# quickfort main configuration file # # Set startup defaults for the quickfort script in this file. Settings can be # temporarily overridden in the active session with the `quickfort set` command. # # If you have edited this file but want to revert to "factory defaults", delete # this file and a default one will be regenerated for you the next time you # start DFHack. # Directory tree to search for blueprints. Can be set to an absolute or relative # path. If set to a relative path, resolves to a directory under the DF folder. # Note that if you change this directory, you will not automatically pick up # blueprints written by the DFHack "blueprint" plugin (which always writes to # the "blueprints" dir). blueprints_dir=blueprints # Set to "true" or "false". If true, will designate all dig blueprints in marker # mode. If false, only cells with dig codes explicitly prefixed with an "m" will # be designated in marker mode. force_marker_mode=false # Skip query blueprint sanity checks that detect common blueprint errors and # halt or skip keycode playback. Checks include ensuring a configurable building # exists at the designated cursor position and verifying the active UI screen is # the same before and after sending keys for the cursor position. If you find # you need to enable this for one of your own blueprints, you should probably be # using a config blueprint, not a query blueprint. query_unsafe=false # Set to the maximum number of resources you want assigned to stockpiles of the # relevant types. Set to -1 for DF defaults (number of stockpile tiles for # stockpiles that take barrels and bins, 1 wheelbarrow for stone stockpiles). # The default here for wheelbarrows is 0 since restricting stockpiles to a # single wheelbarrow can drastically *decrease* the efficiency of your fort. stockpiles_max_barrels=-1 stockpiles_max_bins=-1 stockpiles_max_wheelbarrows=0