orders ====== .. dfhack-tool:: :summary: Manage manager orders. :tags: fort productivity workorders Usage ----- ``orders list`` Shows the list of previously exported orders, including the orders library. ``orders export `` Saves all the current manager orders in a file. ``orders import `` Imports the specified manager orders. Note this adds to your current set of manager orders. It will not clear the orders that already exist. ``orders clear`` Deletes all manager orders in the current embark. ``orders recheck [this]`` Sets the status to ``Checking`` (from ``Active``) for all work orders. if the "this" option is passed, only sets the status for the workorder whose condition details page is open. This makes the manager reevaluate its conditions. This is especially useful for an order that had its conditions met when it was started, but the requisite items have since disappeared and the workorder is now generating job cancellation spam. ``orders sort`` Sorts current manager orders by repeat frequency so repeating orders don't prevent one-time orders from ever being completed. The sorting order is: one-time orders first, then yearly, seasonally, monthly, and finally, daily. You can keep your orders automatically sorted by adding the following command to your ``dfhack-config/init/onMapLoad.init`` file:: repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ] Exported orders are saved in the ``dfhack-config/orders`` directory, where you can view, edit, and delete them, if desired. Examples -------- ``orders export myorders`` Export the current manager orders to a file named ``dfhack-config/orders/myorders.json``. ``orders import library/basic`` Import manager orders from the library that keep your fort stocked with basic essentials. Overlay ------- Orders plugin functionality is directly available when the manager orders screen is open via an `overlay` widget. There are hotkeys assigned to export, import, sort, and clear. You can also click on the hotkey hints as if they were buttons. Clearing will ask for confirmation before acting. If you want to change where the overlay panel appears, you can move it via `gui/overlay`. If you just need to get the overlay out of the way temporarily, for example to read a long description of a historical figure when choosing a subject for a statue, click on the small arrow in the upper right corner of the overlay panel. Click on the arrow again to restore the panel. The orders library ------------------ DFHack comes with a library of useful manager orders that are ready for import: :source:`library/basic ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection of orders handles basic fort necessities: - prepared meals and food products (and by-products like oil) - booze/mead - thread/cloth/dye - pots/bins/jugs/buckets/mugs - bags of leather, cloth, silk, and yarn - crafts, totems, and shleggings from otherwise unusable by-products - mechanisms/cages - splints/crutches - lye/soap - ash/potash - beds/wheelbarrows/minecarts - scrolls You should import it as soon as you have enough dwarves to perform the tasks. Right after the first migration wave is usually a good time. Note that the jugs are specifically made out of wood. This is so, as long as you don't may any other "Tools" out of wood, you can have a stockpile just for jugs by restricting a finished goods stockpile to only take wooden tools. Armok's additional note: "shleggings? Yes, `shleggings `__." :source:`library/furnace ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection creates basic items that require heat. It is separated out from ``library/basic`` to give players the opportunity to set up magma furnaces first in order to save resources. It handles: - charcoal (including smelting of bituminous coal and lignite) - pearlash - sand - green/clear/crystal glass - adamantine processing - item melting Orders are missing for plaster powder until DF :bug:`11803` is fixed. :source:`library/military ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection adds high-volume smelting jobs for military-grade metal ores and produces weapons and armor: - leather backpacks/waterskins/quivers/armor - silk cloaks - bone/wooden bolts - smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and their dependencies) - bronze/bismuth bronze/copper bolts - steel/silver/iron/bismuth bronze/bronze/copper weapons and armor, with checks to ensure only the best available materials are being used - wooden shields (if metal isn't available) If you set a stockpile to take weapons and armor of less than masterwork quality and turn on `automelt` (like what `dreamfort` provides on its industry level), these orders will automatically upgrade your military equipment to masterwork. Make sure you have a lot of fuel (or magma forges and furnaces) before you turn ``automelt`` on, though! This file should only be imported, of course, if you need to equip a military. :source:`library/smelting ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection adds smelting jobs for all ores. It includes handling the ores already managed by ``library/military``, but has lower limits. This ensures all ores will be covered if a player imports ``library/smelting`` but not ``library/military``, but the higher-volume ``library/military`` orders will take priority if both are imported. :source:`library/rockstock ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This collection of orders keeps a small stock of all types of rock furniture. This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or other rooms with `buildingplan` and your masons will make sure there is always stock on hand to fulfill the plans. :source:`library/glassstock ` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Similar to ``library/rockstock`` above, this collection keeps a small stock of all types of glass furniture. If you have a functioning glass industry, this is more sustainable than ``library/rockstock`` since you can never run out of sand. If you have plenty of rock and just want the variety, you can import both ``library/rockstock`` and ``library/glassstock`` to get a mixture of rock and glass furnishings in your fort. There are a few items that ``library/glassstock`` produces that ``library/rockstock`` does not, since there are some items that can not be made out of rock, for example: - tubes and corkscrews for building magma-safe screw pumps - windows - terrariums (as an alternative to wooden cages)