syntax = "proto2";

//Attempts to provide a complete framework for reading everything from a fortress needed for vizualization
package RemoteFortressReader;

option optimize_for = LITE_RUNTIME;

// Plugin: RemoteFortressReader

import "ItemdefInstrument.proto";

// RPC GetMaterialList : EmptyMessage -> MaterialList
// RPC GetGrowthList : EmptyMessage -> MaterialList
// RPC GetBlockList : BlockRequest -> BlockList
// RPC CheckHashes : EmptyMessage -> EmptyMessage
// RPC GetTiletypeList : EmptyMessage -> TiletypeList
// RPC GetPlantList : BlockRequest -> PlantList
// RPC GetUnitList : EmptyMessage -> UnitList
// RPC GetUnitListInside : BlockRequest -> UnitList
// RPC GetViewInfo : EmptyMessage -> ViewInfo
// RPC GetMapInfo : EmptyMessage -> MapInfo
// RPC ResetMapHashes : EmptyMessage -> EmptyMessage
// RPC GetItemList : EmptyMessage -> MaterialList
// RPC GetBuildingDefList : EmptyMessage -> BuildingList
// RPC GetWorldMap : EmptyMessage -> WorldMap
// RPC GetWorldMapNew : EmptyMessage -> WorldMap
// RPC GetRegionMaps : EmptyMessage -> RegionMaps
// RPC GetRegionMapsNew : EmptyMessage -> RegionMaps
// RPC GetCreatureRaws : EmptyMessage -> CreatureRawList
// RPC GetPartialCreatureRaws : ListRequest -> CreatureRawList
// RPC GetWorldMapCenter : EmptyMessage -> WorldMap
// RPC GetPlantRaws : EmptyMessage -> PlantRawList
// RPC GetPartialPlantRaws : ListRequest -> PlantRawList
// RPC CopyScreen : EmptyMessage -> ScreenCapture
// RPC PassKeyboardEvent : KeyboardEvent -> EmptyMessage
// RPC SendDigCommand : DigCommand -> EmptyMessage
// RPC SetPauseState : SingleBool -> EmptyMessage
// RPC GetPauseState : EmptyMessage -> SingleBool
// RPC GetVersionInfo : EmptyMessage -> VersionInfo
// RPC GetReports : EmptyMessage -> Status
// RPC MoveCommand : MoveCommandParams -> EmptyMessage
// RPC JumpCommand : MoveCommandParams -> EmptyMessage
// RPC MenuQuery : EmptyMessage -> MenuContents
// RPC MovementSelectCommand : IntMessage -> EmptyMessage
// RPC MiscMoveCommand : MiscMoveParams -> EmptyMessage
// RPC GetLanguage : EmptyMessage -> Language
// RPC GetGameValidity : EmptyMessage -> SingleBool

//We use shapes, etc, because the actual tiletypes may differ between DF versions.
enum TiletypeShape
{
    NO_SHAPE = -1;
    EMPTY = 0;
    FLOOR = 1;
    BOULDER = 2;
    PEBBLES = 3;
    WALL = 4;
    FORTIFICATION = 5;
    STAIR_UP = 6;
    STAIR_DOWN = 7;
    STAIR_UPDOWN = 8;
    RAMP = 9;
    RAMP_TOP = 10;
    BROOK_BED = 11;
    BROOK_TOP = 12;
    TREE_SHAPE = 13;
    SAPLING = 14;
    SHRUB = 15;
    ENDLESS_PIT = 16;
    BRANCH = 17;
    TRUNK_BRANCH = 18;
    TWIG = 19;
}

