if(NOT DEFINED DFHACK_CONSISTENCY) MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options/ccmake during build.") ENDIF() # this is required to ensure we use the right configuration for the system. IF(UNIX) add_definitions(-DLINUX_BUILD) ENDIF() # burn trees and shrubs to ashes DFHACK_TOOL(dfimmolate immolate.cpp) IF(WIN32) INSTALL( PROGRAMS dfimmolate-all.bat dfimmolate-fire.bat dfimmolate-shrubs.bat dfimmolate-shrubs-fire.bat dfimmolate-trees.bat dfimmolate-trees-fire.bat DESTINATION ${DFHACK_BINARY_DESTINATION} ) ENDIF() # grow saplings into trees instantly DFHACK_TOOL(dfgrow grow.cpp) # a reveal clone DFHACK_TOOL(dfreveal reveal.cpp) # re-hide borked reveals DFHACK_TOOL(dfunreveal unreveal.cpp) # designate all visible floor tiles as lair, freezing items in place DFHACK_TOOL(dflair lair.cpp) # force pause! DFHACK_TOOL(dfpause forcepause.cpp) # prospector - produces a list of available materials and their quantities DFHACK_TOOL(dfprospector prospector.cpp) IF(WIN32) INSTALL(PROGRAMS dfprospector-text.bat dfprospector-all.bat DESTINATION ${DFHACK_BINARY_DESTINATION}) ENDIF() # vdig - dig the vein under the cursor DFHACK_TOOL(dfvdig vdig.cpp) IF(WIN32) INSTALL(PROGRAMS dfXvdig.bat DESTINATION ${DFHACK_BINARY_DESTINATION}) ENDIF() # cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware DFHACK_TOOL(dfcleanmap cleanmap.cpp) # cleanowned - confiscate items owned by dwarves so they can be atomsmashed/reused/etc. DFHACK_TOOL(dfcleanowned cleanowned.cpp) IF(WIN32) INSTALL(PROGRAMS dfconfiscate.bat dfremovelitter.bat DESTINATION ${DFHACK_BINARY_DESTINATION}) ENDIF() # unstuck - make DF run if something goes wrong with the 'normal' memory access method DFHACK_TOOL(dfunstuck unstuck.cpp) # probe - map tile probe DFHACK_TOOL(dfprobe probe.cpp) # attachtest - 100x attach/detach, suspend/resume DFHACK_TOOL(dfattachtest attachtest.cpp) # a benchmark program, reads the map 1000x DFHACK_TOOL(dfexpbench expbench.cpp) # suspendtest - test if suspend works. df should stop responding when suspended # by dfhack DFHACK_TOOL(dfsuspend suspendtest.cpp) # flows - check flows impact on fps DFHACK_TOOL(dfflows flows.cpp) # liquids manipulation tool # Original author: Aleric DFHACK_TOOL(dfliquids liquids.cpp) # Solves the problem of unusable items after reclaim by clearing the 'in_job' bit of all items. # Original author: Quietust DFHACK_TOOL(dfcleartask cleartask.cpp) # position - check the DF window and cursor parameters DFHACK_TOOL(dfposition position.cpp) # mode - a utility to change the current game and control modes DFHACK_TOOL(dfmode mode.cpp) # just dump offsets of the current version DFHACK_TOOL(dfdoffsets dumpoffsets.cpp) # change the weather DFHACK_TOOL(dfweather weather.cpp) # refill adamantine veins DFHACK_TOOL(dftubefill dftubefill.cpp) # deramp # Author: zilpin # seeks entire map for 'remove ramp' designation, makes a floor, removes designation. # intended use is to simulate old 'channel' functionality. DFHACK_TOOL(dfderamp deramp.cpp) # incrementalsearch - a bit like cheat engine, only DF-specific, very basic #DFHACK_TOOL(dfautosearch autosearch.cpp) DFHACK_TOOL(dfincremental incrementalsearch.cpp) # auto dump. dumps all items marked for dumping at the cursor position without the need for dwarf labor. # ... or just kills the items? :P DFHACK_TOOL(dfautodump autodump.cpp) IF(WIN32) INSTALL(PROGRAMS dfautodestroy.bat DESTINATION ${DFHACK_BINARY_DESTINATION}) ENDIF() # tile types. tile shape, material, and special information manipulation tool DFHACK_TOOL(dftiletypes tiletypes.cpp) # veinlook - look at the map... sort of, kind of DFHACK_CURSES_TOOL(dfveinlook veinlook.cpp) # dfstatus - watches DF and prints stuff in a window DFHACK_CURSES_TOOL(dfstatus dfstatus.cpp)