project(rendermax) # A list of source files set(PROJECT_SRCS rendermax.cpp renderer_light.cpp ) # A list of headers set(PROJECT_HDRS renderer_opengl.hpp renderer_light.hpp ) set_source_files_properties(${PROJECT_HDRS} PROPERTIES HEADER_FILE_ONLY TRUE) # mash them together (headers are marked as headers and nothing will try to compile them) list(APPEND PROJECT_SRCS ${PROJECT_HDRS}) # this makes sure all the stuff is put in proper places and linked to dfhack dfhack_plugin(rendermax ${PROJECT_SRCS} LINK_LIBRARIES lua dfhack-tinythread) install(FILES rendermax.lua DESTINATION ${DFHACK_DATA_DESTINATION}/raw)