enum TiletypeSpecial
{
    NO_SPECIAL = -1;
    NORMAL = 0;
    RIVER_SOURCE = 1;
    WATERFALL = 2;
    SMOOTH = 3;
    FURROWED = 4;
    WET = 5;
    DEAD = 6;
    WORN_1 = 7;
    WORN_2 = 8;
    WORN_3 = 9;
    TRACK = 10;
    SMOOTH_DEAD = 11;
};
enum TiletypeMaterial
{
    NO_MATERIAL = -1;
    AIR = 0;
    SOIL = 1;
    STONE = 2;
    FEATURE = 3;
    LAVA_STONE = 4;
    MINERAL = 5;
    FROZEN_LIQUID = 6;
    CONSTRUCTION = 7;
    GRASS_LIGHT = 8;
    GRASS_DARK = 9;
    GRASS_DRY = 10;
    GRASS_DEAD = 11;
    PLANT = 12;
    HFS = 13;
    CAMPFIRE = 14;
    FIRE = 15;
    ASHES = 16;
    MAGMA = 17;
    DRIFTWOOD = 18;
    POOL = 19;
    BROOK = 20;
    RIVER = 21;
    ROOT = 22;
    TREE_MATERIAL = 23;
    MUSHROOM = 24;
    UNDERWORLD_GATE = 25;
}
enum TiletypeVariant
{
    NO_VARIANT = -1;
    VAR_1 = 0;
    VAR_2 = 1;
    VAR_3 = 2;
    VAR_4 = 3;
};

enum WorldPoles
{
    NO_POLES = 0;
    NORTH_POLE = 1;
    SOUTH_POLE = 2;
    BOTH_POLES = 3;
}

enum BuildingDirection
{
    NORTH = 0;
    EAST = 1;
    SOUTH = 2;
    WEST = 3;
    NONE = 4;
}

enum TileDigDesignation
{
        /**
         * no designation
         */
        NO_DIG = 0;
        /**
         * dig walls, remove stairs and ramps, gather plants, fell trees
         */
        DEFAULT_DIG = 1;
        UP_DOWN_STAIR_DIG = 2;
        CHANNEL_DIG = 3;
        RAMP_DIG = 4;
        DOWN_STAIR_DIG = 5;
        UP_STAIR_DIG = 6;
}

enum HairStyle
{
    UNKEMPT = -1;
    NEATLY_COMBED = 0;
    BRAIDED = 1;
    DOUBLE_BRAID = 2;
    PONY_TAILS = 3;
    CLEAN_SHAVEN = 4;
}

enum InventoryMode
{
      Hauled = 0;
      /**
       * also shield, crutch
       */
      Weapon = 1;
      /**
       * quiver
       */
      Worn = 2;
      Piercing = 3;
      /**
       * attached to clothing
       */
      Flask = 4;
      /**
       * e.g. bandage
       */
      WrappedAround = 5;
      StuckIn = 6;
      /**
       * string descr like Worn
       */
      InMouth = 7;
      /**
       * Left shoulder, right shoulder, or head, selected randomly using pet_seed
       */
      Pet = 8;
      SewnInto = 9;
      Strapped = 10;
}

enum ArmorLayer
{
    LAYER_UNDER = 0;
    LAYER_OVER = 1;
    LAYER_ARMOR = 2;
    LAYER_COVER = 3;
}

message Coord
{
    optional int32 x = 1;
    optional int32 y = 2;
    optional int32 z = 3;
}

message Tiletype
{
    required int32 id = 1;
    optional string name = 2;
    optional string caption = 3;
    optional TiletypeShape shape = 4;
    optional TiletypeSpecial special = 5;
    optional TiletypeMaterial material = 6;
    optional TiletypeVariant variant = 7;
    optional string direction = 8;
};

message TiletypeList
{
    repeated Tiletype tiletype_list = 1;
}

message BuildingExtents
{
    required int32 pos_x = 1;
    required int32 pos_y = 2;
    required int32 width = 3;
    required int32 height = 4;
    repeated int32 extents = 5;
}

message BuildingItem
{
    optional Item item = 1;
    optional int32 mode = 2;
}

