#include "Export.h" #include "df/enabler.h" #include "df/graphic.h" #include "df/renderer.h" #pragma once namespace DFHack { namespace Renderer { struct DFHACK_EXPORT renderer_wrap : public df::renderer { void set_to_null(); void copy_from_parent(); void copy_to_parent(); renderer_wrap *parent; renderer_wrap *child; virtual void update_tile(int32_t x, int32_t y); virtual void update_all(); virtual void render(); virtual void set_fullscreen(); virtual void zoom(df::zoom_commands z); virtual void resize(int32_t w, int32_t h); virtual void grid_resize(int32_t w, int32_t h); virtual ~renderer_wrap() { // All necessary cleanup should be handled by RemoveRenderer() }; virtual bool get_mouse_coords(int32_t *x, int32_t *y); virtual bool uses_opengl(); }; /* TODO: we can't cat enabler->renderer to renderer_wrap and expect it to work // Returns the renderer instance given on success, or deletes it and returns NULL on failure // Usage: renderer_foo *r = AddRenderer(new renderer_foo) DFHACK_EXPORT renderer_wrap *AddRenderer(renderer_wrap*, bool refresh_screen = false); // Removes and deletes the given renderer instance DFHACK_EXPORT void RemoveRenderer(renderer_wrap*); DFHACK_EXPORT bool RendererExists(renderer_wrap*); inline renderer_wrap *GetRenderer() { return (renderer_wrap*)(df::global::enabler ? df::global::enabler->renderer : NULL); } */ }}