum explo_what { EXPLO_ALL, EXPLO_HIDDEN, EXPLO_DESIGNATED, }; bool stamp_pattern (uint32_t bx, uint32_t by, int z_level, digmask & dm, explo_how how, explo_what what, int x_max, int y_max ) { df::map_block * bl = Maps::getBlock(bx,by,z_level); if(!bl) return false; int x = 0,mx = 16; if(bx == 0) x = 1; if(bx == x_max - 1) mx = 15; for(; x < mx; x++) { int y = 0,my = 16; if(by == 0) y = 1; if(by == y_max - 1) my = 15; for(; y < my; y++) { df::tile_designation & des = bl->designation[x][y]; df::tiletype tt = bl->tiletype[x][y]; // could be potentially used to locate hidden constructions? if(tileMaterial(tt) == tiletype_material::CONSTRUCTION && !des.bits.hidden) continue; if(!isWallTerrain(tt) && !des.bits.hidden) continue; if(how == EXPLO_CLEAR) { des.bits.dig = tile_dig_designation::No; continue; } if(dm[y][x]) { if(what == EXPLO_ALL || des.bits.dig == tile_dig_designation::Default && what == EXPLO_DESIGNATED || des.bits.hidden && what == EXPLO_HIDDEN) { des.bits.dig = tile_dig_designation::Default; } } else if(what == EXPLO_DESIGNATED) { des.bits.dig = tile_dig_designation::No; } } } bl->flags.bits.designated = true; return true; }; command_result expdig (Core * c, vector & parameters) { bool force_help = false; static explo_how how = EXPLO_NOTHING; static explo_what what = EXPLO_HIDDEN; for(size_t i = 0; i < parameters.size();i++) { if(parameters[i] == "help" || parameters[i] == "?") { force_help = true; } else if(parameters[i] == "all") { what = EXPLO_ALL; } else if(parameters[i] == "hidden") { what = EXPLO_HIDDEN; } else if(parameters[i] == "designated") { what = EXPLO_DESIGNATED; } else if(parameters[i] == "diag5") { how = EXPLO_DIAG5; } else if(parameters[i] == "diag5r") { how = EXPLO_DIAG5R; } else if(parameters[i] == "clear") { how = EXPLO_CLEAR; } else if(parameters[i] == "ladder") { how = EXPLO_LADDER; } else if(parameters[i] == "ladderr") { how = EXPLO_LADDERR; } else if(parameters[i] == "cross") { how = EXPLO_CROSS; } } if(force_help || how == EXPLO_NOTHING) { c->con.print( "This command can be used for exploratory mining.\n" "http://df.magmawiki.com/index.php/DF2010:Exploratory_mining\n" "\n" "There are two variables that can be set: pattern and filter.\n" "Patterns:\n" " diag5 = diagonals separated by 5 tiles\n" " diag5r = diag5 rotated 90 degrees\n" " ladder = A 'ladder' pattern\n" "ladderr = ladder rotated 90 degrees\n" " clear = Just remove all dig designations\n" " cross = A cross, exactly in the middle of the map.\n" "Filters:\n" " all = designate whole z-level\n" " hidden = designate only hidden tiles of z-level (default)\n" " designated = Take current designation and apply pattern to it.\n" "\n" "After you have a pattern set, you can use 'expdig' to apply it:\n" "'expdig diag5 hidden' = set filter to hidden, pattern to diag5.\n" "'expdig' = apply the pattern with filter.\n" ); return CR_OK; } CoreSuspender suspend(c); Gui * gui = c->getGui(); uint32_t x_max, y_max, z_max; if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); return CR_FAILURE; } Maps::getSize(x_max,y_max,z_max); int32_t xzzz,yzzz,z_level; if(!gui->getViewCoords(xzzz,yzzz,z_level)) { c->con.printerr("Can't get view coords...\n"); return CR_FAILURE; } if(how == EXPLO_DIAG5) { int which; for(uint32_t x = 0; x < x_max; x++) { for(int32_t y = 0 ; y < y_max; y++) { which = (4*x + y) % 5; stamp_pattern(x,y_max - 1 - y, z_level, diag5[which], how, what, x_max, y_max); } } } else if(how == EXPLO_DIAG5R) { int which; for(uint32_t x = 0; x < x_max; x++) { for(int32_t y = 0 ; y < y_max; y++) { which = (4*x + 1000-y) % 5; stamp_pattern(x,y_max - 1 - y, z_level, diag5r[which], how, what, x_max, y_max); } } } else if(how == EXPLO_LADDER) { int which; for(uint32_t x = 0; x < x_max; x++) { which = x % 3; for(int32_t y = 0 ; y < y_max; y++) { stamp_pattern(x, y, z_level, ladder[which], how, what, x_max, y_max); } } } else if(how == EXPLO_LADDERR) { int which; for(int32_t y = 0 ; y < y_max; y++) { which = y % 3; for(uint32_t x = 0; x < x_max; x++) { stamp_pattern(x, y, z_level, ladderr[which], how, what, x_max, y_max); } } } else if(how == EXPLO_CROSS) { // middle + recentering for the image int xmid = x_max * 8 - 8; int ymid = y_max * 8 - 8; MapExtras::MapCache mx; for(int x = 0; x < 16; x++) for(int y = 0; y < 16; y++) { DFCoord