message BuildingInstance
{
    required int32 index = 1;
    optional int32 pos_x_min = 2;
    optional int32 pos_y_min = 3;
    optional int32 pos_z_min = 4;
    optional int32 pos_x_max = 5;
    optional int32 pos_y_max = 6;
    optional int32 pos_z_max = 7;
    optional BuildingType building_type = 8;
    optional MatPair material = 9;
    optional uint32 building_flags = 10;
    optional bool is_room = 11;
    optional BuildingExtents room = 12;
    optional BuildingDirection direction = 13; //Doesn't mean anything for most buildings
    repeated BuildingItem items = 14;
    optional int32 active = 15;
}

message RiverEdge
{
    optional int32 min_pos = 1;
    optional int32 max_pos = 2;
    optional int32 active = 3;
    optional int32 elevation = 4;
}

message RiverTile
{
    optional RiverEdge north = 1;
    optional RiverEdge south = 2;
    optional RiverEdge east = 3;
    optional RiverEdge west = 4;
}

enum MatterState
{
        Solid = 0;
        Liquid = 1;
        Gas = 2;
        Powder = 3;
        Paste = 4;
        Pressed = 5;
}

message Spatter
{
    optional MatPair material = 1;
    optional int32 amount = 2;
    optional MatterState state = 3;
    optional MatPair item = 4;
}

message SpatterPile
{
    repeated Spatter spatters = 1;
}

message Item
{
    optional int32 id = 1;
    optional Coord pos = 2;
    optional uint32 flags1 = 3;
    optional uint32 flags2 = 4;
    optional MatPair type = 5;
    optional MatPair material = 6;
    optional ColorDefinition dye = 7;
    optional int32 stack_size = 8;
    optional float subpos_x = 9;
    optional float subpos_y = 10;
    optional float subpos_z = 11;
    optional bool projectile = 12;
    optional float velocity_x = 13;
    optional float velocity_y = 14;
    optional float velocity_z = 15;
    optional int32 volume = 16;
    repeated ItemImprovement improvements = 17;
    optional ArtImage image = 18;
}

message PlantTile
{
    optional bool trunk = 1;
    optional bool connection_east = 2;
    optional bool connection_south = 3;
    optional bool connection_west = 4;
    optional bool connection_north = 5;
    optional bool branches = 6;
    optional bool twigs = 7;
    optional TiletypeSpecial tile_type = 8;
}

message TreeInfo
{
    optional Coord size = 1;
    repeated PlantTile tiles = 2;
}

message PlantInstance
{
    optional int32 plant_type = 1;
    optional Coord pos = 2;
    optional TreeInfo tree_info = 3;
}

message MapBlock
{
    required int32 map_x = 1;
    required int32 map_y = 2;
    required int32 map_z = 3;
    repeated int32 tiles = 4;
    repeated MatPair materials = 5;
    repeated MatPair layer_materials = 6;
    repeated MatPair vein_materials = 7;
    repeated MatPair base_materials = 8;
    repeated int32 magma = 9;
    repeated int32 water = 10;
    repeated bool hidden = 11;
    repeated bool light = 12;
    repeated bool subterranean = 13;
    repeated bool outside = 14;
    repeated bool aquifer = 15;
    repeated bool water_stagnant = 16;
    repeated bool water_salt = 17;
    repeated MatPair construction_items = 18;
    repeated BuildingInstance buildings = 19;
    repeated int32 tree_percent = 20;
    repeated int32 tree_x = 21;
    repeated int32 tree_y = 22;
    repeated int32 tree_z = 23;
    repeated TileDigDesignation tile_dig_designation = 24;
    repeated SpatterPile spatterPile = 25;
    repeated Item items = 26;
    repeated bool tile_dig_designation_marker = 27;
    repeated bool tile_dig_designation_auto = 28;
    repeated int32 grass_percent = 29;
    repeated FlowInfo flows = 30;
}

message MatPair {
    required int32 mat_type = 1;
    required int32 mat_index = 2;
}

