vector
vector
List of offsets in the VTable :
.,:rsr,
:2;,;r2A@@5
@2::s5A#@@@ @r. .
sd;:riXA#@@ :@@@Gir;;AS9
Bs::sS3A#@2 @@#AhXirsS#;
iHrLr5d#@@@ .@#95sr;;rie
i*' `*@3 @@A2sr;:;r#5
:..:rll: @@A5sr::r3@
@Hr;iZ#@@@@ `:rr;;;;:
S@r.;i2#@@@ @s. ..
@2::ri2A@@# B@G2ir:...5i
:@r,r3X##@@ @G5sr:..,:A
.@Ar;;rSB@@# H#2sr;,..,is
.' `* ,@ASs;:..,:B
;rr;:,..,:.
`'''
W I N D O W S
and
W I N E
vector
vector
the skill that will be increased at the end of the mood (or not)
seems to be indexes in the list of possible colors defined in the raws for each group
Incrementaly assigned
seems to be just like the old occupations
like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ...
subsubtype ?
subtype ?
index of material (for example, 2 is for silver)
set only for shell / bone mood requirements ?
WORLD: 0x0165c1d0 ?
Was 0x17f5ab8
List of offsets in the VTable :
... seriously, WHAT?
BOGUS!
MAYBE
vector
vector
YES
NO!
YES
YES
YES
YES
YES
MAYBE
YES
YES
YES
this is crap it seems
is it a vector?
Second possible: 0x0169fb7C
Second possible: 0x016a0b88
0x16445F0 + 0x5DC0C see code at 0x9CFB01
AS BOGUS AS IT GETS
MAYBE
0x016a12c0 vector
MAYBE... THE DETAILS WILL BE DIFFERENT
WTF IS THIS, I DON'T EVEN...
maybe
THIS IS TOTAL BS
DT: 0x3C4, I don't believe that's OK'
DT calls it 'states' it seems
maybe
TODO: it's signed!
LOOKS FINE?
maybe: 0x2064 before:0x1a08
looks kinda funny, same as in .16
OK
OK
One of those really. Which one is the right one?
0x16dad78
0x16dad88
maybe
fortress = 0, adventure = 1, arena = 0, menu and legends = 3 0xb4a814
Game mode: 0xb4a818 . fortress = 0, adventure = 1, arena = 4
0xe2e2a2 seems to be a copy of the first one
I'M NOT SURE ABOUT THESE
LOOKS LIKE CRAP, but seems to work anyway
0x530
71389344 + 0x5ac
"region1" = 0x18639d8
some features vector = 0x18639f8 ?
0x16cca38 + 0x56d20
mode
0x16B0A78 in 31.25
cmake
item vector:
-- those two seem to have identical length
0x16c4540 -- maybe
0x16c4550 -- maybe
0x16c4d20 -- too small/bogus?
0x16c4660 -- too small again
0x185c104 -- no.
.-"""-.
' \
|,. ,-. | _________________________
|()L( ()| | \ \
|,' `".| | /_ Argh !!! \
|.___.',| ` \________________________\
.j `--"' ` `.
/ ' ' \
/ / ` `.
/ / ` .
/ / l |
. , L I N U X | |
,"`. .| |
_.' ``. | `..-'l
| `.`, | `.
| `. __.j )
|__ |--""___| ,-'
`"--...,+"""" `._,.-'
vector
vector
CHMOD
VERIFY!
chmod
VERIFY
VERIFIED
Creatures
=========
WORLD + 0x139E0
0x92d79d4
0x92d79e0 = real one? seems like it
0x92d7a10
VERIFY
CHMOD
VERIFIED
VERIFIED
VERIFIED
VERIFIED
-------------------
!!LANGUAGE TABLES!!
-------------------
translation vector: 0x943a21c
lang vector: 0x943a204
word table offset: 0x1c
-------------
!!MATERIALS!!
-------------
inorganics:
0x9439fc0
organics:
0x9439fd8
organics 31.19:
trees:
0x9439ffc
plants:
0x9439fe4
color descriptors:
0x943e368
Amber color:0xa380190
all descriptors:
0x943e380
toad-first creature types:
0x943a074
all creature types:
0x943a068
0x943a074
Toad: 0xa441f10
Toad: rawname = 0x0
Toad: character (not reliable) = 0x20
Toad: caste vector = 0x60
Toad: extract? vector = 0x1f74
Toad: colors = 0x38
One of the two, really:
0x940b998
0x940b9a4
there are some possibly related vectors right next to it.
MAYBE
POSSIBLY WRONG!
MAYBE, DT SAYS SO
one of those:
0x944c3c8
0x944c3d4
FIXME: this is 0xa40 really, the struct is wrong
VERIFY
VERIFY
VERIFY