pos(xmid+x,ymid+y,z_level); df::tiletype tt = mx.tiletypeAt(pos); if(tt == tiletype::Void) continue; df::tile_designation des = mx.designationAt(pos); if(tileMaterial(tt) == tiletype_material::CONSTRUCTION && !des.bits.hidden) continue; if(!isWallTerrain(tt) && !des.bits.hidden) continue; if(cross[y][x]) { des.bits.dig = tile_dig_designation::Default; mx.setDesignationAt(pos,des); } } mx.WriteAll(); } else for(uint32_t x = 0; x < x_max; x++) { for(int32_t y = 0 ; y < y_max; y++) { stamp_pattern(x, y, z_level, all_tiles, how, what, x_max, y_max); } } return CR_OK; } command_result vdigx (Core * c, vector & parameters) { // HOTKEY COMMAND: CORE ALREADY SUSPENDED vector lol; lol.push_back("x"); return vdig(c,lol); } command_result vdig (Core * c, vector & parameters) { // HOTKEY COMMAND: CORE ALREADY SUSPENDED uint32_t x_max,y_max,z_max; bool updown = false; for(size_t i = 0; i < parameters.size();i++) { if(parameters.size() && parameters[0]=="x") updown = true; else return CR_WRONG_USAGE; } Console & con = c->con; DFHack::Gui * Gui = c->getGui(); if (!Maps::IsValid()) { c->con.printerr("Map is not available!\n"); return CR_FAILURE; } int32_t cx, cy, cz; Maps::getSize(x_max,y_max,z_max); uint32_t tx_max = x_max * 16; uint32_t ty_max = y_max * 16; Gui->getCursorCoords(cx,cy,cz); while(cx == -30000) { con.printerr("Cursor is not active. Point the cursor at a vein.\n"); return CR_FAILURE; } DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz); if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1) { con.printerr("I won't dig the borders. That would be cheating!\n"); return CR_FAILURE; } MapExtras::MapCache * MCache = new MapExtras::MapCache; df::tile_designation des = MCache->designationAt(xy); df::tiletype tt = MCache->tiletypeAt(xy); int16_t veinmat = MCache->veinMaterialAt(xy); if( veinmat == -1 ) { con.printerr("This tile is not a vein.\n"); delete MCache; return CR_FAILURE; } con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole); stack flood; flood.push(xy); while( !flood.empty() ) { DFHack::DFCoord current = flood.top(); flood.pop(); int16_t vmat2 = MCache->veinMaterialAt(current); tt = MCache->tiletypeAt(current); if(!DFHack::isWallTerrain(tt)) continue; if(vmat2!=veinmat) continue; // found a good tile, dig+unset material df::tile_designation des = MCache->designationAt(current); df::tile_designation des_minus; df::tile_designation des_plus; des_plus.whole = des_minus.whole = 0; int16_t vmat_minus = -1; int16_t vmat_plus = -1; bool below = 0; bool above = 0; if(updown) { if(MCache->testCoord(current-1)) { below = 1; des_minus = MCache->designationAt(current-1); vmat_minus = MCache->veinMaterialAt(current-1); } if(MCache->testCoord(current+1)) { above = 1; des_plus = MCache->designationAt(current+1); vmat_plus = MCache->veinMaterialAt(current+1); } } if(MCache->testCoord(current)) { MCache->clearMaterialAt(current); if(current.x < tx_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(current.x > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z)); if(current.y < ty_max - 2) { flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z)); } if(current.y > 1) { flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z)); flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z)); } } if(updown) { if(current.z > 0 && below && vmat_minus == vmat2) { flood.push(current-1); if(des_minus.bits.dig == tile_dig_designation::DownStair) des_minus.bits.dig = tile_dig_designation::UpDownStair; else des_minus.bits.dig = tile_dig_designation::UpStair; MCache->setDesignationAt(current-1,des_minus); des.bits.dig = tile_dig_designation::DownStair; } if(current.z < z_max - 1 && above && vmat_plus == vmat2) { flood.push(current+ 1); if(des_plus.bits.dig == tile_dig_designation::UpStair) des_plus.bits.dig = tile_dig_designation::UpDownStair; else des_plus.bits.dig = tile_dig_designation::DownStair; MCache->setDesignationAt(current+1,des_plus); if(des.bits.dig == tile_dig_designation::DownStair) des.bits.dig = tile_dig_designation::UpDownStair; else des.bits.dig = tile_dig_designation::UpStair; } } if(des.bits.dig == tile_dig_designation::No) des.bits.dig = tile_dig_designation::Default; MCache->setDesignationAt(current,des); } } MCache->WriteAll(); return CR_OK; } command_result autodig (Core * c, vector & parameters) { return CR_NOT_IMPLEMENTED; }