message ColorDefinition {
    required int32 red = 1;
    required int32 green = 2;
    required int32 blue = 3;
}

message MaterialDefinition{
    required MatPair mat_pair = 1;
    optional string id = 2;
    optional string name = 3;
    optional ColorDefinition state_color = 4; //Simplifying colors to assume room temperature.
    optional ItemdefInstrument.InstrumentDef instrument = 5;
    optional int32 up_step = 6;
    optional int32 down_step = 7;
    optional ArmorLayer layer = 8;
}

message BuildingType
{
    required int32 building_type = 1;
    required int32 building_subtype = 2;
    required int32 building_custom = 3;
}

message BuildingDefinition {
    required BuildingType building_type = 1;
    optional string id = 2;
    optional string name = 3;
}

message BuildingList {
    repeated BuildingDefinition building_list = 1;
}

message MaterialList{
    repeated MaterialDefinition material_list = 1;
}

message Hair
{
    optional int32 length = 1;
    optional HairStyle style = 2;
}

message BodySizeInfo
{
    optional int32 size_cur = 1;
    optional int32 size_base = 2;
    optional int32 area_cur = 3; /*!< size_cur^0.666 */
    optional int32 area_base = 4; /*!< size_base^0.666 */
    optional int32 length_cur = 5; /*!< (size_cur*10000)^0.333 */
    optional int32 length_base = 6; /*!< (size_base*10000)^0.333 */
}

message UnitAppearance
{
    repeated int32 body_modifiers = 1;
    repeated int32 bp_modifiers = 2;
    optional int32 size_modifier = 3;
    repeated int32 colors = 4;
    optional Hair hair = 5;
    optional Hair beard = 6;
    optional Hair moustache = 7;
    optional Hair sideburns = 8;
    optional string physical_description = 9;
}

message InventoryItem
{
    optional InventoryMode mode = 1;
    optional Item item = 2;
    optional int32 body_part_id = 3;
}

message WoundPart
{
     optional int32 global_layer_idx = 1;
     optional int32 body_part_id = 2;
     optional int32 layer_idx = 3;
}

message UnitWound
{
    repeated WoundPart parts = 1;
    optional bool severed_part = 2;
}

message UnitDefinition
{
    required int32 id = 1;
    optional bool isValid = 2;
    optional int32 pos_x = 3;
    optional int32 pos_y = 4;
    optional int32 pos_z = 5;
    optional MatPair race = 6;
    optional ColorDefinition profession_color = 7;
    optional uint32 flags1 = 8;
    optional uint32 flags2 = 9;
    optional uint32 flags3 = 10;
    optional bool is_soldier = 11;
    optional BodySizeInfo size_info = 12;
    optional string name = 13;
    optional int32 blood_max = 14;
    optional int32 blood_count = 15;
    optional UnitAppearance appearance = 16;
    optional int32 profession_id = 17;
    repeated string noble_positions = 18;
    optional int32 rider_id = 19;
    repeated InventoryItem inventory = 20;
    optional float subpos_x = 21;
    optional float subpos_y = 22;
    optional float subpos_z = 23;
    optional Coord facing = 24;
    optional int32 age = 25;
    repeated UnitWound wounds = 26;
}

message UnitList
{
    repeated UnitDefinition creature_list = 1;
}

message BlockRequest
{
    optional int32 blocks_needed = 1;
    optional int32 min_x = 2;
    optional int32 max_x = 3;
    optional int32 min_y = 4;
    optional int32 max_y = 5;
    optional int32 min_z = 6;
    optional int32 max_z = 7;
}

message BlockList
{
    repeated MapBlock map_blocks = 1;
    optional int32 map_x = 2;
    optional int32 map_y = 3;
    repeated Engraving engravings = 4;
    repeated Wave ocean_waves = 5;
}

