/* Plugin for exporting C++11 random number functionality *Exports functions for random number generation *Functions: - seedRNG(seed) - rollInt(min, max) - rollDouble(min, max) - rollNormal(mean, std_deviation) - rollBool(chance_for_true) - resetIndexRolls(string, array_length) --String identifies the instance of SimpleNumDistribution to reset - rollIndex(string, array_length) --String identifies the instance of SimpleNumDistribution to use --(Shuffles a vector of indices, Next() increments through then reshuffles when end() is reached) Author: Josh Cooper Created: Dec. 13 2017 Updated: Dec. 21 2017 */ #include #include #include #include #include #include #include #include #include "Error.h" #include "Core.h" #include "DataFuncs.h" #include #include #include /* typedef unsigned short uint16_t; typedef unsigned long long uint64_t; typedef long long int64_t; using uint16_t = unsigned short; using uint64_t = unsigned long long; using int64_t = long long;*/ using namespace DFHack; DFHACK_PLUGIN("cxxrandom"); #define PLUGIN_VERSION 2.0 color_ostream *cout = nullptr; //command_result cxxrandom (color_ostream &out, std::vector & parameters); DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { cout = &out; /* commands.push_back(PluginCommand( "cxxrandom", "C++xx Random Numbers", cxxrandom, false, " This plugin cannot be used on the commandline.\n" " Import into a lua script to have access to exported RNG functions:\n" " local rng = require('plugins.cxxrandom')\n\n" " Exported Functions:\n" " rng.ResetIndexRolls(string_ref, total_indices)\n" " rng.RollIndex(string_ref, total_indices)\n" " rng.RollInt(min, max)\n" " rng.RollDouble(min, max)\n" " rng.RollNormal(mean, std_deviation)\n" " rng.RollBool(chance_of_true)\n" " rng.BlastDistributions()\n\n" ));*/ return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { return CR_OK; } DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) { return CR_OK; } #pragma region "EnginesKeeper Stuff" class EnginesKeeper { private: EnginesKeeper() {} std::unordered_map m_engines; uint16_t counter = 0; public: static EnginesKeeper& Instance() { static EnginesKeeper instance; return instance; } uint16_t NewEngine( uint64_t seed ) { std::mt19937_64 engine( seed != 0 ? seed : std::chrono::system_clock::now().time_since_epoch().count() ); m_engines[++counter] = engine; return counter; } void DestroyEngine( uint16_t id ) { m_engines.erase( id ); } void NewSeed( uint16_t id, uint64_t seed ) { CHECK_INVALID_ARGUMENT( m_engines.find( id ) != m_engines.end() ); m_engines[id].seed( seed != 0 ? seed : std::chrono::system_clock::now().time_since_epoch().count() ); } std::mt19937_64& RNG( uint16_t id ) { CHECK_INVALID_ARGUMENT( m_engines.find( id ) != m_engines.end() ); return m_engines[id]; } }; #pragma endregion #pragma region "EngineKeeper Wrappers" uint16_t GenerateEngine( uint64_t seed ) { return EnginesKeeper::Instance().NewEngine( seed ); } void DestroyEngine( uint16_t id ) { EnginesKeeper::Instance().DestroyEngine( id ); } void NewSeed( uint16_t id, uint64_t seed ) { EnginesKeeper::Instance().NewSeed( id, seed ); } #pragma endregion #pragma region "std Distribution Rollers" int rollInt(uint16_t id, int min, int max) { std::uniform_int_distribution ND(min, max); return ND(EnginesKeeper::Instance().RNG(id)); } double rollDouble(uint16_t id, double min, double max) { std::uniform_real_distribution ND(min, max); return