// Clean Units : Remove contaminants from all creatures #include #include #include #include #include #include using namespace std; #include #include #include #include #include #include #include #include using namespace DFHack; DFhackCExport command_result df_cleanunits (Core * c, vector & parameters); DFhackCExport const char * plugin_name ( void ) { return "cleanunits"; } DFhackCExport command_result plugin_init ( Core * c, std::vector &commands) { commands.clear(); commands.push_back(PluginCommand("cleanunits", "Removes contaminants from creatures.", df_cleanunits)); return CR_OK; } DFhackCExport command_result plugin_shutdown ( Core * c ) { return CR_OK; } DFhackCExport command_result df_cleanunits (Core * c, vector & parameters) { if(parameters.size() > 0) { string & p = parameters[0]; if(p == "?" || p == "help") { c->con.print("This utility removes all contaminants from all creatures in your fortress.\n"); return CR_OK; } } c->Suspend(); DFHack::Creatures * Creatures = c->getCreatures(); uint32_t num_creatures; if (!Creatures->Start(num_creatures)) { c->con.printerr("Can't read unit list!\n"); c->Resume(); return CR_FAILURE; } int cleaned_units = 0, cleaned_total = 0; for (std::size_t i = 0; i < num_creatures; i++) { df_creature *unit = Creatures->creatures->at(i); int num = unit->contaminants.size(); if (num) { cleaned_units++; cleaned_total += num; unit->contaminants.clear(); } } c->Resume(); c->con.print("Done. %d creatures cleaned of %d contaminants.\n", cleaned_units, cleaned_total); return CR_OK; }