message PlantDef
{
    required int32 pos_x = 1;
    required int32 pos_y = 2;
    required int32 pos_z = 3;
    required int32 index = 4;
}

message PlantList
{
    repeated PlantDef plant_list = 1;
}

message ViewInfo
{
    optional int32 view_pos_x = 1;
    optional int32 view_pos_y = 2;
    optional int32 view_pos_z = 3;
    optional int32 view_size_x = 4;
    optional int32 view_size_y = 5;
    optional int32 cursor_pos_x = 6;
    optional int32 cursor_pos_y = 7;
    optional int32 cursor_pos_z = 8;
    optional int32 follow_unit_id = 9 [default = -1];
    optional int32 follow_item_id = 10 [default = -1];
}

message MapInfo
{
    optional int32 block_size_x = 1;
    optional int32 block_size_y = 2;
    optional int32 block_size_z = 3;
    optional int32 block_pos_x = 4;
    optional int32 block_pos_y = 5;
    optional int32 block_pos_z = 6;
    optional string world_name = 7;
    optional string world_name_english = 8;
    optional string save_name = 9;
}

enum FrontType
{
    FRONT_NONE = 0;
    FRONT_WARM = 1;
    FRONT_COLD = 2;
    FRONT_OCCLUDED = 3;
}
enum CumulusType
{
    CUMULUS_NONE = 0;
    CUMULUS_MEDIUM = 1;
    CUMULUS_MULTI = 2;
    CUMULUS_NIMBUS = 3;
}
enum StratusType
{
    STRATUS_NONE = 0;
    STRATUS_ALTO = 1;
    STRATUS_PROPER = 2;
    STRATUS_NIMBUS = 3;
}
enum FogType
{
    FOG_NONE = 0;
    FOG_MIST = 1;
    FOG_NORMAL = 2;
    F0G_THICK = 3;
}

message Cloud
{
    optional FrontType front = 1;
    optional CumulusType cumulus = 2;
    optional bool cirrus = 3;
    optional StratusType stratus = 4;
    optional FogType fog = 5;
}

message WorldMap
{
    required int32 world_width = 1;
    required int32 world_height = 2;
    optional string name = 3;
    optional string name_english = 4;
    repeated int32 elevation = 5;
    repeated int32 rainfall = 6;
    repeated int32 vegetation = 7;
    repeated int32 temperature = 8;
    repeated int32 evilness = 9;
    repeated int32 drainage = 10;
    repeated int32 volcanism = 11;
    repeated int32 savagery = 12;
    repeated Cloud clouds = 13;
    repeated int32 salinity = 14;
    optional int32 map_x = 15;
    optional int32 map_y = 16;
    optional int32 center_x = 17;
    optional int32 center_y = 18;
    optional int32 center_z = 19;
    optional int32 cur_year = 20;
    optional int32 cur_year_tick = 21;
    optional WorldPoles world_poles = 22;
    repeated RiverTile river_tiles = 23;
    repeated int32 water_elevation = 24;
    repeated RegionTile region_tiles = 25;
}

message SiteRealizationBuildingWall
{
    optional int32 start_x = 1;
    optional int32 start_y = 2;
    optional int32 start_z = 3;
    optional int32 end_x = 4;
    optional int32 end_y = 5;
    optional int32 end_z = 6;
}

message SiteRealizationBuildingTower
{
    optional int32 roof_z = 1;
    optional bool round = 2;
    optional bool goblin = 3;
}

message TrenchSpoke
{
    optional int32 mound_start = 1;
    optional int32 trench_start = 2;
    optional int32 trench_end = 3;
    optional int32 mound_end = 4;
}

message SiteRealizationBuildingTrenches
{
    repeated TrenchSpoke spokes = 1;
}

message SiteRealizationBuilding
{
    optional int32 id = 1;
    optional int32 min_x = 3;
    optional int32 min_y = 4;
    optional int32 max_x = 5;
    optional int32 max_y = 6;
    optional MatPair material = 7;
    optional SiteRealizationBuildingWall wall_info = 8;
    optional SiteRealizationBuildingTower tower_info = 9;
    optional SiteRealizationBuildingTrenches trench_info = 10;
    optional int32 type = 11;
}