ND(EnginesKeeper::Instance().RNG(id)); } double rollNormal(uint16_t id, double mean, double stddev) { std::normal_distribution ND(mean, stddev); return ND(EnginesKeeper::Instance().RNG(id)); } bool rollBool(uint16_t id, float p) { std::bernoulli_distribution ND(p); return ND(EnginesKeeper::Instance().RNG(id)); } #pragma endregion #pragma region "Number Sequence Stuff" class NumberSequence { private: unsigned short m_position = 0; std::vector m_numbers; public: NumberSequence(){} NumberSequence( int64_t start, int64_t end ) { for( int64_t i = start; i <= end; ++i ) { m_numbers.push_back( i ); } } void Add( int64_t num ) { m_numbers.push_back( num ); } void Reset() { m_numbers.clear(); } int64_t Next() { if(m_position >= m_numbers.size()) { m_position = 0; } return m_numbers[m_position++]; } void Shuffle( uint16_t id ) { std::shuffle( std::begin( m_numbers ), std::end( m_numbers ), EnginesKeeper::Instance().RNG( id ) ); } void Print() { char buffer1[256] = {0}; char buffer2[256] = {0}; for( auto v : m_numbers ) { sprintf( buffer2, "%s%d", buffer1, v ); sprintf( buffer1, "%s ", buffer2 ); } cout->print( buffer1 ); } }; class SequenceKeeper { private: SequenceKeeper() {} std::unordered_map m_sequences; uint16_t counter = 0; public: static SequenceKeeper& Instance() { static SequenceKeeper instance; return instance; } uint16_t MakeNumSequence( int64_t start, int64_t end ) { m_sequences[++counter] = NumberSequence( start, end ); return counter; } uint16_t MakeNumSequence() { m_sequences[++counter] = NumberSequence(); return counter; } void DestroySequence( uint16_t id ) { m_sequences.erase( id ); } void AddToSequence( uint16_t id, int64_t num ) { CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() ); m_sequences[id].Add( num ); } void Shuffle( uint16_t id, uint16_t rng_id ) { CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() ); m_sequences[id].Shuffle( rng_id ); } int64_t NextInSequence( uint16_t id ) { CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() ); return m_sequences[id].Next(); } void PrintSequence( uint16_t id ) { CHECK_INVALID_ARGUMENT( m_sequences.find( id ) != m_sequences.end() ); auto seq = m_sequences[id]; seq.Print(); } }; #pragma endregion #pragma region "Sequence Wrappers" uint16_t MakeNumSequence( int64_t start, int64_t end ) { if( start == end ) { return SequenceKeeper::Instance().MakeNumSequence(); } return SequenceKeeper::Instance().MakeNumSequence( start, end ); } void DestroyNumSequence( uint16_t id ) { SequenceKeeper::Instance().DestroySequence( id ); } void AddToSequence( uint16_t id, int64_t num ) { SequenceKeeper::Instance().AddToSequence( id, num ); } void ShuffleSequence( uint16_t rngID, uint16_t id ) { SequenceKeeper::Instance().Shuffle( id, rngID ); } int64_t NextInSequence( uint16_t id ) { return SequenceKeeper::Instance().NextInSequence( id ); } void DebugSequence( uint16_t id ) { SequenceKeeper::Instance().PrintSequence( id ); } #pragma endregion DFHACK_PLUGIN_LUA_FUNCTIONS { DFHACK_LUA_FUNCTION(GenerateEngine), DFHACK_LUA_FUNCTION(DestroyEngine), DFHACK_LUA_FUNCTION(NewSeed), DFHACK_LUA_FUNCTION(rollInt), DFHACK_LUA_FUNCTION(rollDouble), DFHACK_LUA_FUNCTION(rollNormal), DFHACK_LUA_FUNCTION(rollBool), DFHACK_LUA_FUNCTION(MakeNumSequence), DFHACK_LUA_FUNCTION(DestroyNumSequence), DFHACK_LUA_FUNCTION(AddToSequence), DFHACK_LUA_FUNCTION(ShuffleSequence), DFHACK_LUA_FUNCTION(NextInSequence), DFHACK_LUA_FUNCTION(DebugSequence), DFHACK_LUA_END };