message RegionTile
{
    optional int32 elevation = 1;
    optional int32 rainfall = 2;
    optional int32 vegetation = 3;
    optional int32 temperature = 4;
    optional int32 evilness = 5;
    optional int32 drainage = 6;
    optional int32 volcanism = 7;
    optional int32 savagery = 8;
    optional int32 salinity = 9;
    optional RiverTile river_tiles = 10;
    optional int32 water_elevation = 11;
    optional MatPair surface_material = 12;
    repeated MatPair plant_materials = 13;
    repeated SiteRealizationBuilding buildings = 14;
    repeated MatPair stone_materials = 15;
    repeated MatPair tree_materials = 16;
    optional int32 snow = 17;
}

message RegionMap
{
    optional int32 map_x = 1;
    optional int32 map_y = 2;
    optional string name = 3;
    optional string name_english = 4;
    repeated RegionTile tiles = 5;
}

message RegionMaps
{
    repeated WorldMap world_maps = 1;
    repeated RegionMap region_maps = 2;
}

enum PatternType
{
        MONOTONE = 0;
        STRIPES = 1;
        IRIS_EYE = 2;
        SPOTS = 3;
        PUPIL_EYE = 4;
        MOTTLED = 5;
}

message PatternDescriptor
{
    optional string id = 1;
    repeated ColorDefinition colors = 2;
    optional PatternType pattern = 3;
}

message ColorModifierRaw
{
    repeated PatternDescriptor patterns = 1;
    repeated int32 body_part_id = 2;
    repeated int32 tissue_layer_id = 3;
    optional int32 start_date = 4;
    optional int32 end_date = 5;
    optional string part = 6;
}

message BodyPartLayerRaw
{
    optional string layer_name = 1;
    optional int32 tissue_id = 2;
    optional int32 layer_depth = 3;
    repeated int32 bp_modifiers = 4;
}

message BodyPartRaw
{
    optional string token = 1;
    optional string category = 2;
    optional int32 parent = 3;
    repeated bool flags = 4;
    repeated BodyPartLayerRaw layers = 5;
    optional int32 relsize = 6;
}

message BpAppearanceModifier
{
    optional string type = 1;
    optional int32 mod_min = 2;
    optional int32 mod_max = 3;
}

message TissueRaw
{
    optional string id = 1;
    optional string name = 2;
    optional MatPair material = 3;
    optional string subordinate_to_tissue = 4;
}

message CasteRaw
{
    optional int32 index = 1;
    optional string caste_id = 2;
    repeated string caste_name = 3;
    repeated string baby_name = 4;
    repeated string child_name = 5;
    optional int32 gender = 6;
    repeated BodyPartRaw body_parts = 7;
    optional int32 total_relsize = 8;
    repeated BpAppearanceModifier modifiers = 9;
    repeated int32 modifier_idx = 10;
    repeated int32 part_idx = 11;
    repeated int32 layer_idx = 12;
    repeated BpAppearanceModifier body_appearance_modifiers = 13;
    repeated ColorModifierRaw color_modifiers = 14;
    optional string  description = 15;
    optional int32 adult_size = 16;
}

message CreatureRaw
{
    optional int32 index = 1;
    optional string creature_id = 2;
    repeated string name = 3;
    repeated string general_baby_name = 4;
    repeated string general_child_name = 5;
    optional int32 creature_tile = 6;
    optional int32 creature_soldier_tile = 7;
    optional ColorDefinition color = 8;
    optional int32 adultsize = 9;
    repeated CasteRaw caste = 10;
    repeated TissueRaw tissues = 11;
    repeated bool flags = 12;
}

message CreatureRawList
{
    repeated CreatureRaw creature_raws = 1;
}

message Army
{
    optional int32 id = 1;
    optional int32 pos_x = 2;
    optional int32 pos_y = 3;
    optional int32 pos_z = 4;
    optional UnitDefinition leader = 5;
    repeated UnitDefinition members = 6;
    optional uint32 flags = 7;
}

message ArmyList
{
    repeated Army armies = 1;
}

message GrowthPrint
{
    optional int32 priority = 1;
    optional int32 color = 2;
    optional int32 timing_start = 3;
    optional int32 timing_end = 4;
    optional int32 tile = 5;
}

message TreeGrowth
{
    optional int32 index = 1;
    optional string id = 2;
    optional string name = 3;
    optional MatPair mat = 4;
    repeated GrowthPrint prints = 5;
    optional int32 timing_start = 6;
    optional int32 timing_end = 7;
    optional bool twigs = 8;
    optional bool light_branches = 9;
    optional bool heavy_branches = 10;
    optional bool trunk = 11;
    optional bool roots = 12;
    optional bool cap = 13;
    optional bool sapling = 14;
    optional int32 trunk_height_start = 15;
    optional int32 trunk_height_end = 16;
}

message PlantRaw
{
    optional int32 index = 1;
    optional string id = 2;
    optional string name = 3;
    repeated TreeGrowth growths = 4;
    optional int32 tile = 5;
}

message PlantRawList
{
    repeated PlantRaw plant_raws = 1;
}

message ScreenTile
{
    optional uint32 character = 1;
    optional uint32 foreground = 2;
    optional uint32 background = 3;
}

message ScreenCapture
{
    optional uint32 width = 1;
    optional uint32 height = 2;
    repeated ScreenTile tiles = 3;
}

message KeyboardEvent
{
    optional uint32 type = 1;
    optional uint32 which = 2;
    optional uint32 state = 3;
    optional uint32 scancode = 4;
    optional uint32 sym = 5;
    optional uint32 mod = 6;
    optional uint32 unicode = 7;
}

message DigCommand
{
    optional TileDigDesignation designation = 1;
    repeated Coord locations = 2;
}

message SingleBool
{
    optional bool Value = 1;
}

message VersionInfo
{
    optional string dwarf_fortress_version = 1;
    optional string dfhack_version = 2;
    optional string remote_fortress_reader_version = 3;
}

message ListRequest
{
    optional int32 list_start = 1;
    optional int32 list_end = 2;
}

message Report
{
    optional int32 type = 1;
    optional string text = 2;
    optional ColorDefinition color = 3;
    optional int32 duration = 4;
    optional bool continuation = 5;
    optional bool unconscious = 6;
    optional bool announcement = 7;
    optional int32 repeat_count = 8;
    optional Coord pos = 9;
    optional int32 id = 10;
    optional int32 year = 11;
    optional int32 time = 12;
}

message Status
{
    repeated Report reports = 1;
}

message ShapeDescriptior
{
    optional string id = 1;
    optional int32 tile = 2;
}

message Language
{
    repeated ShapeDescriptior shapes = 1;
}

message ItemImprovement
{
    optional MatPair material = 1;
    optional int32 shape = 3;
    optional int32 specific_type= 4;
    optional ArtImage image = 5;
    optional int32 type = 6;
}

enum ArtImageElementType
{
    IMAGE_CREATURE = 0;
    IMAGE_PLANT = 1;
    IMAGE_TREE = 2;
    IMAGE_SHAPE = 3;
    IMAGE_ITEM = 4;
}

message ArtImageElement
{
    optional int32 count = 1;
    optional ArtImageElementType type = 2;
    optional MatPair creature_item = 3;
    optional MatPair material = 5;
    optional int32 id = 6;
}

enum ArtImagePropertyType
{
    TRANSITIVE_VERB = 0;
    INTRANSITIVE_VERB = 1;
}

message ArtImageProperty
{
    optional int32 subject = 1;
    optional int32 object = 2;
    optional ArtImageVerb verb = 3;
    optional ArtImagePropertyType type = 4;
}

message ArtImage
{
    repeated ArtImageElement elements = 1;
    optional MatPair id = 2;
    repeated ArtImageProperty properties = 3;
}

message Engraving
{
    optional Coord pos = 1;
    optional int32 quality = 2;
    optional int32 tile = 3;
    optional ArtImage image  = 4;
    optional bool floor = 5;
    optional bool west = 6;
    optional bool east = 7;
    optional bool north = 8;
    optional bool south = 9;
    optional bool hidden = 10;
    optional bool northwest = 11;
    optional bool northeast = 12;
    optional bool southwest = 13;
    optional bool southeast = 14;
}

enum ArtImageVerb
{
        VERB_WITHERING = 0;
        VERB_SURROUNDEDBY = 1;
        VERB_MASSACRING = 2;
        VERB_FIGHTING = 3;
        VERB_LABORING = 4;
        VERB_GREETING = 5;
        VERB_REFUSING = 6;
        VERB_SPEAKING = 7;
        VERB_EMBRACING = 8;
        VERB_STRIKINGDOWN = 9;
        VERB_MENACINGPOSE = 10;
        VERB_TRAVELING = 11;
        VERB_RAISING = 12;
        VERB_HIDING = 13;
        VERB_LOOKINGCONFUSED = 14;
        VERB_LOOKINGTERRIFIED = 15;
        VERB_DEVOURING = 16;
        VERB_ADMIRING = 17;
        VERB_BURNING = 18;
        VERB_WEEPING = 19;
        VERB_LOOKINGDEJECTED = 20;
        VERB_CRINGING = 21;
        VERB_SCREAMING = 22;
        VERB_SUBMISSIVEGESTURE = 23;
        VERB_FETALPOSITION = 24;
        VERB_SMEAREDINTOSPIRAL = 25;
        VERB_FALLING = 26;
        VERB_DEAD = 27;
        VERB_LAUGHING = 28;
        VERB_LOOKINGOFFENDED = 29;
        VERB_BEINGSHOT = 30;
        VERB_PLAINTIVEGESTURE = 31;
        VERB_MELTING = 32;
        VERB_SHOOTING = 33;
        VERB_TORTURING = 34;
        VERB_COMMITTINGDEPRAVEDACT = 35;
        VERB_PRAYING = 36;
        VERB_CONTEMPLATING = 37;
        VERB_COOKING = 38;
        VERB_ENGRAVING = 39;
        VERB_PROSTRATING = 40;
        VERB_SUFFERING = 41;
        VERB_BEINGIMPALED = 42;
        VERB_BEINGCONTORTED = 43;
        VERB_BEINGFLAYED = 44;
        VERB_HANGINGFROM = 45;
        VERB_BEINGMUTILATED = 46;
        VERB_TRIUMPHANTPOSE = 47;
}

enum FlowType
{
    Miasma = 0;
    Steam = 1;
    Mist = 2;
    MaterialDust = 3;
    MagmaMist = 4;
    Smoke = 5;
    Dragonfire = 6;
    Fire = 7;
    Web = 8;
    MaterialGas = 9;
    MaterialVapor = 10;
    OceanWave = 11;
    SeaFoam = 12;
    ItemCloud = 13;
    CampFire = -1;
}

message FlowInfo
{
    optional int32 index = 1;
    optional FlowType type = 2;
    optional int32 density = 3;
    optional Coord pos = 4;
    optional Coord dest = 5;
    optional bool expanding = 6;
    optional bool reuse = 7;
    optional int32 guide_id = 8;
    optional MatPair material = 9;
    optional MatPair item = 10;
}

message Wave
{
    optional Coord dest = 1;
    optional Coord pos = 2;
}